DOOM: The Dark Ages

DOOM: The Dark Ages

Ch33zyDischarg3 9 JUN 2024 a las 11:56 a. m.
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2016 Doom > Doom Eternal
Eternal was a good game, but the gameplay loop and mechanics were a step backwards from the 2016 reboot.

Give us gameplay more similar to the 2016 masterpiece, please.
Publicado originalmente por Raz'Hikel:
Hot take OP but I agree.
For one I didn't like how nerfed the melee was or how ammo was much scarcer.

There was also the big shift in tone/artstyle, lots of really out of place platforming props that don't fit the level.

Doomguy himself didn't have the same aura of this brutal, silent, faceless stranger he did in the first game that made him feel so mysterious and intimidating. It's as if in trying to construct an over the top 40k style lore around the character they made him feel less interesting. Less is more.
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Mostrando 496-510 de 633 comentarios
SuperFly 13 JUL 2024 a las 11:30 a. m. 
Publicado originalmente por Sar:
8 years later, the multiplayer which barely anyone plays is apparently “genius”. Okay.

Serious question to you, SuperFly: have you tried Halo?...
I played plenty of original 'Halo' multiplayer on the X-Box -- it was a barracks staple.
That was frustrating for me, personally, to be chained to the mediocre performance of a controller -- but it was literally the only game in town. Eventually the few of us with laptops got some SOF2 LAN going in the rec room, but that was nothing like half a floor of Marines rocking Red vs. Blue.

I wasn't on board for D16's marketing, so I'll take your word on all that demo history...
I have seen the way this crew strives to spin facts, though, so I'll take it with a grain of salt.

If D:DA is going to deliver a battlefield-style DM experience of that type, it might be very fun.
The success of that would rest wholly on the fundamentals of the game's mechanics as a shooter, though -- which its predecessor completely abandoned for a tempo game.
D:E lacks symmetrical multiplayer for this reason, and it was a huge misstep.

Still, it's a stretch to see the dragon riding -- and there's absolutely no excuse for there to be any focus on voltron mechs in a DOOM game, except the career vanity of Hugo Martin as design lead.
A DOOM battlefield with monster riding would be some kind of logical application, but why not harnessed hellspawn (a bridled Cacodemon, yeah?), instead of tepid ♥♥♥♥ like a dragon??
...DOOM already has an identity, and they are stretching it in ways it does not need to be pulled.

That's the majority of the complaints people seem to have when it comes to comparing D16 and D:E's world-building. The first was faithful, the sequel distinctly devolved with its DLC -- and then morphed into something that DOOM never was.
Sar 13 JUL 2024 a las 11:46 a. m. 
The original id crew were DnD and fantasy fans, so they ripped off a DnD monster for their Doom game, and while I never played Catacomb 3D, it’s basically a fantasy shooter way before Heretic. You can see the fantasy influence in the design of hellish props, and I suspect the reason Doom has randomized damage (something that pretty much no other FPS does nowadays) is a result of “rolling for damage” being natural for a bunch of DnD nerds.

Hugo Martin is a mecha nerd, he loves Evil Dead 2 and Army of Darkness, he loves Predator so naturally you can see it reflected in his games, just like how you can see media the original creators liked reflected in their games. Would DE be a better game if Hugo was replaced by somebody whose influences were the same as the original id guys’? Maybe. Would DE be better if the Lead Designer wasn’t passionate about the project and was just trying to copy older games? I don’t think so.

Also, while riding a dragon is corny, riding a Cacodemon would be downright comical. There’s a ton of “Doomguy riding Cacodemon” fan art you can find online and it’s all very cute.
Última edición por Sar; 13 JUL 2024 a las 11:48 a. m.
Grilled Cheese 13 JUL 2024 a las 12:22 p. m. 
Publicado originalmente por Ace:
Publicado originalmente por SuperFly:
It's true -- and those facts are only disturbing to a select few.
There is plenty of data available on those forums, though -- and none of it ever looked very good for DOOM:Eternal. The writing was on the wall after the first 6 weeks, for that title. The reality broke any attempt at spin-doctored narratives.

At the very least, the 'NuDoom' team did deliver DOOM2016 and its beautiful multiplayer modes -- and legacy fans with a modicum of deathmatch experience still have that to enjoy, regardless of whatever gets churned out in D:DA.

I really, really hope the game actually delivers on DOOM -- but it's not looking good.

It's not true & you agreeing with someone who's a troll & who try's to put words in peoples mouths that were never said is very worrying.

It's already been proven that D:E was a commercial success & retains more players than 2016, by over double. This Information is easily accessible from credible sources by real fans of DOOM & those who are able to handle discourse & factually correct information.

As for 2016's multiplayer, barley anyone plays it & has been infested with cheaters for years, why would anyone defend that.

Be better.
the catchphrase come back again XD . ( you should follow your own advice )
Kyller92 AKA Cinos 13 JUL 2024 a las 12:44 p. m. 
Publicado originalmente por Ch33zyDischarg3:
He thinks that Doom 2016 which didn't have the same level of marketing or press coverage as Eternal...

That's incorrect. Or rather indeed, Doom 2016 didn't have the same level of marketing because Doom 2016 had more trailers, more presentation across more events, a beta and even a demo a month after release. Eternal didn't have more marketing, it was just louder because people remembered Doom was a thing. :spyro:

EDIT : Unless your point was to say Eternal wasn't as successful than 2016 because it didn't have much marketing. In that case... well, it'd probably still be incorrect but at least logical :squirtheh:
Última edición por Kyller92 AKA Cinos; 13 JUL 2024 a las 12:50 p. m.
SuperFly 13 JUL 2024 a las 1:08 p. m. 
Publicado originalmente por Sar:
Hugo Martin is a mecha nerd. . .so naturally you can see it reflected in his games, just like how you can see media the original creators liked reflected in their games. Would DE be a better game if Hugo was replaced by somebody whose influences were the same as the original id guys’? Maybe.

Like Kevin Cloud? Yeah, very likely.
D16's massive success was due to the development phases under years on his watch, after all. He was also man enough to own up to his faults on the project, in the end.

Publicado originalmente por Sar:
Would DE be better if the Lead Designer wasn’t passionate about the project and was just trying to copy older games?
In what framework does being passionate about mechs give Martin creative license to shoehorn his own personal (and one-note professional) interests into this franchise?
The reality is that there isn't one.

There's no logic to these attempts at justification, just circular reasoning.
We've all seen this spin before, for years, on the D:E forums. It has never worked.

Publicado originalmente por Sar:
Also, while riding a dragon is corny, riding a Cacodemon would be downright comical. There’s a ton of “Doomguy riding Cacodemon” fan art you can find online and it’s all very cute.
And what better way than to own it and make it something not lame?
Are we pretending that an added gag about "your pet rabbit Daisy" in the latter episodes wasn't always "cute" & lame, yet people have embraced it and DOOM owns it, now.

Riding a Caco with a jerry-rigged cyber implant in its brainstem; or even just your fisting a headhole in that putrid pumpkin?
Riding a bridled Pain Elemental -- smashing down enemies with his shackled fists, while blasting them with Lost Souls?
Both sound way cooler, more DOOM-like, and more appropriate for the brand than "a dragon" or a "dog spirit familiar".

...All I see are excuses being lobbied about, post-slaughter, to defend bad calls.
There's a poser mindset to NuDoom that was never part of the trailblazing original series -- and talents of genuine quality would know how to steer clear of those creative pitfalls.

We've all mentioned 'Heretic' and how much this entry looks/feels like a half-assed attempt to pose as "Hexen'.
They were too scared to go the full monty on an amalgamated id verse' with D:E -- solidifying the marriage we've seen since Q3A -- but still ripped off ALL those enemies for its new cadre. Now they're using the same setting, too? It's a cop-out, just like D:E's slap-dash experimentation of throwing mechanics at a wall.

DOOM deserves better than excuses.
Sar 13 JUL 2024 a las 1:27 p. m. 
Publicado originalmente por SuperFly:
Publicado originalmente por Sar:
Would DE be better if the Lead Designer wasn’t passionate about the project and was just trying to copy older games?
In what framework does being passionate about mechs give Martin creative license to shoehorn his own personal (and one-note professional) interests into this franchise?
The reality is that there isn't one.
The reality is that Hugo Martin was a “Creative Director” on Doom Eternal and thus injected his interests into the game.

And at this point his working on the third game in the franchise, so the franchise is as much his as it is Tom Hall’s, John Romero’s, Adrian and John Carmack’s (I know they aren’t related). Remember what you said to me about Fallout? Just as Fallouts evolved from boring 2D clicker games for nerds into beautiful 3D looter shooters, so Doom evolved from shooting cardboard cutouts into epic and brutal QTE simulators. The old games are irrelevant.
Última edición por Sar; 13 JUL 2024 a las 1:28 p. m.
Ace 13 JUL 2024 a las 2:00 p. m. 
Publicado originalmente por SuperFly:
Like Kevin Cloud? Yeah, very likely.
D16's massive success was due to the development phases under years on his watch, after all. He was also man enough to own up to his faults on the project, in the end.

& also to the success of eternal.


Publicado originalmente por SuperFly:
In what framework does being passionate about mechs give Martin creative license to shoehorn his own personal (and one-note professional) interests into this franchise?
The reality is that there isn't one.

There's no logic to these attempts at justification, just circular reasoning.
We've all seen this spin before, for years, on the D:E forums. It has never worked.

A spin that you continue to parrot with a false narrative despite being proven wrong time & time again. Personally i don't see what there is to gain apart from going round in circles. Maybe stop?

There's nothing wrong with mechs in DOOM as long as it's fun, which it will be in D:DA by the looks of it.


Publicado originalmente por SuperFly:
We've all mentioned 'Heretic' and how much this entry looks/feels like a half-assed attempt to pose as "Hexen'.
They were too scared to go the full monty on an amalgamated id verse' with D:E -- solidifying the marriage we've seen since Q3A -- but still ripped off ALL those enemies for its new cadre. Now they're using the same setting, too? It's a cop-out, just like D:E's slap-dash experimentation of throwing mechanics at a wall.

The setting takes place on argent d'nur after doom 64 & after he gets his powers during the unholy crusade, so naturally the setting fits the bill just fine, & even then so what they use inspiration from hexen? nothing wrong with that at all.


Publicado originalmente por SuperFly:
DOOM deserves better than excuses.

DOOM forums also deserve better than parroting toxic delusion.
Última edición por Ace; 13 JUL 2024 a las 2:01 p. m.
SuperFly 13 JUL 2024 a las 2:33 p. m. 
Publicado originalmente por Sar:
Publicado originalmente por SuperFly:
In what framework does being passionate about mechs give Martin creative license to shoehorn his own personal (and one-note professional) interests into this franchise?
The reality is that there isn't one.
The reality is that Hugo Martin was a “Creative Director” on Doom Eternal and thus injected his interests into the game.
The right man for the job would know to avoid those personal pitfalls.

The group effort of the original DOOM launched deserved celebrity for the team.
Hugo Martin's self-promotional merchandising tours have been a far cry from the days of critical lauds, conventions, and commercial contests based on actual merit.

Publicado originalmente por Sar:
And at this point his working on the third game in the franchise, so the franchise is as much his as it is Tom Hall’s, John Romero’s, Adrian and John Carmack’s...
DOOM is far from "his" -- all he's done is ride coattails & deliver division to the brand & bad lunches for his bigger bosses at Bethesda.

It's time to face that he was a bad hire -- and has made a majority of bad calls.
Marty wasted money and everyone's time mining second-string "talent" from Hollyweird, when he had actual talents in house with decades more experience in the medium and successes under their belts.

Publicado originalmente por Sar:
so Doom evolved from shooting cardboard cutouts into epic and brutal QTE simulators. The old games are irrelevant.[/u]
I'll just refer to my earlier comment on the poser mentality that's painfully prevalent in the NuDoom scene, and leave it at that.
Sar 13 JUL 2024 a las 2:35 p. m. 
Publicado originalmente por SuperFly:
Publicado originalmente por Sar:
so Doom evolved from shooting cardboard cutouts into epic and brutal QTE simulators. The old games are irrelevant.[/u]
I'll just refer to my earlier comment on the poser mentality that's painfully prevalent in the NuDoom scene, and leave it at that.
How am I a poser? I am not a fan of Doom. Never was, never will be, don’t pretend to.
Última edición por Sar; 13 JUL 2024 a las 2:39 p. m.
Orkhepaj 13 JUL 2024 a las 2:38 p. m. 
Publicado originalmente por Ace:
Publicado originalmente por P4Novy:
You have proven nothing. Show us the financial reports with ALL the data about DOOM Eternal: budget, how many copies sold, DLCs bought, revenue in micro transactions... otherwise, only hyped casuals and hardcore Doom fans bought DOOM Eternal on launch.

Actually we proved it over a span of over 40+ forum pages on the doom eternal forums, feel free to browse as it's all there.

Publicado originalmente por Ch33zyDischarg3:
He thinks that Doom 2016 which didn't have the same level of marketing or press coverage as Eternal, and that's four years older, is not as successful because CURRENT player counts are lower. There's no winning with this super genius.

Nope, i never said anything of the sort so way to try to put words in my mouth, while it's true that eternal has over double the player count as 2016 on a regular bases, this dosn't mean 2016 is a bad game, far from it, i enjoyed streaming it & mastering it in my many hours.

Try to come back from your time out better oki?
hmm if i remember right , all you provided is that you havent played doom 2016
Ace 13 JUL 2024 a las 3:40 p. m. 
Publicado originalmente por Orkhepaj:
hmm if i remember right , all you provided is that you havent played doom 2016

Instead of trying to bait why not contribute something of actual substance? Untill then feel free to go onto my profile & prove yourself wrong.
Grampire 13 JUL 2024 a las 8:29 p. m. 
Publicado originalmente por SuperFly:
And what better way than to own it and make it something not lame?
Are we pretending that an added gag about "your pet rabbit Daisy" in the latter episodes wasn't always "cute" & lame, yet people have embraced it and DOOM owns it, now.

...All I see are excuses being lobbied about, post-slaughter, to defend bad calls.
There's a poser mindset to NuDoom that was never part of the trailblazing original series -- and talents of genuine quality would know how to steer clear of those creative pitfalls.

It's sad, because you come so close with these sorts of comments and then just torpedo your own narrative with this nonsense pretext about "poser mindset" like that's not exactly what you're doing here - and in most of the content you've posted.

But let me put my gloves back on and say I actually strongly agree with some of the skepticism you and others are expressing over the content in the DA trailer. We've seen small parts of two segments that incorporate what look like non-core mini-games: "Dragon-Riding Cart racing" and "enter the mech and press I-win buttons." To my knowledge - we've never seen anything like this in the franchise - even in NuDoom.

I can't figure out how these two things will fit into the game mechanically. Will Dragon riding teach you how to do something else on foot? Will the mech emphasize other skills you'll use when you're fighting the horde?

If the answer is "no" to questions like these then I assume they're fluff - mini-games that rip you out of the main gameplay loop to add spectacle and "flavor" - nothing more. I'm absolutely against their inclusion if that's the case, or they need to be skippable like a cutscene.

Publicado originalmente por SuperFly:
Riding a Caco with a jerry-rigged cyber implant in its brainstem; or even just your fisting a headhole in that putrid pumpkin?
Riding a bridled Pain Elemental -- smashing down enemies with his shackled fists, while blasting them with Lost Souls?
Both sound way cooler, more DOOM-like, and more appropriate for the brand than "a dragon" or a "dog spirit familiar".

While I loathe discussions on "what is Doom-like," if a demon being alive is point A and it being brutally murdered is point B, any instance where the Slayer isn't drawing the straightest, most direct and brutal line between those two would be a departure from his 30 year legacy. Riding a demon would be thematically inconsistent to his instant destruction of the argent filters in 2016. Using a demon to attack is outright heresy (and yes, I disliked the SSG sequence in Eternal and would have much preferred to retrieve it myself).

The dragon fits way better, because it's not a demon. And maybe it's the same one from TAG2 - which makes it a little cooler.
Última edición por Grampire; 13 JUL 2024 a las 8:42 p. m.
Sar 13 JUL 2024 a las 8:39 p. m. 
Doubtful it’s the same dragon from TAG2 since TDA dragon is augmented with Argent energy wings and TAG2 dragon seems all natural.
The Government 14 JUL 2024 a las 7:46 a. m. 
I agree -- Doom 2016 was a million times superior to Doom Eternal. Doom Eternal was so awful, I couldn't even bring myself to finish playing it!
Ace 14 JUL 2024 a las 7:52 a. m. 
Publicado originalmente por Judge Grampire:
While I loathe discussions on "what is Doom-like," if a demon being alive is point A and it being brutally murdered is point B, any instance where the Slayer isn't drawing the straightest, most direct and brutal line between those two would be a departure from his 30 year legacy. Riding a demon would be thematically inconsistent to his instant destruction of the argent filters in 2016. Using a demon to attack is outright heresy (and yes, I disliked the SSG sequence in Eternal and would have much preferred to retrieve it myself).

The dragon fits way better, because it's not a demon. And maybe it's the same one from TAG2 - which makes it a little cooler.

I'm in the same boat here, i also hate these meaningless rants about "what is Doom-like," or "It's not a doom game!" because it's not exactly like the classic games, it's a purist attitude that only serves to gatekeep potential new & old players from the series just because they think the "brand" needs to be honoured. DOOM never has been & never will be grounded to being just like the classic games, it's allowed to innovate & push the boundries & if not for games like 2016 & eternal, doom as a franchise would be dead as i'm pretty sure doom 4 would have been the nail in the coffin there.

It's fine to dislike certain games within the series, but that's on the player & making threads like this or spreading misinformation in other forums for years is just pathetic & deluded. Don't like one of the DOOM games? then don't play it, simple as that.

Also love the new name lol.
Última edición por Ace; 14 JUL 2024 a las 7:56 a. m.
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Publicado el: 9 JUN 2024 a las 11:56 a. m.
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