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That being said, I'll do my best to give you an objective answer.
Both BZ1 and 2 have their merits. BZ1 is substantially more true to the playstyle that was intended by Activision for Battlezone, while BZ2 has a much stronger RTS element to it that kind of swings the balance back towards games like SC2 and Age of Empires.
Battlezone 1 is played and intended to be played with limits. You are limited right out of the gate by a unit cap of 10 per category. You can only have 1 recycler. The scrap throughout each map is extremely limited and you have to fight for control of it if you want to get an edge.
Meanwhile, BZ 2 is more about getting as much of the infinite resources as you can as quickly as possible, hence my statement of a stronger RTS element. There is infinite bio-metal. The trick is to get control of the places you can collect it as quickly as possible to build up your army as quickly as possible to overwhelm the enemy, and yes, overwhelm. Not as much micro-strategy is necessary because BZ2 does not have the same limitations as BZ1. That being said, there are some other micro-management aspects BZ2 has that BZ1 does not. You can reprogram your constructions facilities to arm your vehicles differently. You can take control of gun towers. Etc.
BZ2 also has a much more powerful game engine that allows it to do things like have morphing ships and teleportation. The graphics are higher as well. Furthermore, and a lot of people like this, BZ2 has integrated co-op options. In other words, you can have 2+ players for one recycler. One person on the team does the base building and unit control, while the rest are "elite troops" for lack of a better description.
In my opinion, BZ1 is the better game for one huge reason. The limitations and slower nature of the game allow me to strategize how I want to. It's not a brute force RTS that you win by gathering the most resources the fastest then overwhelming your opponent with whatever you want. By the time you have 10 offensive units, you can bet your opponent does too. Therefore, you have to plan accordingly. The game has a much higher strategic skill factor than most APM (actions per minute) based RTSes.
Also. The BZ1 single player story is MUCH better, and BZ2 did not build off of it. This slanted my view of BZ2 somewhat from the beginning.
My two cents.
1. Those who think Battlezone 98 is the best.
2. Those who are wrong.
That being said, BZ1 is still a good game, and this remaster makes enjoying it so much easier :)
I rest my case about worms. =P
This. I don't know what you're comparing it to, but you are correct somewhat. The original BZ had a HORRIBLE AI that would run away if you shot them. However, with the old 1.5 version and this release, the AI did get a MAJOR upgrade that made it much less stupid.
That being said. BZ2 does have a more challenging and intelligent AI. Thanks for mentioning.
I'm a fan of both games - I was introduced to BZ2 first, then BZ1 a year later. Apparently it's rare for people to be able to assess both games in their own right. They both cater to different fantasies, they have different playstyles.
1: The ones who worship the glorious Battlezone 98
2. The ones who worship the golorious Battlezone 2
You see that in my opinion, both games have both cons and pros, both are awesome.
So get both. ;)
3. The ones who, like you and I, worship both.
On another note, the biggest strike for me personally against BZ2 was how the units seemed to "de-evolve". Allow me to explain... You went from mobile, hovering production facilities to tracked and fixed facilities. To me, this seems backwards, like technology didn’t advance. Same with the tracked offensive units and the need to build adjacent to other buildings. To me it seems like the graphics got better but the fictional technology got worse. I know it seems stupid but come on, in the 60's everything hovered, but in the 2000's we get slow, tracked vehicles. I know I know, the information in the game said they were so heavy physics wouldn’t allow them to hover.. But an assault tank of BZ2 definitely didn’t weight more than the recycler of BZ1.. Don’t insult my intelligence programmers! (last sentence said tongue in cheek.. sort of)
The fabrication systems changed, too. In BZ1, producers worked by suspending a steel chassis - and most of the workings of the vehicle - and spraying biometal onto it, which solidifies to form the finished vehicle. In BZ2 things aren't built like that, and given the increased costs you could guess that its vehicles probably have much greater amounts of biometal in them, if they're not fabricated from the stuff entirely.
I mean, yeah, it's not great in the context of gameplay or design continuity but it's not without explanation.
We are all entited to our own opinion.
I lol'd at this. Thank you for the very detailed answer! VERY much appreciated!
I can relate to this. Very well said. Like Warcraft III (APM-based) vs Supreme Commander.