Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
It's in the archive section.
Title: Freejam you need to balance these builds. With 685 replies.
Since that thread started, FJ nerfed the MK10 EPs slightly down to 36,998 shields and 1119 health, Shield used to be 41k, theyre rated the same as a MK10 rail gun at 36,998.
They also announced the protoleech weapon, that homes in slightly on the target.
A MK10 smg does 5,285 damage. So you need to hit 1 Mk10 EP 8 times with a MK10 smg to drop it's shields and once more to destory it... That's 9 shots, all hitting the exact same shield.
On a cheese ball there are 16 shields. Tell me again how you can destroy a Cheese ball in less than a second, at distance with MK10 smgs, even if you're using tap fire.
In that thread you'll see the optimal tap firing speed is 0.3 seconds to keep 100% accuracy. I doubt any real person can press their left mouse button every 0.3 consistantly. So it was calculated at every 0.5 seconds instead.
That's 2 taps every second.
You might get the first shot or 2 hitting a mk10.5 shield that's at a distance from you, but you're certainly not going to get all 9 shots hitting the same tiny shield that's required to destroy just that 1 MK10.5 shield.
Of course all the calculations were also based on the fact that you're able to physically aim at, and hit, your target 100% of the time. Which in itself shouldn't be impossible. Maybe occasionally in the right situation, but certainly not consistantly, over many, many, games.
Also, Freejam does read the steam forums, they do listen to the steam forum users feedback and they do consider sensible suggestions.
Being able to disintergrate a cheese ball in less than a second simply can't happen, not if you're playing the game legitimately. Destroying even a shield on a cheese ball in less than a second can't happen, so when it does, sorry that you don't like it, but I call hacks.
Do you even know how eac works? would you like to tell us? So we understand what you're basing that statement on.
The optimal speed to tap fire is 0.3 seconds...Which is why we based the calculations on 0.5 seconds as a human isn't going to be able to press the button once every 0.3 consistantly, nor are they going to stop firing at just the right time for the aiming recticle to reduce back to 100% accuracy in just 0.3s.
I've got no problem with you arguing that cheating is impossible, if that's what you think. But when it comes to the game mechanics, you can't really argue those as they're kind of fact.
A weapon does X damage over X time.
A shield protects X damage and recharges over X time.
These are facts, not opinions.
Not without losing accuracy lol
They used to oc at 180% for the sields and 60% for the recharge. Not sure if it's the same since the shield nerf.
SMGs oc at 140% for the far damage distance.
SMGs do indeed lose damage over distance.
That's what a MK10 EP looks like from not even a quarter of the way across the map. Yet you claim to be able to consistantly hit that tiny target using full auto and destory it in under a second or less from nearly twice that distance?
Here's another screenie.
The robot is just above the aiming recticle and slightly to the left, just on the edge of that small slope. You can hardly see it!
Yet, you're claiming to be able to target one of that robots tiny EPs and hit it between 5 and 8 times with an SMG (depending on OC) in order to destroy it... You also claim to be able to do this in 1 second or less?
SMGs damage falloff was removed last month BTW.
Because they're examples of the usual distances that some of the cheaters will sit and sniper you with their SMGs
Also geek, have you got a link to that update news?
http://robocraftgame.com/legends-of-the-pit/
It shows the near and far damage biff for OC on SMGs
Used to be 140% for far, it's now 120%
Used to be 200% near, it's now 150%.