The Hundred Line -Last Defense Academy-

The Hundred Line -Last Defense Academy-

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...Tsubasa is basically an "Unlimited Turns" cheat code.
Once you boost her attack just a smid bit, her range and immunity to Fatigue lets her effectively solo most of the defenses, even when it's a different side of the school.

Fully expect them to nerf this at some point - thus why we chose to play on Switch to avoid such nonsense.
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I'm not sure what you mean? The biggest problem with the combat in this game is that you never do more damage. The enemies keep getting bigger, but units continue to do the same damage. It makes the later game very difficult and the final boss near impossible.
I doubt they'll make any changes to the combat. TooKyo really is more of a visual novel game company rather than a strategy one, so I doubt they'll worry too much about balancing issues with the fighting. Perhaps they'll give us some kind of combat map dlc we could play for fun, but that's about all I'd expect. Frankly, I doubt we'll see any DLC or gameplay patches aside from a few bug fixes in the months to come.
jbkilroy May 11 @ 6:50pm 
Originally posted by Phenomicon:
I'm not sure what you mean? The biggest problem with the combat in this game is that you never do more damage. The enemies keep getting bigger, but units continue to do the same damage. It makes the later game very difficult and the final boss near impossible.

The last upgrade for any offensive move gives it +1 attack. The last upgrade for the attack potion boosts the bonus from +1 to +2. That makes Tsubasa's Deadlights deal 4 damage, enough to kill most mooks in one hit, and almost all of them in two hits. Because of the excellent range on the attack and her speed she can usually kill enough elite mooks to refund the AP basically forever, hence the 'Unlimited turns'.

Then just feed her enough commanders that she starts generating crazy Voltage per shot on top of it...
Last edited by jbkilroy; May 11 @ 6:51pm
By the time you get to that point in the game does it even matter anymore?
Broso May 11 @ 11:08pm 
Originally posted by jbkilroy:
Originally posted by Phenomicon:
I'm not sure what you mean? The biggest problem with the combat in this game is that you never do more damage. The enemies keep getting bigger, but units continue to do the same damage. It makes the later game very difficult and the final boss near impossible.

The last upgrade for any offensive move gives it +1 attack. The last upgrade for the attack potion boosts the bonus from +1 to +2. That makes Tsubasa's Deadlights deal 4 damage, enough to kill most mooks in one hit, and almost all of them in two hits. Because of the excellent range on the attack and her speed she can usually kill enough elite mooks to refund the AP basically forever, hence the 'Unlimited turns'.

Then just feed her enough commanders that she starts generating crazy Voltage per shot on top of it...

This can also be further enhanced by giving her Unyielding Spirit and having her go desperation once you have enough voltage to pop it, so you get an extra +2 to your attack.
Originally posted by thefollowingcharacters:
By the time you get to that point in the game does it even matter anymore?

The very earliest you can exploit is not much past 20 days, when you start unlocking more skills. Even more so near 30 days when you unlock item usage.

Use an Attack Potion and have her drive around destroying whatever to build up Voltage.

Do the skill that lets her Intercept, and if any of the stronger enemies attack her, it's AP+1 off a guaranteed kill. In one stage we ended up with 6AP, and that was enough for her to solo the map (it's the one where you return to the Last Defense school). The obscene # of enemies was a cake walk using JUST her.

Do the skill that does Attack +1, she's guaranteed to kill anything that isn't a Commander for a good long while.

This is BEFORE the Attack +1 for maxing out her skill.
Tsubasa may be a degenerate way to clear the map, but there are a whole bunch of other ways to do the same.
Originally posted by StackzGaming:
Originally posted by thefollowingcharacters:
By the time you get to that point in the game does it even matter anymore?

The very earliest you can exploit is not much past 20 days, when you start unlocking more skills. Even more so near 30 days when you unlock item usage.

Use an Attack Potion and have her drive around destroying whatever to build up Voltage.

Do the skill that lets her Intercept, and if any of the stronger enemies attack her, it's AP+1 off a guaranteed kill. In one stage we ended up with 6AP, and that was enough for her to solo the map (it's the one where you return to the Last Defense school). The obscene # of enemies was a cake walk using JUST her.

Do the skill that does Attack +1, she's guaranteed to kill anything that isn't a Commander for a good long while.

This is BEFORE the Attack +1 for maxing out her skill.


I kind of agree, so far, that the game feels flawed at that point, considering the possibility to just play with one unit and mow everything down.

Same fight and I pretty much did the same thing with Eito and his Jury Skill.

+1atk from the item, +1atk from the Voltage, +1atk with a little luck from his random buff.
I just went around, hopped from +1AP Egg/Elite to +1AP Egg/Elite, killing small fry only when they happen to be withing the area of attack.
In the end the map was practicaly empty within one turn, with the other AoE-characters only having cleanup-duty on whatever 1hp minion remained here and there.
Most of the time 1 step is enough to reach another +1AP enemy, so you can just chainwalk through it, even while exhausted.
Every so often Eito got a free Exhaustion-Remove from his skill and you also have agility-potions, the Voltage-Extramove and Tsubasas move+/Exhaustion-remove Buff.
In the end I finished wave 1+2 in 1 turn (+filler turns until the structure was built) and wave 3 in 2 or 3 turns that way.

So... long story short ... I think the issue isnt a certain character, but the game being easily exploitable by a "1 (wo)man army tactic" at that point.
Im fairly sure you could pull of the same with a little focus on Darumi (she also gets a free stamina refresh all 2 turns), and maybe even Takumi, Takemaru or Gaku if you focus on them.

Im still hoping there may be some smart idea in the VN-Part of the game later, or other design choices which will un-trivialize battles (apart from bossfights) a bit again later on or give other rasons not to just cheese like that.
Originally posted by StackzGaming:
Originally posted by thefollowingcharacters:
By the time you get to that point in the game does it even matter anymore?

The very earliest you can exploit is not much past 20 days, when you start unlocking more skills. Even more so near 30 days when you unlock item usage.

Use an Attack Potion and have her drive around destroying whatever to build up Voltage.

Do the skill that lets her Intercept, and if any of the stronger enemies attack her, it's AP+1 off a guaranteed kill. In one stage we ended up with 6AP, and that was enough for her to solo the map (it's the one where you return to the Last Defense school). The obscene # of enemies was a cake walk using JUST her.

Do the skill that does Attack +1, she's guaranteed to kill anything that isn't a Commander for a good long while.

This is BEFORE the Attack +1 for maxing out her skill.

I usually only use one characters on each map side that clear out most of the area in one turn. I might use a specialty character for particular enemy setups, but its usually a main character who does most of the work. I just don't see this as a major issue.
Last edited by thefollowingcharacters; May 12 @ 8:24am
Mitziete May 12 @ 9:28am 
there's like 2-3 characters that can just wipe out every enemy in one round if u play them right
Broso May 12 @ 9:31am 
Originally posted by Mitziete:
there's like 2-3 characters that can just wipe out every enemy in one round if u play them right
Eito, Tsubasa, who else?
Originally posted by Broso:
Originally posted by Mitziete:
there's like 2-3 characters that can just wipe out every enemy in one round if u play them right
Eito, Tsubasa, who else?

The main character for sure, and the sword chick to a lesser extent. Agility potions can help the other characters that don't have the massive spread to at least get the ap+ enemies. A charcter is only overpowered if they break the game. Tsubasa is powerful, but she doesn't break the game as the intention is to wipe out as many enemies with the least turns as possible. Many characters do this well. Tsubasa might be the 'strongest' for wiping out a map that has 2/4 hp ap+ characters. She's not nearly as good with higher hp targets as well as the orange enemies that shield per hit.
Darumi can do this too because she heals her exhaustion every other move. Not as mobile as Tsubasa but the tradeoff is she has higher voltage generation.
Nightmarian (Banned) May 12 @ 11:13pm 
Originally posted by StackzGaming:
Once you boost her attack just a smid bit, her range and immunity to Fatigue lets her effectively solo most of the defenses, even when it's a different side of the school.

Fully expect them to nerf this at some point - thus why we chose to play on Switch to avoid such nonsense.

What the f are you talking about? It's just as easy to block updates on PC than on Switch. Easier, even. Secondly, you can cheat incredibly easy on PC so you don't even need to depend on exploits and bad balancing.

You need to sit down lmao.
Nightmarian (Banned) May 12 @ 11:16pm 
Originally posted by Xaneorath:

Im still hoping there may be some smart idea in the VN-Part of the game later, or other design choices which will un-trivialize battles (apart from bossfights) a bit again later on or give other rasons not to just cheese like that.

Every review under the sun said they are the game's weakest point and only become even easier over time, and like 90% of them specifically noted they were relieved you were able to skip those you already did before on other routes, so no, they don't ever become untrivialized.
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