DOOM: The Dark Ages

DOOM: The Dark Ages

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Ch33zyDischarg3 9. juni 2024 kl. 11.56
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2016 Doom > Doom Eternal
Eternal was a good game, but the gameplay loop and mechanics were a step backwards from the 2016 reboot.

Give us gameplay more similar to the 2016 masterpiece, please.
Opprinnelig skrevet av Raz'Hikel:
Hot take OP but I agree.
For one I didn't like how nerfed the melee was or how ammo was much scarcer.

There was also the big shift in tone/artstyle, lots of really out of place platforming props that don't fit the level.

Doomguy himself didn't have the same aura of this brutal, silent, faceless stranger he did in the first game that made him feel so mysterious and intimidating. It's as if in trying to construct an over the top 40k style lore around the character they made him feel less interesting. Less is more.
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Grampire (Utestengt) 28. juni 2024 kl. 5.44 
Opprinnelig skrevet av Orkhepaj:
Yes
And the constant looking for ammo thing just stops the gameplay flow.
Not much fun imho.

>Complains about needing to "look" for ammo.
>Complains about mechanic that literally removes the need to look for ammo.

:steamfacepalm:

Here's hoping TDA has a chainsaw mechanic that restores ammo without needing to pickup loot boxes. One of the best ideas to come from 2016/Eternal by far.
Sist redigert av Grampire; 28. juni 2024 kl. 5.45
Uncle Mikoolo 28. juni 2024 kl. 6.53 
Opprinnelig skrevet av Grampire:
Opprinnelig skrevet av Orkhepaj:
Yes
And the constant looking for ammo thing just stops the gameplay flow.
Not much fun imho.

>Complains about needing to "look" for ammo.
>Complains about mechanic that literally removes the need to look for ammo.

:steamfacepalm:

Here's hoping TDA has a chainsaw mechanic that restores ammo without needing to pickup loot boxes. One of the best ideas to come from 2016/Eternal by far.

Better make that chainsaw mechanic work on ANY demon then and not just scrubs that you will have to jump around like a circus artist to find.
Ace (Utestengt) 28. juni 2024 kl. 7.33 
Opprinnelig skrevet av Uncle Mikoolo:
Opprinnelig skrevet av Grampire:

>Complains about needing to "look" for ammo.
>Complains about mechanic that literally removes the need to look for ammo.

:steamfacepalm:

Here's hoping TDA has a chainsaw mechanic that restores ammo without needing to pickup loot boxes. One of the best ideas to come from 2016/Eternal by far.

Better make that chainsaw mechanic work on ANY demon then and not just scrubs that you will have to jump around like a circus artist to find.

Yeah i hated that you could use it on any heavy demon, it removed all the challenge of fighting them, glad they removed it in eternal.
Uncle Mikoolo 28. juni 2024 kl. 7.40 
For me it's the opposite. It makes the doom guy feel like a circus worker more than a demon slayer with all the forced acrobatics and weapon juggling.
Ace (Utestengt) 28. juni 2024 kl. 7.43 
Opprinnelig skrevet av Uncle Mikoolo:
For me it's the opposite. It makes the doom guy feel like a circus worker more than a demon slayer with all the forced acrobatics and weapon juggling.

I didn't realise that movement in a movement shooter was a bad thing, good thing the weapon switching & platforming isn't forced as you can beat the game without it & by skipping sections.

Getting better at the game over excuses any day.
Sist redigert av Ace; 28. juni 2024 kl. 7.45
Grampire (Utestengt) 28. juni 2024 kl. 9.40 
Opprinnelig skrevet av Uncle Mikoolo:
Opprinnelig skrevet av Grampire:

>Complains about needing to "look" for ammo.
>Complains about mechanic that literally removes the need to look for ammo.

:steamfacepalm:

Here's hoping TDA has a chainsaw mechanic that restores ammo without needing to pickup loot boxes. One of the best ideas to come from 2016/Eternal by far.

Better make that chainsaw mechanic work on ANY demon then and not just scrubs that you will have to jump around like a circus artist to find.

But why?

If the chainsaw/ammo resupply works on common, plentiful enemies that you're already fighting, why apply it to the heavies?

I think my biggest complaint for the way Eternal handles ammo is how trivial and unimportant ammo is - you're literally being showered with it nonstop. Storing rockets and cells for bigger threats is pointless - I blow up imps and fodder with rockets with zero consequence.

There is zero actual resource management in Eternal because you have an infinite and available resupply at all times.
Uncle Mikoolo 28. juni 2024 kl. 10.00 
Because it saves time instead for forcing you to start Doom Slayer's extra job as a circus acrobat trying to find scrubs that the chainsaw works on. They could have added this feature to the "Don't Hurt Me Daddy!" difficulty only. But I get it. This game ain't for people like me that wanted to continue to feel like the badass guy that the Doom Slayer, imo, was in 2016.
Orkhepaj 28. juni 2024 kl. 10.05 
Opprinnelig skrevet av Uncle Mikoolo:
For me it's the opposite. It makes the doom guy feel like a circus worker more than a demon slayer with all the forced acrobatics and weapon juggling.
Same , the game even gives him those air balerina monke rods.
The gameplay degenerated into run in circles like a rabbid cow and shot everything in front of you.
Grampire (Utestengt) 28. juni 2024 kl. 10.07 
Opprinnelig skrevet av Uncle Mikoolo:
Because it saves time instead for forcing you to start Doom Slayer's extra job as a circus acrobat trying to find scrubs that the chainsaw works on. They could have added this feature to the "Don't Hurt Me Daddy!" difficulty only. But I get it. This game ain't for people like me that wanted to continue to feel like the badass guy that the Doom Slayer, imo, was in 2016.

But - the "scrubs" literally come to you, and the ammo on the floor.... doesn't?

Dunno, I felt like a badass in both games, but in Eternal I was badass enough that I didn't even care how much ammo I had at any point. Which might have been "too" badass, admittedly.
Sar 28. juni 2024 kl. 10.08 
Opprinnelig skrevet av Grampire:
Opprinnelig skrevet av Uncle Mikoolo:

Better make that chainsaw mechanic work on ANY demon then and not just scrubs that you will have to jump around like a circus artist to find.

But why?

If the chainsaw/ammo resupply works on common, plentiful enemies that you're already fighting, why apply it to the heavies?

I think my biggest complaint for the way Eternal handles ammo is how trivial and unimportant ammo is - you're literally being showered with it nonstop. Storing rockets and cells for bigger threats is pointless - I blow up imps and fodder with rockets with zero consequence.

There is zero actual resource management in Eternal because you have an infinite and available resupply at all times.
If you never felt a shortage of rocket ammo, you just don’t abuse Lock-On Burst hard enough - which is 100% respectable.
Grampire (Utestengt) 28. juni 2024 kl. 10.26 
Opprinnelig skrevet av Sar:
Opprinnelig skrevet av Grampire:

But why?

If the chainsaw/ammo resupply works on common, plentiful enemies that you're already fighting, why apply it to the heavies?

I think my biggest complaint for the way Eternal handles ammo is how trivial and unimportant ammo is - you're literally being showered with it nonstop. Storing rockets and cells for bigger threats is pointless - I blow up imps and fodder with rockets with zero consequence.

There is zero actual resource management in Eternal because you have an infinite and available resupply at all times.
If you never felt a shortage of rocket ammo, you just don’t abuse Lock-On Burst hard enough - which is 100% respectable.

I still feel like I was able to use LoB more frequently in Eternal than in 2016.
Kyller92 AKA Cinos 28. juni 2024 kl. 11.32 
Opprinnelig skrevet av P4Novy:
Absolutely, one of the very worst things of Fanbase is to quickly forget or ignore nasty practices their beloved gaming company did in favor of Hype, pre-ordering the most expensive Edition, brag about it then expecting it to be "GOTY material". Ubisoft fans do it all the time, and with id Software here is even worse, since id takes a very long time to release games, so the anticipation is bigger.

Pfff... :murderer:
If people truly cared, they'd have stopped buying idSoftware games after the release of the very first Doom game. Tom Hall was pushed pushed out despite being a major force in making Doom the game it is. To this day, John Romero still hasn't received a single cent for his work on Quake. American McGee was fired... for no real reason in fact (:squirtyay:)

People only suddenly cares when they need ammo to criticize a game/studio.
This doesn't excuse the Mick situation, but let's not act like this isn't something that always happened at idSoftware since its early days. Everyone in this thread is as guilty as "the fanbase". :spyro:
Ace (Utestengt) 28. juni 2024 kl. 11.41 
Opprinnelig skrevet av Uncle Mikoolo:
Because it saves time instead for forcing you to start Doom Slayer's extra job as a circus acrobat trying to find scrubs that the chainsaw works on. They could have added this feature to the "Don't Hurt Me Daddy!" difficulty only. But I get it. This game ain't for people like me that wanted to continue to feel like the badass guy that the Doom Slayer, imo, was in 2016.

Nothing in doom eternal is forced dude.
Sar 28. juni 2024 kl. 13.04 
According to Sandy Petersen, a certain designer deliberately gave American McGee bad mapmaking advice, which led to McGee getting fired. Quite nasty, if you ask me.
Jordan_Peterson 28. juni 2024 kl. 13.05 
Opprinnelig skrevet av P4Novy:
Opprinnelig skrevet av Kyller92 AKA Cinos:

Pfff... :murderer:
If people truly cared, they'd have stopped buying idSoftware games after the release of the very first Doom game. Tom Hall was pushed pushed out despite being a major force in making Doom the game it is. To this day, John Romero still hasn't received a single cent for his work on Quake. American McGee was fired... for no real reason in fact (:squirtyay:)

People only suddenly cares when they need ammo to criticize a game/studio.
This doesn't excuse the Mick situation, but let's not act like this isn't something that always happened at idSoftware since its early days. Everyone in this thread is as guilty as "the fanbase". :spyro:
Bah, Tom Hall was fired even before Doom was released, and his vision was a completely different thing than final build of Doom. You neglected that, while John Romero didn't get residuals or royalties for Quake, he got $10 mi in severance, which he wasted a good part to found Ion Storm. American McGee was fired by John Carmack, but it was nothing nasty, just that Carmack no longer had trust in McGuee's commitment to the company.
In all those cases, Internet was barely a thing, fanbase was far less retarded than is nowadays and id Software was as small as an indie company. Far different parameters to compared, in fact your comparison is very flawed.
Nowadays, there is no excuse. FanbaseS choose to be as trash, gullible and volatile as they can. I know it too well thanks to Overwatch or GTA community. If there is any consolation, Doom fanbase is not as bad as Overwatch's, but are definitely more Arrogant ("I am the god of UltraNightmare, thus I'm stronger, I'm smarter... I'm better, I AM BETTER") too.
back then fanbase consistet way more of actual gamers not some wannabe jump on the bandwaggon ones. Also people back then had way more standards and I say that proudly while refering to "gamers" and using that in the same sentence with the word of "standards".
Back then if anything was slightly monetized or behind a paywall they would throw you the CD into your face! lol
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