OpenCanvas 6

OpenCanvas 6

AUTTENBURGH 2016년 7월 1일 오전 8시 55분
QUESTION: Open Canvas 6 vs CLIP STUDIO PAINT EX.
Which is better in comparison..?

I have no downsides to Open Canvas 6 at all in fact i love this software!
But the only thing i don't honestly like is the 'figure' tool, its too plain compared to Clip Studio's version of the 'Figure' tool, i like to mess around with the figure tool and trace over artworks of others or just my own, the only thing i'm not a fan of is how the lines are when you're using the figure tool in OC6 its more of a dot, compared to Clip studio paint EX.. its more of an actual line and they have some sort of differences into their tool in that software,

Now my question here to all Artists who has used CLIP STUDIO PAINT EX & OC6 or has experienced any of which said above.. is which is better?

I'm aware that CSPaint EX has animation tools..
which is useful and 100% better in regards..

But i just can't pick between them over their own features, i have yet to learn much about both of the softwares but i have messed around in their tools and such and so far did a great job with the figure tool in Clip Studio Paint EX.. *TRIAL Version*

Let me know your opinion or what you think of each of the softwares.
I'm super interested and i'm just trying to see what's best to spend on despite me already owning Open Canvas 6 and using it overtime for an hour or so.. :mkanvil:

Leave your suggestions & opinions~
AUTTENBURGH 님이 마지막으로 수정; 2016년 7월 1일 오전 8시 57분
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xyzt 2016년 7월 1일 오전 9시 14분 
Whichever you use better is the best one.

I really like the 'feel' of the drawing in MangaLabo. Yet, the feel of drawing in Mudbox is even better(why does a 3d sculpt program have such a great feel for drawing???). I also really like how ridiculously fast you can plan out a room in 3d using the 3d tool and basic geometric shapes and the stairs shape in MangaLabo.

OpenCanvas is what it is. It's great for general illustration.
Clip Studio, once known as MS5, is great for inking and painting. For multi-page-and-multi-panel comics, there is no comparison to OpenCanvas, Clip Studio Pro/EX is just better.
PaintTool Sai is great for character focus.
Howler is great for natural backgrounds.
Krita is generally good at most everything, it has comic panel presets too... especially since 3.0 came out recently, and it has the lifetime upgrades dlc which gets discounted on sales.

And on and on, I guess. Most anything can do what you need. But if I was as on the fence as you sound and didn't have any ties to any program, I'd just get krita on a sale and with lifetime updates on a sale and set the download in the properties to version 3.0. Then, whether I ended up on Win, Mac, or Lin on some tomorrow, I wouldn't have to learn another tool.
xyzt 님이 마지막으로 수정; 2016년 7월 1일 오전 9시 16분
Fontes 2016년 7월 1일 오전 10시 48분 
While I agree that you outta just pick whichever you feel most comfortable with, I must say that creating comic pages with OC is super easy. Like: https://www.dropbox.com/s/iwd64l4ow0mqpta/OCpageExample.oe6?dl=0

The time it takes for you to look through a template and pick the one you want, you would've done it from scratch already.
AUTTENBURGH 2016년 7월 1일 오후 12시 42분 
southpawami님이 먼저 게시:
Whichever you use better is the best one.

I really like the 'feel' of the drawing in MangaLabo. Yet, the feel of drawing in Mudbox is even better(why does a 3d sculpt program have such a great feel for drawing???). I also really like how ridiculously fast you can plan out a room in 3d using the 3d tool and basic geometric shapes and the stairs shape in MangaLabo.

OpenCanvas is what it is. It's great for general illustration.
Clip Studio, once known as MS5, is great for inking and painting. For multi-page-and-multi-panel comics, there is no comparison to OpenCanvas, Clip Studio Pro/EX is just better.
PaintTool Sai is great for character focus.
Howler is great for natural backgrounds.
Krita is generally good at most everything, it has comic panel presets too... especially since 3.0 came out recently, and it has the lifetime upgrades dlc which gets discounted on sales.

And on and on, I guess. Most anything can do what you need. But if I was as on the fence as you sound and didn't have any ties to any program, I'd just get krita on a sale and with lifetime updates on a sale and set the download in the properties to version 3.0. Then, whether I ended up on Win, Mac, or Lin on some tomorrow, I wouldn't have to learn another tool.

Hmm, Krita you say..? i'll check it out!
AUTTENBURGH 2016년 7월 1일 오후 12시 45분 
Fontes님이 먼저 게시:
While I agree that you outta just pick whichever you feel most comfortable with, I must say that creating comic pages with OC is super easy. Like: https://www.dropbox.com/s/iwd64l4ow0mqpta/OCpageExample.oe6?dl=0

The time it takes for you to look through a template and pick the one you want, you would've done it from scratch already.
Thanks for the Advice! ill see what to go for,
AUTTENBURGH 2016년 7월 1일 오후 12시 54분 
Fontes님이 먼저 게시:
While I agree that you outta just pick whichever you feel most comfortable with, I must say that creating comic pages with OC is super easy. Like: https://www.dropbox.com/s/iwd64l4ow0mqpta/OCpageExample.oe6?dl=0

The time it takes for you to look through a template and pick the one you want, you would've done it from scratch already.
Soo uh.. i just saw this.. and i think this might just change my mind and go for Clip Studio paint Pro.. >3< I WANT TO DO THIS.

https://www.youtube.com/watch?v=8hLPrpGtJx8
xyzt 2016년 7월 1일 오후 7시 34분 
Ryan #GhibliAnimations님이 먼저 게시:
Fontes님이 먼저 게시:
While I agree that you outta just pick whichever you feel most comfortable with, I must say that creating comic pages with OC is super easy. Like: https://www.dropbox.com/s/iwd64l4ow0mqpta/OCpageExample.oe6?dl=0

The time it takes for you to look through a template and pick the one you want, you would've done it from scratch already.
Soo uh.. i just saw this.. and i think this might just change my mind and go for Clip Studio paint Pro.. >3< I WANT TO DO THIS.

https://www.youtube.com/watch?v=8hLPrpGtJx8

That's pretty, alright.

~ Animation is a different animal. Just because you can do it, doesn't mean you shouldn't use a tool dedicated for animation... preferrably one with bones. (like Anime Studio Pro or Synfig)
Of course... that would be the first thing my teachers would say.

They would then follow that with other things. ~

Animation shorts of those lengths aren't too teribly bad, and it gave the author the 90sec to 120 second 'resume' needed in that field(1min44sec, right? - we had to do those resumes for school too because it's expected in the field). His was waaay better than mine ever was... it was so much better organized. I'm inspired to do one of these 'resumes' again. Thank you.

Here's a random showreel/'visual resume' that almost made the 90sec mark.
https://www.youtube.com/watch?v=tF5vxubHwdQ

Showreel and Shorts can be very different. Showreels don't require you to tell a story, shorts do.

Basically, the moving media jobs like a showreel, animation and games, if you will.
xyzt 님이 마지막으로 수정; 2016년 7월 1일 오후 8시 59분
AUTTENBURGH 2016년 7월 2일 오후 1시 13분 
southpawami님이 먼저 게시:
Ryan #GhibliAnimations님이 먼저 게시:
Soo uh.. i just saw this.. and i think this might just change my mind and go for Clip Studio paint Pro.. >3< I WANT TO DO THIS.

https://www.youtube.com/watch?v=8hLPrpGtJx8

That's pretty, alright.

~ Animation is a different animal. Just because you can do it, doesn't mean you shouldn't use a tool dedicated for animation... preferrably one with bones. (like Anime Studio Pro or Synfig)
Of course... that would be the first thing my teachers would say.

They would then follow that with other things. ~

Animation shorts of those lengths aren't too teribly bad, and it gave the author the 90sec to 120 second 'resume' needed in that field(1min44sec, right? - we had to do those resumes for school too because it's expected in the field). His was waaay better than mine ever was... it was so much better organized. I'm inspired to do one of these 'resumes' again. Thank you.

Here's a random showreel/'visual resume' that almost made the 90sec mark.
https://www.youtube.com/watch?v=tF5vxubHwdQ

Showreel and Shorts can be very different. Showreels don't require you to tell a story, shorts do.

Basically, the moving media jobs like a showreel, animation and games, if you will.

Though i appreciate the recommendation to go for other better types of animations..
I'm more interested in the 2D Animations like the one i linked before,

However, i'm not just interested in that!
My good friend Fontes here have linked me one of the most amazing source or tool if you can call it that.. called OpenToonz! it's a software that was used by Studio Ghibli! one of the most amazing studio that made animations amazing to the human eyes!

So in conclusion.. i'm sticking with 2D animations like the one you see in that video..
And Ghibli Animation Styles! (:

I'm also thinking of making my own Manga or even Ghibli Books of my own using this!
Maybe in the future once i get used to the software i'll be able to do soo much more..

Here's a link to the Software!
It's more for people who are experienced in making big films and such but it can definitely be used to make Animations similar to Studio Ghibli's work, without a catch completely free..

This software has been used by Studio Ghibli for a long time and its now out in the public for every talented artist or animator out there to use!
JP - https://opentoonz.github.io
EN - https://opentoonz.github.io/e

I'm a huge fan of Japanese artwork & Manga of such (Specially Studio Ghibli)
It's why i rather go for 2D Animations instead of other types of animations that's been said.

In conclusion i might go for Clip Studio Paint either way..
But Open Canvas 6 still has a spot in my heart however, its a powerful tool.
AUTTENBURGH 2016년 7월 3일 오전 5시 30분 
southpawami님이 먼저 게시:
Ryan #GhibliAnimations님이 먼저 게시:
Soo uh.. i just saw this.. and i think this might just change my mind and go for Clip Studio paint Pro.. >3< I WANT TO DO THIS.

https://www.youtube.com/watch?v=8hLPrpGtJx8

That's pretty, alright.

~ Animation is a different animal. Just because you can do it, doesn't mean you shouldn't use a tool dedicated for animation... preferrably one with bones. (like Anime Studio Pro or Synfig)
Of course... that would be the first thing my teachers would say.

They would then follow that with other things. ~

Animation shorts of those lengths aren't too teribly bad, and it gave the author the 90sec to 120 second 'resume' needed in that field(1min44sec, right? - we had to do those resumes for school too because it's expected in the field). His was waaay better than mine ever was... it was so much better organized. I'm inspired to do one of these 'resumes' again. Thank you.

Here's a random showreel/'visual resume' that almost made the 90sec mark.
https://www.youtube.com/watch?v=tF5vxubHwdQ

Showreel and Shorts can be very different. Showreels don't require you to tell a story, shorts do.

Basically, the moving media jobs like a showreel, animation and games, if you will.


I've made up my mind to stay! :)
Going to Make use of OpenToonz and Open Canvas 6.

It'll be a journey, but i'm sure ill able to make Ghibli Animations in no time.
xyzt 2016년 7월 6일 오후 11시 13분 
Oh my, OpenToonz has eXposure sheets. Hat's off to Fontes again. That guy is a veritable library of info.

The video I showed wasn't for 3D, it was showing character through animation...(2D examples at 16sec and 50sec) In school, they taught us to rig... because a puppet gave great advantage to character animation. At 30fps and 3 mins(180seconds times 30), there is 5,400 times drawing a character. You save on the background, because it could be the same background. You try to drop this insane number through a variety of limited animation techniques, but the person that makes a puppet doesn't need to be concerned about the number of redraws. You can save the puppet, and import the puppet. Studio Ghibli is a studio... and they are awesome... no questions there. I think my teachers were right, though, when it comes to characer animation, puppets are the most efficient method available.

That said, OpenToonz appears to have a skeleton tool also. When I was in classes, there was a bunch of studios trying out After Effects, because Adobe added rigging to After Effects and some animator took advantage of it, which got the ball rolling. A lot of people want the PS to AE for some reason I guess(maybe Ai to AE). I even spoke to one animation group for ideas and they sent me a link for learning After Effects and mentioned a few times learning AE in their paragraph response.

Fontes is right about OpenToonz, of course. He's right about nearly everything.
xyzt 님이 마지막으로 수정; 2016년 7월 6일 오후 11시 41분
AUTTENBURGH 2016년 7월 7일 오전 9시 10분 
southpawami님이 먼저 게시:
Oh my, OpenToonz has eXposure sheets. Hat's off to Fontes again. That guy is a veritable library of info.

The video I showed wasn't for 3D, it was showing character through animation...(2D examples at 16sec and 50sec) In school, they taught us to rig... because a puppet gave great advantage to character animation. At 30fps and 3 mins(180seconds times 30), there is 5,400 times drawing a character. You save on the background, because it could be the same background. You try to drop this insane number through a variety of limited animation techniques, but the person that makes a puppet doesn't need to be concerned about the number of redraws. You can save the puppet, and import the puppet. Studio Ghibli is a studio... and they are awesome... no questions there. I think my teachers were right, though, when it comes to characer animation, puppets are the most efficient method available.

That said, OpenToonz appears to have a skeleton tool also. When I was in classes, there was a bunch of studios trying out After Effects, because Adobe added rigging to After Effects and some animator took advantage of it, which got the ball rolling. A lot of people want the PS to AE for some reason I guess(maybe Ai to AE). I even spoke to one animation group for ideas and they sent me a link for learning After Effects and mentioned a few times learning AE in their paragraph response.

Fontes is right about OpenToonz, of course. He's right about nearly everything.

Well Said (:
Tatsuhoshi 2016년 7월 27일 오전 7시 50분 
If you want my take on it, I think openCanvas is the better software for me, but that's because I am an artist that prefers to build my images from the ground up, without tracing or that sort of thing. openCanvas is weak in these areas because it is not the intended use of the software, and while it is capable of performing these tasks, it will be lackluster compared to other programs that are designed with that functionality as a primary purpose.
Tatsuhoshi 2016년 7월 27일 오전 7시 52분 
As a note, OpenToonz is the software that Ghibli uses for their animations. There was a huge announcement about the software going freeware not long ago.
AUTTENBURGH 2016년 7월 27일 오전 8시 26분 
Tatsuhoshi님이 먼저 게시:
As a note, OpenToonz is the software that Ghibli uses for their animations. There was a huge announcement about the software going freeware not long ago.
Yes, i'm very aware of that.. because i already have it.. heh.
AUTTENBURGH 2016년 7월 27일 오전 8시 46분 
Tatsuhoshi님이 먼저 게시:
If you want my take on it, I think openCanvas is the better software for me, but that's because I am an artist that prefers to build my images from the ground up, without tracing or that sort of thing. openCanvas is weak in these areas because it is not the intended use of the software, and while it is capable of performing these tasks, it will be lackluster compared to other programs that are designed with that functionality as a primary purpose.
I already decide to keep Open Canvas 6 so no worries c:
Going to use it to make Ghibli animations along the way using OpenToonz as well..

It'll take awhile but nothing wrong getting help with tutorials on how to use it so,
I'm good!
Tatsuhoshi 2016년 7월 27일 오전 8시 59분 
I wish you luck and success on your endeavours
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