DOOM: The Dark Ages

DOOM: The Dark Ages

Sar 2024 年 7 月 27 日 上午 5:31
Real Doom has never been tried
The original team at id came the closest to realizing the true Doom potential, but they were sadly hamstrung by technical limitations of the time, and the firing of Tom Hall didn’t help either. Sadly, with nu-Doom id strayed even further from real Doom. I have no hopes that TDA will be a real Doom game, but it might be a turn back in the right direction at least. What do you think?
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Ersatz 2024 年 7 月 27 日 上午 10:00 
I think I'm glad that ID have constantly tried new things with series rather than just make Doom over and over again, but with better graphics and more enemies on screen.
Sar 2024 年 7 月 27 日 下午 1:06 
引用自 Ersatz
I think I'm glad that ID have constantly tried new things with series rather than just make Doom over and over again, but with better graphics and more enemies on screen.
I also appreciate id always trying to innovate, but you gotta admit that none of their efforts so far quite captured the dark and visceral fantasy of “Doom”.
Sir Oinksalot 2024 年 8 月 6 日 下午 1:48 
引用自 Sar
The original team at id came the closest to realizing the true Doom potential, but they were sadly hamstrung by technical limitations of the time, and the firing of Tom Hall didn’t help either. Sadly, with nu-Doom id strayed even further from real Doom. I have no hopes that TDA will be a real Doom game, but it might be a turn back in the right direction at least. What do you think?
I agree with Ersatz. I like that id keeps trying different things. Even though I like Eternal more than 2016 I think 2016 did the better job at capturing the "theme" of DOOM. (I haven't actually played DOOM 3 so maybe that did better). What is nu-DOOM supposed to mean?
Sar 2024 年 8 月 6 日 下午 2:48 
Nu-Doom is 2016, Eternal and The Dark Ages, to distinguish it from Classic sprite-based Doom and Doom 3.
Sir Oinksalot 2024 年 8 月 6 日 下午 2:58 
引用自 Sar
Nu-Doom is 2016, Eternal and The Dark Ages, to distinguish it from Classic sprite-based Doom and Doom 3.
Oh, all right. Thanks.
Captain n00by (已封鎖) 2024 年 8 月 6 日 下午 6:36 
For the time and the hardware that was available at the time, DooM (1993) was greatly impressive.

Technology-wise, they would do the next "big" thing with Quake (1996), which was their first "true 3D" game, as DooM would have been just way too slow and sluggish would they opt for a proper 3D engine at the time. (see "RoboCop 3 DOS" for how a early 90s 3D FPS looked like)

The next big jump was DooM 3, with it's advanced lighting/shadowing tech, which blew people away in 2002 when it was first shown. (and also leaked - the alpha version was leaked by a ATi, nowadays AMD, employee to showcase their new Radeon 9700 graphics cards)

Technically speaking, DooM 3 was everything Carmack wanted to achieve, but didn't have the hardware to do so.

Then, there was the "Gigatexture" tech shown in Rage, which was impressive, but the game also had various technical issues at release time and this tech was kinda made for SSD disks, which could load textures much faster.

As we know, DooM 4, which was supposed to use an evolved version of "Gigatextures", was scrapped and the remaining id team went back to the drawing board to concieve DooM 2016 reboot, which put the franchise, as well as id's name, back on track.

Note that Carmack also was experimenting with "ray-traced voxel octrees" which would have likely been used in their next titles, would he still stay at id.
Joker 2024 年 8 月 7 日 上午 4:49 
i, too, LOVE Serious Sam clones. Hooray for prequels!
Zapmaster 2024 年 8 月 7 日 下午 1:07 
John Carmack literally stated that Doom 3 is what their original vision for the classic Doom games was. So yes it has. Also, why do people have this thing about playing the same thing over and over? There is a life time of Doom wads out there for you to enjoy, plus all these generic "boomer" shooters you can play. So it's not like there isn't crap load of classic Doom content and games similar to it to play. I am just glad id isn't playing it safe and actually doing something innovative with the ip.
最後修改者:Zapmaster; 2024 年 8 月 7 日 下午 4:11
Sar 2024 年 8 月 7 日 下午 1:25 
引用自 Zapmaster
John Carmack literally stated that Doom 3 was what their original vision for the classic Doom games.
I wonder if the other John agrees.
Captain n00by (已封鎖) 2024 年 8 月 7 日 下午 4:56 
引用自 Sar
引用自 Zapmaster
John Carmack literally stated that Doom 3 was what their original vision for the classic Doom games.
I wonder if the other John agrees.

Romero left after the first Quake, so we will never know how their games would have been like if he sticked around.

I think Quake II would have felt more like the OG Quake, but with improved engine and semi non-linear (segmented) level design, so no Stroggs and Sci-Fi focus.

And Quake III would probably have had a SP campaign, not just MP arenas and bots.

And I'm pretty sure Romero would have wanted to be part of the level design team behind RTCW and DooM 3.

But his other "masterpiece", Daikatana, would not have seen the light of day. (a tragic loss, I know)
最後修改者:Captain n00by; 2024 年 8 月 7 日 下午 4:58
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張貼日期: 2024 年 7 月 27 日 上午 5:31
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