Robocraft

Robocraft

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CloversDrop (Zabanován) 24. říj. 2015 v 2.42
Hackers.
Game is riddled with hackers at the moment, I guess EAC can still be switched off after starting the game.
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CloversDrop (Zabanován) 31. říj. 2015 v 15.50 
LAG původně napsal:
Unpleasant původně napsal:

Kind of difficult to prove people are using no spread smg hacks with tools like you and geek on the forums gobbing off that 'hacking is impossible in this game'

Cheese ball? We already did the maths on how long it would take to destroy just 1 mk10.5 shield on a cheese ball with a MK10 SMGs. Freejam agreed with those of use asking for a solution to cheese balls being hard to kill by giving us a protoleech.

Yet you and you're hacking buddy can tap fire like a boss to bring a cheese ball down in seconds... You both really are gormless.
Never said hacking is impossible in the game. On the contrary i have seen hackers using railguns with 0 reload time (Cheatengine).

Also do you have a source on the cheeseball thing? i'm not disproving of it but freejam actually listening to it's playerbase is a sight to see/read

It's in the archive section.
Title: Freejam you need to balance these builds. With 685 replies.

Since that thread started, FJ nerfed the MK10 EPs slightly down to 36,998 shields and 1119 health, Shield used to be 41k, theyre rated the same as a MK10 rail gun at 36,998.

They also announced the protoleech weapon, that homes in slightly on the target.

A MK10 smg does 5,285 damage. So you need to hit 1 Mk10 EP 8 times with a MK10 smg to drop it's shields and once more to destory it... That's 9 shots, all hitting the exact same shield.

On a cheese ball there are 16 shields. Tell me again how you can destroy a Cheese ball in less than a second, at distance with MK10 smgs, even if you're using tap fire.

In that thread you'll see the optimal tap firing speed is 0.3 seconds to keep 100% accuracy. I doubt any real person can press their left mouse button every 0.3 consistantly. So it was calculated at every 0.5 seconds instead.

That's 2 taps every second.

You might get the first shot or 2 hitting a mk10.5 shield that's at a distance from you, but you're certainly not going to get all 9 shots hitting the same tiny shield that's required to destroy just that 1 MK10.5 shield.

Of course all the calculations were also based on the fact that you're able to physically aim at, and hit, your target 100% of the time. Which in itself shouldn't be impossible. Maybe occasionally in the right situation, but certainly not consistantly, over many, many, games.

Also, Freejam does read the steam forums, they do listen to the steam forum users feedback and they do consider sensible suggestions.

Being able to disintergrate a cheese ball in less than a second simply can't happen, not if you're playing the game legitimately. Destroying even a shield on a cheese ball in less than a second can't happen, so when it does, sorry that you don't like it, but I call hacks.
Naposledy upravil CloversDrop; 31. říj. 2015 v 15.52
CloversDrop (Zabanován) 31. říj. 2015 v 15.52 
The_Rusty_Geek původně napsal:
LAG původně napsal:
Never said hacking is impossible in the game. On the contrary i have seen hackers using railguns with 0 reload time (Cheatengine).

Also do you have a source on the cheeseball thing? i'm not disproving of it but freejam actually listening to it's playerbase is a sight to see/read
He has no proof. Thats the only problem. They blacklisted cheat engine along time ago.

Do you even know how eac works? would you like to tell us? So we understand what you're basing that statement on.
Unpleasant původně napsal:
LAG původně napsal:
Never said hacking is impossible in the game. On the contrary i have seen hackers using railguns with 0 reload time (Cheatengine).

Also do you have a source on the cheeseball thing? i'm not disproving of it but freejam actually listening to it's playerbase is a sight to see/read

It's in the archive section.
Title: Freejam you need to balance these builds. With 685 replies.

Since that thread started, FJ nerfed the MK10 EPs slightly down to 36,998 shields and 1119 health, Shield used to be 41k, theyre rated the same as a MK10 rail gun at 36,998.

A MK10 smg does 5,285 damage. So you need to hit 1 Mk10 EP 8 times with a MK10 smg to drop it's shields and once more to destory it... That's 9 shots, all hitting the exact same shield.

On a cheese ball there are 16 shields. Tell me again how you can destroy a Cheese ball in less than a second, at distance with MK10 smgs, even if you're using tap fire.

In that thread you'll see the optimal tap firing speed is 0.3 seconds to keep 100% accuracy. I doubt any real person can press their left mouse button every 0.3 consistantly. So it was calculated at every 0.5 seconds instead.

That's 2 taps every second.

You might get the first shot or 2 hitting a mk10.5 shield that's at a distance from you, but you're certainly not going to get all 9 shots hitting the same tiny shield that's required to destroy just that 1 MK10.5 shield.

Of course all the calculations were also based on the fact that you're able to physically aim at, and hit, your target 100% of the time. Which in itself shouldn't be impossible. Maybe occasionally in the right situation, but certainly not consistantly, over many, many, games.

Also, Freejam does read the steam forums, they do listen to the steam forum users feedback and they do consider sensible suggestions.

Being able to disintergrate a cheese ball in less than a second simply can't happen, not if you're playing the game legitimately. Destroying even a shield on a cheese ball in less than a second can't happen, so when it does, sorry that you don't like it, but I call hacks.
Your math isnt correct. All 16 shields wouldnt be exposed to you, and you would only need to destroy 2-4 EP to get into its soft insides. Yes, the time for a crosshairs for SMG to recede is like 0.6 seconds, so its theoreticaly possible to do that. There are massive holes in your calculations and examples, but im not going to dwell on that.
CloversDrop (Zabanován) 31. říj. 2015 v 16.01 
I never once said all 16 shield would be exposed.. Those calulations are based on 1 attacker, shooting the exact same shield, not shooting all 16.

The optimal speed to tap fire is 0.3 seconds...Which is why we based the calculations on 0.5 seconds as a human isn't going to be able to press the button once every 0.3 consistantly, nor are they going to stop firing at just the right time for the aiming recticle to reduce back to 100% accuracy in just 0.3s.

I've got no problem with you arguing that cheating is impossible, if that's what you think. But when it comes to the game mechanics, you can't really argue those as they're kind of fact.

A weapon does X damage over X time.
A shield protects X damage and recharges over X time.

These are facts, not opinions.
Naposledy upravil CloversDrop; 31. říj. 2015 v 16.09
CloversDrop (Zabanován) 31. říj. 2015 v 16.42 
LAG původně napsal:
just going to point out that 6 SMG's can shoot 10 shots per seconds (0,1 AS) and therefor can give the required damage to destroy an EP and 5 t10 blocks or a bit over 3 tx-1 blocks in 1 second.

This is of course changed if the wepon/shield is overlocked

Not without losing accuracy lol
CloversDrop (Zabanován) 31. říj. 2015 v 16.55 
LOL, if it takes 4.2 shots to destory something then it takes 5 shots, unless by some magic you can actually shoot 0.2 instead of once lol
Naposledy upravil CloversDrop; 31. říj. 2015 v 16.57
CloversDrop (Zabanován) 31. říj. 2015 v 16.56 
Just go to single player and start firing full auto with your smgs and never stop... See how many of your shots miss rather than hit... Remember nothing but full auto the entire time.
CloversDrop (Zabanován) 31. říj. 2015 v 17.00 
Also eps overclock at a higher rate than smgs at a far distances.

They used to oc at 180% for the sields and 60% for the recharge. Not sure if it's the same since the shield nerf.

SMGs oc at 140% for the far damage distance.
CloversDrop (Zabanován) 31. říj. 2015 v 17.22 
Mk10.5 EPs are rated at 36,998, which is what a cheese ball is made from. and the shields that were using in those calculations. All the shields have a 180% oc buff though.

SMGs do indeed lose damage over distance.
CloversDrop (Zabanován) 31. říj. 2015 v 17.28 
http://steamcommunity.com/sharedfiles/filedetails/?id=545719514

That's what a MK10 EP looks like from not even a quarter of the way across the map. Yet you claim to be able to consistantly hit that tiny target using full auto and destory it in under a second or less from nearly twice that distance?
Naposledy upravil CloversDrop; 31. říj. 2015 v 17.40
CloversDrop (Zabanován) 31. říj. 2015 v 17.37 
http://steamcommunity.com/sharedfiles/filedetails/?id=545722604

Here's another screenie.
The robot is just above the aiming recticle and slightly to the left, just on the edge of that small slope. You can hardly see it!

Yet, you're claiming to be able to target one of that robots tiny EPs and hit it between 5 and 8 times with an SMG (depending on OC) in order to destroy it... You also claim to be able to do this in 1 second or less?
Naposledy upravil CloversDrop; 31. říj. 2015 v 17.39
LAG původně napsal:
Unpleasant původně napsal:

SMGs do indeed lose damage over distance.
Numbers?


Unpleasant původně napsal:
Mk10.5 EPs are rated at 36,998, which is what a cheese ball is made from. and the shields that were using in those calculations. All the shields have a 180% oc buff though.

SMGs do indeed lose damage over distance.
SMGs damage falloff was removed last month BTW.
CloversDrop (Zabanován) 31. říj. 2015 v 17.45 
LAG původně napsal:
i'm saying if a cheese ball gets close to you in a swipe

of course nobody would be able to hit you on 1 EP from sucha distance and i've never seen anyone do it.

Not even a hacker doing it so why don't post some pics of that actually happening?

Because they're examples of the usual distances that some of the cheaters will sit and sniper you with their SMGs

Also geek, have you got a link to that update news?
Naposledy upravil CloversDrop; 31. říj. 2015 v 17.45
LAG původně napsal:
i'm saying if a cheese ball gets close to you in a swipe

of course nobody would be able to hit you on 1 EP from sucha distance and i've never seen anyone do it.

Not even a hacker doing it so why don't post some pics of that actually happening?
He has no pics. Also, why the heck is he using a Cheese ball? Arent they looked down upon?
CloversDrop (Zabanován) 31. říj. 2015 v 17.50 
Here's the news from the pit update that was introduced at the end of August.
http://robocraftgame.com/legends-of-the-pit/

It shows the near and far damage biff for OC on SMGs

Used to be 140% for far, it's now 120%
Used to be 200% near, it's now 150%.
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Datum zveřejnění: 24. říj. 2015 v 2.42
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