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Well the spawn from Recycler thing could be lua powered...not sure how, but it's doable. However the satellite thing is...not so easy... I know it's been messed with but HB has had no luck.
These would make good changes to implement in your overhaul mod. I'm sure the members of the modding room on the Discord would be happy to help you to learn the lua you would need.
This is not a case of "some argue that it was intentional or later became an intended feature", that is a fact; see this[battlezone1.org] forum post by one of the developers.
Gross.
I completely disagree with the notion that satellite view would allow players to treat the game as a simple RTS and you can't just keep saying this without explaining why, As it stands no one uses the satellite beyond split second commands because its more of a liability then a useful asset.
I'm not going to wasting my time learning lua so I can fix something no one realized was broken for almost 20 years despite it staring them in the face all this time. Even if I did fix it myself no one would use the mod because they never cared that player spawns and satellite were effectively broken in the first place
Marking the player to everybody in the match makes them a target, and since killing the other players is the victory condition of strategy this adds a more significant risk/reward element to using it and thus more greatly discourages its use compared to normal play (the only other disadvantage being that it takes one off the field). As such it prevents players from hiding and using the satellite to play the entire game, which would allow them to manage their forces in a more orderly and detailed fashion than a player on the ground.
Battlezone is designed to be played from the first person, with the satellite used to perform brief operations which forces on the other side of the map. This is not an RTS game, it's an FPS/RTS hybrid. Don't expect it to play even remotely similarly to your RTS of choice.
I cannot think of any circumstance in which learning to program would be a waste of time.
Whether people realized it was broken or not is not the question, because you are not the arbiter of what is and is not broken. This is a simple matter of something you don't like, and one where you're in the minority at that. You don't get to claim something is broken over a matter of mere opinion.
Any modder here will tell you that if you make a mod, it should be because you want to. If you care as much as you seem to about whether people play it or not then I'm afraid you may have taken up the wrong hobby.
The time you've wasted making this thread you could have learnt enough lua to fix this yourself.
You can't say you've won a game through strategy when you've lost every unit but you managed to play cat and mouse well enough to snipe your opponent to death enough, At that point you've beaten strategy skills with DM skills.
Not having the player spawn follow the recycler is a game flaw.
First there is ZERO possibility that a player who purely uses the satellite to play to beat a player who uses just the fist person view, Even if satellite didn't expose you the AI in battlezone isn't good enough to eliminate the need for the player on the battlefield.
Second all players have access to satellite should they chose to build it, Therefore it isn't something that benefits some players while excluding or at the cost of others. It would just increase the RTS element of BZ to beyond what is happening right in front of the player.
Do you think the satellite exposing the players location is why its used to perform brief operations?
It's used for brief operations there isn't a need or a reason in game to sit in satellite view for any extended period of time, Satellite exposing you is unnecessary to discourage players from using too much.
I agree, I just think the RTS element of BZ has been unintentionally limited to the determinant of the game.
Screw you, I'm not trying to make BZ conform to my imagination I just see two flaws that hold the game back from being that it's already trying to be. BZ is supposed to be an Fps RTS hybrid, Right now because of the static player spawns and the liable satellite de-emphasizes the RTS element over the FPS element in strategy games.
So I can't use logic, reasoning, deduction, experience, and good old fashioned argument to give my “opinion” any credibility or credence? Just because they chose to leave the satellite bug in and didn't make spawns follow recycler doesn't mean its not a bug, that it was always intended to be that way, or its the best way.
And yet, you have won a strategy game. If your opponent's strategy skills couldn't stop you, then who is to say that win is not deserved?
There's a case to be made here. That said the counter-argument is that if respawn follows the Recycler, then a respawning player will just get spawnkilled if they're killed in an attack on their Recycler. BZ2 had that problem and it was a real pain in the ass.
Not zero, because it's happened before, but I don't have enough data to qualify that beyond saying that it's non-zero. Since you're not supposed to play the game solely from the satellite, this is supposed to be incredibly difficult. (You slightly missed my point, by the way, which was that a bunker player would have an order advantage over a strict ground player. I'm arguing the middle ground here, not one over the other.)
I'm not saying that exposure is the reason players do do that, I'm saying it's part of the reason they don't do a great deal more than that.
This is a game that was created at the dawn of the genre. Expecting it to be perfect is folly and given that BZR set out to be as mechanically similar as possible, expecting it to fix a percieved design flaw that's been an integral part of the game for twenty years is much the same.
No need for hostility. These issues you take are entirely subjective and you should avoid framing them as objective faults, because if they are such then you're the first person to spot them in two decades. This game has had some seasoned designers come through.
Seems to me that's precisely what we're doing, bar the fact that "it's broken" is not a matter of opinion. I must point out that none of us said it was always supposed to be that way; we said the developers adopted what was initially a bug and promoted it to a feature, and it would seem the testers did not object.
Or through hoping in and out of a vehicle to replenish your sniper rifle?
If you blow up your recycler and use your tank as nothing but a ammo refill for your sniper rifle and manage to win, Can you really say you won in the spirit of the strategy game? I'm not arguing that the win wasn't deserved, But that it's the type of “strategy” that is destructive to the greater meta of the game.
When starcraft became “perfectly balanced” the strategy in the game died and it became purely about how you execute the strategy, The game became less interesting to the majority of people and SC's popularity declined until they “unbalanced” the game. This is where BZ strategy and DM meta is.
It's still more control then a fixed spawn location, You could solve it permanently by allowing players to respawn then they choose instead of immediately.
I didn't miss your point I just expected you to assume that by me claiming it's impossible for someone to win purely from the satellite view, That I was also claiming the satellite didn't offer a significant advantage even if it didn't reveal your location. For the record satellite in BZ98 isn't the same as BZR satellite, In BZ98 the satellite operates under fog of war dictated by radar coverage.
You certainly seemed to be inferring that if satellite didn't reveal your location then people would begin to sit in rts view all the time.
Well it turns out that BZR isn't mechanically the same to BZ98 with regards to the satellite because BZ98 had fog of war on the satellite while it still revealed your location. So it isn't so far fetched to think other things were or could be changed, fixed, or left broken.
OK maybe the flaws I see are not blindly obvious, But I will argue that no one actually cared about the balance and meta of battlezone for an incredibly long time. I could be the first to point them out but if I'm not its long been forgotten who did.
We don't know if balance testers ever played a version where the satellite didn't expose your location let alone how much testing they did, The best we can go on is personal and collective experiences and anecdotes. I haven't seen or heard of anyone claiming they played the game before satellite exposed your location.
The single player campaign actually gives you a tutorial on how to fight without a recycler. This tutorial is known as NSDF mission 8: "Wrangling the Fleeing Herd". In this mission, you build forces and fight without a recycler, using only your factory, armory, constructor, and 3 scavengers.