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Though... Razer Raiju may be the key here... :)
...or at least it should, since BZ 1.5 had it. Honestly I haven't checked.
The steam's store page claims partial support. It should be feasible by using a similar system to holding shift and using click on the UI, but I wouldn't do it.
Either way I'd expect manual configuration to be necessary.
Was it done? Yes.
Was it any combination of playable, enjoyable, fun, and/or good? ♥♥♥♥ no.
Yes it's very cryptic and manual only, but there are quite a few options. That said, there's no where near enough mappings possible to do without a keyboard, or keyboard substitute. There's also some mappings missing that are very annoying, such as views. I run the game with a gaming keypad with 27 mappable keys and a Logi Extreme 3D pro with it's 11 buttons and just barely find the game playable, but it's doable.
It does, but IMO the number of commands that are mapped to a typical BZ98 controller layout was too limited back in 98, as it is now. The game is command rich with a command for virtually every KB key and then some key combos. With the roughly 40 mappable commands between my joystick and gaming keypad, I can just barely manage to play this game. Not being able to remap my controller's STD file would have been a deal-breaker for me.
That feels feasible now with AI for a game like this, and might be the way to make FPRTS games work in future. But ... I mean that would be a helluva mod if you could integrate an LLM. Would make a controller work just fine.