The Hundred Line -Last Defense Academy-

The Hundred Line -Last Defense Academy-

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Is Kurara useful in battle?
She sets up the turret things, but the range is leaving much to be desired. However, I have been feeding her commander blood bc it increases the damage of EACH bomb by 1, meaning instead of a +1 attack, she's effectively getting a +3 attack to her special. Even with that, I can't seem to think of effective ways to use her otherwise.
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Showing 1-7 of 7 comments
Hentaika Apr 28 @ 4:20pm 
Honestly speaking almost everything is finishable in 1-2 turns so 'do nothing' characters like Kurara and Shouma are a huge disappointment long term.

Best not too spoilery characters you will get across 1st playthrough:
MC, Eito, Kyoshika, Ima - main damage dealers.
Takemaru, Tsubasa and Darumi are quite good for small fry clears. Darumi for her high voltage gain.
Kako - needs to be fed despair potion to activate full power of Ima. Can snipe one enemy from huge distance for good damage. After that does nothing.
Nozomi - your ultimate spam activator via stun clearance.

Out of those it's recommended to feed everything to MC. While a lot of characters will be with you often - none compare to how often MC will get to battle.

'Commander absorbs' stay across all playthroughs so you can make a monster by giving all of them to MC early on and then abusing Nozomi to let him do 4 ultimates in a row(3 from 300% > stun clear and 1 from desperation potion)
Stat boost from commander absorption is capped at 10 commanders by the way. You can still keep absorbing but you won't get any effect.

She does have the niche of being able to annihilate counterattack bosses when bombs are massively powered up(her cap makes her bomb damage an insane 39 if all bombs hit.. much more with all possible attack boosts).
But this needs her to be near the boss(can be solved with spring traps if she isn't) and be against a counterattack boss. Only a few bosses do.
Last edited by Hentaika; 11 hours ago
The problem with her is you can kill everything too quick for her to really shine, In situations where I do use her the turrets pair really well with the metal fence to keep things from getting to close.
in longer battles her support tower is pretty good for just ignoring a chunk of the battlefield for the first turn or two (enemies usually take one turn to get to the point where they can start hurting your party so they can't really make a dent in a fully-armored party) but outside of that she's only really particularly useful in surviving/idle damage during boss battles when you don't have a lot of characters. having stun on her melee is neat but it's definitely a band-aid tool and doesn't help with bosses
Her voltage attack can be used for a somewhat consistent 9 damage(it's 3 damage per pumpkin for me atm) on bosses with counter attacks. Just place the 3 pumpkin heads close to the boss and have the boss's counter attack hit one of them, they'll chain explode afterwards. Possibly the best scaling direct damage for bosses when it comes to hemomania absorption, assuming she gets a +1 damage per pumpkin every time. Downside of giving her hemomania is that she won't be earning much voltage in battles.
Last edited by KillerFrogs; Apr 28 @ 7:38pm
Fennel Apr 28 @ 11:42pm 
No, the game is extremely offensive in its gameplay, making her an extremely weak option, do keep in mind her special attack gains triple the bonus other characters do since each bomb gets +1 ATK which would be really good if enemies weren't so unpredictable in their movement patterns or if you could blow up your own bombs. She'd also be incredibly useful if the game added another higher difficulty.
She can recover the barrier. I mostly use her for that or place some trap. Her support tower is great for 1st-2nd wave because you get free shield and It’s hard to kill all invader in 1 turn.
Originally posted by KillerFrogs:
Her voltage attack can be used for a somewhat consistent 9 damage(it's 3 damage per pumpkin for me atm) on bosses with counter attacks. Just place the 3 pumpkin heads close to the boss and have the boss's counter attack hit one of them, they'll chain explode afterwards. Possibly the best scaling direct damage for bosses when it comes to hemomania absorption, assuming she gets a +1 damage per pumpkin every time. Downside of giving her hemomania is that she won't be earning much voltage in battles.
can confirm that, in fact, it's +1 damage per pumpkin every time
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