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I think they probably won't try it for a while, if ever as to not confuse it with the Battlezone VR for the playstation. Which is unfortunate; they're two very seperate concepts but, that's business for you.
I wouldn't be surprised if it was less work to port the BZ98 units to BZ VR than trying to introduce VR to BZ98.
If there was a kickstarter fund for such a thing I would definitely contribute
As for the Battlezone VR I see it is due to be released on Steam but there is no date given or the Steam page to pre order.. I take it the game is a long shot away from steam release then?
The VR title is a much bigger venture, so we can expect those periods to be a great deal longer. They're unlikely to be the relative either, so these periods are just for vague reference.
Edit: Seems Playstation VR is looking at an October 2016 Launch. I'd expect BZ VR released in some format before the years end.
You could get vr glasses that were just monitors like 10 years ago, still be pretty cool to play this like that.
It'd be cheaper to just pull your monitor so close it is an inch off your nose.
However, I'm not counting on it for this particular game. Cockpit assets need to be overhauled, and so does the engine itself in all likeliness.
Maybe the new PSVR-first Battlezone will end up with an RTS mode we don't know about yet, but I'm not counting on that either.