DOOM: The Dark Ages

DOOM: The Dark Ages

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lets talk about the pistol
you want it back and you know it
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Showing 1-15 of 19 comments
Sar Jul 2, 2024 @ 12:33pm 
I wouldn’t mind a pistol if they made it cool and not garbage like in every Doom game ever.
max Jul 2, 2024 @ 5:06pm 
It can be cool as a dedicated combo weapon, which you need to switch to at the right time then place a few shots and switch back to your previous weapon. Maybe instead of the blood punch which is ridiculously overpowered in DE.

Thinking more about this, it could be really cool if it's like a critical strike execution mechanic. You prime the demon with regular weapons (wear it down a little), this exposes weak points for a few seconds, and then you want to use the pistol to land critical hits on the weak points.
Last edited by max; Jul 2, 2024 @ 5:31pm
Ayumu Kasuga Jul 2, 2024 @ 5:49pm 
Originally posted by max:
It can be cool as a dedicated combo weapon, which you need to switch to at the right time then place a few shots and switch back to your previous weapon. Maybe instead of the blood punch which is ridiculously overpowered in DE.

Thinking more about this, it could be really cool if it's like a critical strike execution mechanic. You prime the demon with regular weapons (wear it down a little), this exposes weak points for a few seconds, and then you want to use the pistol to land critical hits on the weak points.
yeah, if they bring back the arcade mode, the pistol could keep the combo active by sniping far away demons. :tobdog:
Grampire (Banned) Jul 2, 2024 @ 10:52pm 
It would be cool if there was a pistol that was tied to some sort of mechanic and have it not be a dedicated weapon like it was in other games. Every time it's appeared as a weapon it's underpowered trash that gets replaced by something better.

For example, instead of a glory kill you would push a button and it would pull the pistol/sidearm - or make it a cool, huge, crude looking revolver/handcannon to fit aesthetically - without switching off your current gun. It fires from range at a staggered demon and blasts parts of their body off, and this creates health drops. Then you have to walk to where the demon was killed to get the health.

Removes the canned animation from the glory kills and forces you to move to a specific spot to get health, which many not always be ideal, so there could be some risk similar to using a glory kill and getting swarmed.
Ayumu Kasuga Jul 3, 2024 @ 7:09am 
Originally posted by Grampire:
It would be cool if there was a pistol that was tied to some sort of mechanic and have it not be a dedicated weapon like it was in other games. Every time it's appeared as a weapon it's underpowered trash that gets replaced by something better.

For example, instead of a glory kill you would push a button and it would pull the pistol/sidearm - or make it a cool, huge, crude looking revolver/handcannon to fit aesthetically - without switching off your current gun. It fires from range at a staggered demon and blasts parts of their body off, and this creates health drops. Then you have to walk to where the demon was killed to get the health.

Removes the canned animation from the glory kills and forces you to move to a specific spot to get health, which many not always be ideal, so there could be some risk similar to using a glory kill and getting swarmed.
it could have a dedicated button for the pistol, so you don't waste precious ammo on weak enemies
Grampire (Banned) Jul 3, 2024 @ 7:59am 
Originally posted by Ayumu Kasuga:
Originally posted by Grampire:
It would be cool if there was a pistol that was tied to some sort of mechanic and have it not be a dedicated weapon like it was in other games. Every time it's appeared as a weapon it's underpowered trash that gets replaced by something better.

For example, instead of a glory kill you would push a button and it would pull the pistol/sidearm - or make it a cool, huge, crude looking revolver/handcannon to fit aesthetically - without switching off your current gun. It fires from range at a staggered demon and blasts parts of their body off, and this creates health drops. Then you have to walk to where the demon was killed to get the health.

Removes the canned animation from the glory kills and forces you to move to a specific spot to get health, which many not always be ideal, so there could be some risk similar to using a glory kill and getting swarmed.
it could have a dedicated button for the pistol, so you don't waste precious ammo on weak enemies

Yep, similar to flame-belch or grenades.
Lo Burattino Jul 3, 2024 @ 9:00am 
Originally posted by Grampire:
It would be cool if there was a pistol that was tied to some sort of mechanic and have it not be a dedicated weapon like it was in other games. Every time it's appeared as a weapon it's underpowered trash that gets replaced by something better.

For example, instead of a glory kill you would push a button and it would pull the pistol/sidearm - or make it a cool, huge, crude looking revolver/handcannon to fit aesthetically - without switching off your current gun. It fires from range at a staggered demon and blasts parts of their body off, and this creates health drops. Then you have to walk to where the demon was killed to get the health.

Removes the canned animation from the glory kills and forces you to move to a specific spot to get health, which many not always be ideal, so there could be some risk similar to using a glory kill and getting swarmed.
Or just make it a normal gun like any other.

Make it a futuristic 6 shooter, with powerful, quick bullets but not much ammo
Grampire (Banned) Jul 3, 2024 @ 9:51am 
Originally posted by Lo Burattino:
Originally posted by Grampire:
It would be cool if there was a pistol that was tied to some sort of mechanic and have it not be a dedicated weapon like it was in other games. Every time it's appeared as a weapon it's underpowered trash that gets replaced by something better.

For example, instead of a glory kill you would push a button and it would pull the pistol/sidearm - or make it a cool, huge, crude looking revolver/handcannon to fit aesthetically - without switching off your current gun. It fires from range at a staggered demon and blasts parts of their body off, and this creates health drops. Then you have to walk to where the demon was killed to get the health.

Removes the canned animation from the glory kills and forces you to move to a specific spot to get health, which many not always be ideal, so there could be some risk similar to using a glory kill and getting swarmed.
Or just make it a normal gun like any other.

Make it a futuristic 6 shooter, with powerful, quick bullets but not much ammo

Then it starts cramping on existing archetypes like the heavy cannon.

Doom has always been great with weaponization because every weapon is a unique tool that has a specific job and application. If they're going to make a pistol I don't want it to overlap something that already exists and I don't want it to be useless.
Ayumu Kasuga Jul 3, 2024 @ 9:57am 
Originally posted by Grampire:
Originally posted by Lo Burattino:
Or just make it a normal gun like any other.

Make it a futuristic 6 shooter, with powerful, quick bullets but not much ammo

Then it starts cramping on existing archetypes like the heavy cannon.

Doom has always been great with weaponization because every weapon is a unique tool that has a specific job and application. If they're going to make a pistol I don't want it to overlap something that already exists and I don't want it to be useless.
its not useless, at least not in the begining of the game, zombies die very fast with the pistol for example.
Sar Jul 3, 2024 @ 12:28pm 
Originally posted by Grampire:
Originally posted by Lo Burattino:
Or just make it a normal gun like any other.

Make it a futuristic 6 shooter, with powerful, quick bullets but not much ammo

Then it starts cramping on existing archetypes like the heavy cannon.

Doom has always been great with weaponization because every weapon is a unique tool that has a specific job and application. If they're going to make a pistol I don't want it to overlap something that already exists and I don't want it to be useless.
I wouldn’t mind some kind of pistol instead of Heavy Cannon. It could be a fun implication about Sentinel technological advancement if a traditional Sentinel handgun is on par with UAC made Earthern machinegun.
Grampire (Banned) Jul 3, 2024 @ 12:30pm 
Originally posted by Sar:
Originally posted by Grampire:

Then it starts cramping on existing archetypes like the heavy cannon.

Doom has always been great with weaponization because every weapon is a unique tool that has a specific job and application. If they're going to make a pistol I don't want it to overlap something that already exists and I don't want it to be useless.
I wouldn’t mind some kind of pistol instead of Heavy Cannon. It could be a fun implication about Sentinel technological advancement if a traditional Sentinel handgun is on par with UAC made Earthern machinegun.

Yeah I'd be good with them replacing the heavy cannon tbh with a useful pistol, because they generally serve the same purpose.

However it looks like we're getting the nail gun this time instead of an HC, which is basically the same archetype.
Grampire (Banned) Jul 3, 2024 @ 12:33pm 
Originally posted by Ayumu Kasuga:
Originally posted by Grampire:

Then it starts cramping on existing archetypes like the heavy cannon.

Doom has always been great with weaponization because every weapon is a unique tool that has a specific job and application. If they're going to make a pistol I don't want it to overlap something that already exists and I don't want it to be useless.
its not useless, at least not in the begining of the game, zombies die very fast with the pistol for example.

That's basically my point. It becomes obsolete the second you have to take on anything with any amount of health.

Even imps were annoying to kill with the pistol in OG Doom.

If you have ammo for a better weapon the pistol is nothing more than a dedicated fodder popper. It's not going to be reliable against serious threats. I'm all for them making a pistol that remains useful the whole game - it certainly cna be done if it's a higher damage variant.
Sar Jul 3, 2024 @ 12:33pm 
I thought nail gun was a ballista replacement. Well, it’s more of a railroad spike gun.
^7R4^2Z^70R Jul 4, 2024 @ 4:40am 
Instead of a pistol I think a mini crossbow of sorts could be cool.
Ayumu Kasuga Jul 4, 2024 @ 7:10am 
Originally posted by R4Z0R:
Instead of a pistol I think a mini crossbow of sorts could be cool.
that crossbow sugestion gives me daikatana vibes
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Date Posted: Jul 2, 2024 @ 9:26am
Posts: 19