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The largely-bad VOs are the best part of TRO by far... what the ♥♥♥♥ is wrong with you? You sound like a very very unfun person... You're going to catch a lot of flak for complaining about the best part of the game.
I can't tell if you are complaining about the original TRO or the Redux here...
There's no difference in the mechanics between base BZ98R and TRO at all. At the higher difficulties, AI avoids your reticle and dodges ordnance. This came from BZ98 1.5 patch that was developed over the late 2000's and early 2010's.
Mouse and Keyboard is far better than a joystick these days. I have this belief that joystick players were often better than M&KB players early on because mice simply sucked back then. "mouse balls" collecting dust and then skipping and stopping because you didn't clean them often enough, lol...
I know perfectly how the TRO campaign works as I've played the hell out of them and also seen the scripts. Some of the mission ports were bugged and I took it upon myself to translate some of the mission scripts from C++ to LUA for the purpose of fixing the issues, and I did. They're on the workshop.
Fun part is that one gets achievements even with my modded missions, which is a fact that caught me off guard.
In the original TRO, they upped difficulty by sending A LOT of enemies at you and also relying on the cloak mechanics that they invented. As I mentioned before, the combat AI is much improved since then due to BZ98 receiving unofficial patching and those changes are included in the WHOLE of BZ98R. They did reduce unit counts to compensate though they didn't necessarily do a great job everywhere.
If you have a specific complaint or issue about how a mission works, please state it. You don't win any favor by complaining about things non-specifically and without examples.
Below I will post an explanation of how the difficulty settings worked in 1.5 (and work in BZ98R as well):
Here is a YT playlist showing my playthrough of the campaign on Very Hard difficulty
The last CRA mission is not included simply because it is too damn long.
https://www.youtube.com/watch?v=mVMIgWtRuoI
aww it won't embed yt playlists
I can see how this would mean unwell for a series that should've been given the chance to be taken more seriously...
I grew up very poor and played the original on a Packard Bell with a 200MHz Pentium 1 with software rendering mode. I had that computer until 2002, when it made doing school work very problematic LOL.
I don't think you stated, let alone made clear, that you were having actual technical problems with the game. If you are willing, I will attempt to help you. You should friend me on Steam so that we can look into this.
400 copies of TRO, yes, but far more copies of the "Gold Pack", which contained TRO
I only played TRO-proper like 2-3 years before BZ98R came out. I managed to score a NIB copy of the Gold Pack for like $32 from ebay a few years ago, too. Lucky me... at the same time I saw a NIB copy of TRO for sale. Care to guess what the asking price was?
EDIT: and yeah, "Spilt Milk" is a pain in the ass
It's legitimately difficult keeping the APC alive. The main thing is that you need to repair/rearm and immediately head in its direction the moment the VO comes up mentioning it. keep building units as you get the scrap and have them follow you and they'll eventually catch up to you and the APC piecemeal.
I hop out in that mission because I want a Yeti, lol... and you needn't turn around to get back in your ship... just walk backwards into it.
EDIT 2: I have a strong feeling that you're having issues with mouse input more than anything and you wouldn't be the first one... the game uses annoying enforced mouse smoothing and always has. Depending on how "gaming-oriented" (high DPI) your mouse is, you probably want to make sure Windows is set to have pointer speed somewhere in the middle of the bar (in control panel) and I personally bottom out the in-game slider. If you're finding that your movements are heavily delayed and that you keep moving after stopping the mouse, this is probably why. BZ98R changed the definition of what "reverse mouse" is compared to the original game and I personally play with BZ98R's reverse mouse setting on such that the mouse kind of behaves like a joystick because that's what I'm used to. (pull the mouse toward you, your nose rises, etc.)
Ahwww, have sum hugz.
wtf apparently...
Overall, I feel like the chinese campaign wasn't really well designed for the game. It's a little more manageable if you're good with micromanagement, but the game's UI isn't built for quickly ordering different units to do different things. It seemed like they really wanted to do something cool and different, and I like that, but I don't think it worked out.
The wave mission was the absolute worst. You get hit so hard and so often that it's hard to keep your forces up and the stupid ass scavengers automatically go back to scavenging after like 30 seconds. It takes too long for hangers and depots to restore HP/Ammo because they can only do it one at a time. Then you've got the super soldier soviet "paratroopers" that spawn in the center of the base and do high damage and have huge HP pools for infantry. I cheesed the ♥♥♥♥ out of that mission by sending my recycler away once I learned the enemy tanks and walkers are coded to go to the location. I had to set up turrets though because the super soldiers were coded to attack the recycler, so they'd march there after spawning.
Then you get to the final chinese mission and it's just such a damn foot slog, especially with those ♥♥♥♥♥♥♥♥ sniper 1 shotting you.
I know it's never going to happen, but if this series ever gets a reboot, I'd like to see the chinese campaign redone.
I don't think anyone would dispute that missions like "Spilt Milk" are intense ♥♥♥♥♥♥♥♥. AI was far less good at combat in the original (though they generally just threw more units at you to increase difficulty). The Redux seemed to attempt to rebalance but ... I don't know. Developers are notoriously bad at their own games and I just find it surprising that they decided the difficulty of some of the missions was OK. I am VERY good at this game and have played most of the missions MANY MANY times and I still hate "Spilt Milk" hardcore.
Mission 1 is kinda odd but it's manageable once you get through the snipers and such.
Mission 2 was not super difficult but they broke several aspects of it, especially General Fu's convoy.
Mission 3 is fairly difficult and very annoying and I am not a fan of random chance (the APC that contains General Fu is randomly selected). I tend to do A LOT of sniping on it.
Mission 4 isn't very interesting and if you don't happen to notice the unoccupied Flanker on the high ground near the silo for you to steal, it can be very difficult. They added that: it wasn't in the original. I didn't initially notice it and save-scummed trying to land a snipe on one of the flankers coming after you and hope I can get to the portal in one piece.
Mission 5 is my favorite but I recognize that it is ♥♥♥♥♥♥♥♥. Those soldiers were not supposed to spawn on the ground and it is a travesty that it went unnoticed. Lack of follow up with reported bugs combined with an unfortunate coincidence causes them to spawn on the ground when they should spawn 400m in the air. I have a LUA replacement for that mission up on the workshop that fixes this.
Mission 6 ... let me just sum up the whole thing by saying that I find the ridiculous characters and tropes in the campaign to be funny and that's mainly why I like the CRA campaign. Some of the funny stuff you only see if you fail in certain ways... https://www.youtube.com/watch?v=QBcdQGfi4dg
https://youtu.be/Z5ZNvHK7cEU
I thought I made a video of my modified version but apparently I never uploaded it ...
Overall not a strong enough effort was made to re-balance the campaign given the huge changes in AI behavior.
RIP
I hate that.
I still haven't learned to write any longish chunks of text in a text editor instead of trusting the browser to not ♥♥♥♥ me over.
Well if you have anything else you want to say on the matter or want assistance with something. I'm in the top 10 of people brain-damaged enough to dedicate a meaningful portion of their brain to ♥♥♥♥♥♥♥ BZ (technical) knowledge.
BZCC contains cancerous grinding achievements.
>3000 hours and I'm at 61/66
BZ98R is possibly my only "perfect game"
In BZCC, 48 of the achievements are non-grinding and just involve beating missions (on hard)
The campaign forks in two directions depending on what you do in "Fanning the Fire".