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Rapporter et problem med oversettelse
>Complains about needing to "look" for ammo.
>Complains about mechanic that literally removes the need to look for ammo.
Here's hoping TDA has a chainsaw mechanic that restores ammo without needing to pickup loot boxes. One of the best ideas to come from 2016/Eternal by far.
Better make that chainsaw mechanic work on ANY demon then and not just scrubs that you will have to jump around like a circus artist to find.
Yeah i hated that you could use it on any heavy demon, it removed all the challenge of fighting them, glad they removed it in eternal.
I didn't realise that movement in a movement shooter was a bad thing, good thing the weapon switching & platforming isn't forced as you can beat the game without it & by skipping sections.
Getting better at the game over excuses any day.
But why?
If the chainsaw/ammo resupply works on common, plentiful enemies that you're already fighting, why apply it to the heavies?
I think my biggest complaint for the way Eternal handles ammo is how trivial and unimportant ammo is - you're literally being showered with it nonstop. Storing rockets and cells for bigger threats is pointless - I blow up imps and fodder with rockets with zero consequence.
There is zero actual resource management in Eternal because you have an infinite and available resupply at all times.
The gameplay degenerated into run in circles like a rabbid cow and shot everything in front of you.
But - the "scrubs" literally come to you, and the ammo on the floor.... doesn't?
Dunno, I felt like a badass in both games, but in Eternal I was badass enough that I didn't even care how much ammo I had at any point. Which might have been "too" badass, admittedly.
I still feel like I was able to use LoB more frequently in Eternal than in 2016.
Pfff...
If people truly cared, they'd have stopped buying idSoftware games after the release of the very first Doom game. Tom Hall was pushed pushed out despite being a major force in making Doom the game it is. To this day, John Romero still hasn't received a single cent for his work on Quake. American McGee was fired... for no real reason in fact (
People only suddenly cares when they need ammo to criticize a game/studio.
This doesn't excuse the Mick situation, but let's not act like this isn't something that always happened at idSoftware since its early days. Everyone in this thread is as guilty as "the fanbase".
Nothing in doom eternal is forced dude.
Back then if anything was slightly monetized or behind a paywall they would throw you the CD into your face! lol