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For one I didn't like how nerfed the melee was or how ammo was much scarcer.
There was also the big shift in tone/artstyle, lots of really out of place platforming props that don't fit the level.
Doomguy himself didn't have the same aura of this brutal, silent, faceless stranger he did in the first game that made him feel so mysterious and intimidating. It's as if in trying to construct an over the top 40k style lore around the character they made him feel less interesting. Less is more.
Every 2016 playthrough devolves into Siegemode Gauss rifle, Double tap SSG and rich get richer infinite ammo Rune abuse.
I'd say Dark Ages will probably be more methodical, with the shield takeing a prominent role when it comes to the pace of engagements.
At the end of the day it's still far to early to really tell, so let's wait and see.
It was weak because there was blood punch.
There's platforming in EVERY doom game.
Use the chainsaw, the game has unlimited ammo.