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번역 관련 문제 보고
I really like the 'feel' of the drawing in MangaLabo. Yet, the feel of drawing in Mudbox is even better(why does a 3d sculpt program have such a great feel for drawing???). I also really like how ridiculously fast you can plan out a room in 3d using the 3d tool and basic geometric shapes and the stairs shape in MangaLabo.
OpenCanvas is what it is. It's great for general illustration.
Clip Studio, once known as MS5, is great for inking and painting. For multi-page-and-multi-panel comics, there is no comparison to OpenCanvas, Clip Studio Pro/EX is just better.
PaintTool Sai is great for character focus.
Howler is great for natural backgrounds.
Krita is generally good at most everything, it has comic panel presets too... especially since 3.0 came out recently, and it has the lifetime upgrades dlc which gets discounted on sales.
And on and on, I guess. Most anything can do what you need. But if I was as on the fence as you sound and didn't have any ties to any program, I'd just get krita on a sale and with lifetime updates on a sale and set the download in the properties to version 3.0. Then, whether I ended up on Win, Mac, or Lin on some tomorrow, I wouldn't have to learn another tool.
The time it takes for you to look through a template and pick the one you want, you would've done it from scratch already.
Hmm, Krita you say..? i'll check it out!
https://www.youtube.com/watch?v=8hLPrpGtJx8
That's pretty, alright.
~ Animation is a different animal. Just because you can do it, doesn't mean you shouldn't use a tool dedicated for animation... preferrably one with bones. (like Anime Studio Pro or Synfig)
Of course... that would be the first thing my teachers would say.
They would then follow that with other things. ~
Animation shorts of those lengths aren't too teribly bad, and it gave the author the 90sec to 120 second 'resume' needed in that field(1min44sec, right? - we had to do those resumes for school too because it's expected in the field). His was waaay better than mine ever was... it was so much better organized. I'm inspired to do one of these 'resumes' again. Thank you.
Here's a random showreel/'visual resume' that almost made the 90sec mark.
https://www.youtube.com/watch?v=tF5vxubHwdQ
Showreel and Shorts can be very different. Showreels don't require you to tell a story, shorts do.
Basically, the moving media jobs like a showreel, animation and games, if you will.
Though i appreciate the recommendation to go for other better types of animations..
I'm more interested in the 2D Animations like the one i linked before,
However, i'm not just interested in that!
My good friend Fontes here have linked me one of the most amazing source or tool if you can call it that.. called OpenToonz! it's a software that was used by Studio Ghibli! one of the most amazing studio that made animations amazing to the human eyes!
So in conclusion.. i'm sticking with 2D animations like the one you see in that video..
And Ghibli Animation Styles! (:
I'm also thinking of making my own Manga or even Ghibli Books of my own using this!
Maybe in the future once i get used to the software i'll be able to do soo much more..
Here's a link to the Software!
It's more for people who are experienced in making big films and such but it can definitely be used to make Animations similar to Studio Ghibli's work, without a catch completely free..
This software has been used by Studio Ghibli for a long time and its now out in the public for every talented artist or animator out there to use!
JP - https://opentoonz.github.io
EN - https://opentoonz.github.io/e
I'm a huge fan of Japanese artwork & Manga of such (Specially Studio Ghibli)
It's why i rather go for 2D Animations instead of other types of animations that's been said.
In conclusion i might go for Clip Studio Paint either way..
But Open Canvas 6 still has a spot in my heart however, its a powerful tool.
I've made up my mind to stay! :)
Going to Make use of OpenToonz and Open Canvas 6.
It'll be a journey, but i'm sure ill able to make Ghibli Animations in no time.
The video I showed wasn't for 3D, it was showing character through animation...(2D examples at 16sec and 50sec) In school, they taught us to rig... because a puppet gave great advantage to character animation. At 30fps and 3 mins(180seconds times 30), there is 5,400 times drawing a character. You save on the background, because it could be the same background. You try to drop this insane number through a variety of limited animation techniques, but the person that makes a puppet doesn't need to be concerned about the number of redraws. You can save the puppet, and import the puppet. Studio Ghibli is a studio... and they are awesome... no questions there. I think my teachers were right, though, when it comes to characer animation, puppets are the most efficient method available.
That said, OpenToonz appears to have a skeleton tool also. When I was in classes, there was a bunch of studios trying out After Effects, because Adobe added rigging to After Effects and some animator took advantage of it, which got the ball rolling. A lot of people want the PS to AE for some reason I guess(maybe Ai to AE). I even spoke to one animation group for ideas and they sent me a link for learning After Effects and mentioned a few times learning AE in their paragraph response.
Fontes is right about OpenToonz, of course. He's right about nearly everything.
Well Said (:
Going to use it to make Ghibli animations along the way using OpenToonz as well..
It'll take awhile but nothing wrong getting help with tutorials on how to use it so,
I'm good!