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Now about the aircraft labels/icons, yes they are difficult to see, especially in the desert environment as the enemy icon color is too close to the terrain general color. We will tweak it soon !
About the radar, we initially implemented one, but it was a game design decision to remove it at last. I'd suggest that first we improve the icon contrast and after that, if it's not enough, we will start thinking about re-integrating the radar.
I can understand where you are coming from on the indicators and radar. This isn't a simulator, it's an arcade-ish dogfight game. More stuff on the screen pulls you out of the experience. I'm going to attempt to post a photo that might represent a compromise. Essentially, there would be small plane icons placed around the screen much like the indicator is now, and the user could control the size in the options. Anyway, planes that are too far away are shown in green as a non-immediate threat. Headed in the players direction would be yellow. Within proximity to begin firing would be red, and when the enemy began firing their plane icon would flash red.. If only game development were so easy that you could just speak this into existance. Thanks for all the hard work, and please keep it up!
http://imgur.com/FUMg8g8
Thank you for your picture and suggestions, we really appreciate it.
I think an option to increase icon size would be nice, and in most of cases increase the "out of screen" icon size will help a lot, we will add this soon.
About the colour, it may be trickier though, as in multiplayer you have friends and foes, so it may be messy with a lot of different coloured icons in the screen.
We're looking forward your comments about it :)