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For instance, glory kill, blood punch and flame belch interact to enhance your survivability against very aggressive enemies. They define the combat system by being actively appropriate to use and feeling obtuse to play without them.
Basically, if it serves to ifentify the design philosophy of the gameplay, it's a core mechanic. All the weapons are core mechanics. The chainsaw is a core mechanic. Flame belch is a core mechanic. Dash is a core mechanic.
Grenades are not a core mechanic. Blood punch's blast wave healing is not a core mechanic. Runes are not a core mechanic. These are designed as add ons to complement and smooth out the combat system, not be definitive aspects of it.
Much in the same way as online is not a core mechanic in Dark Souls, as it exists entirely divided from the rest of the game's design, but upgrading weapons is a core mechanic.
You are talking about the armor system in classic Doom and Doom 3. They completely reworked armor in new Doom.
And Eternal "allows" for it better than the classics do. In the classics, it's relatively easy to run out of a given ammo type and go for a time without finding more of that type. In Eternal, you can use the chainsaw to refill that ammo virtually whenever you choose. In the end, Eternal has the most freedom of any Doom game to date.
Very true indeed.
Exactly!
"They define the combat system by being actively appropriate to use and feeling obtuse to play without them."
I like this.
i think everybody should give their defintiion for what 'core mechanics' means. or if it even matters. maybe we've been trolled into having this discussion...
i didnt see your post lol but thanks for giving us your definition ahead of time
huh, youre right. i couldve sworn it was just damage reduction.
Armor's overrated anyway.
in classics you may type IDFA whenever you want to refill your shit though.
basically, DE got IDFA cheat somewhat legitimized. ammo hunger is not a thing
Sure, you could cheat whenever you choose, I suppose, but Eternal doesn't require cheating to get full ammo.
I find that fun, too. Freezing for health is also fun. Freeze, Belch, Frag and Punch can potentially trivialize groups of enemies and eliminate the use of ammo all together.