The Hundred Line -Last Defense Academy-

The Hundred Line -Last Defense Academy-

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It's time Someone Said it...
Alright time to check in. What day are you on in the game, and how are you feeling so far? Did you take a break? Get some fluid in your system? Make sure you get a snack too.
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Showing 1-15 of 37 comments
Stoibs Apr 25 @ 12:50am 
Brother, I'm trying to juggle Lunar Remastered, Expedition 33, this, and as a Survival Horror fan I just bought Post Trauma the other day also.
My backlog is cooked :csd2sick:

I'm barely in day... 5 I think?
Just did the outside-the-wall boardgame thingy for the first time.
Day 16, but I was mid Dark Souls 2 when all these games came out so I'm trying to finish that on the side. Oblivion and 33 all within a few days of each other makes it rough.

The localization has been discussed to death so I'll skip that chestnut and instead say the game play (battles) are extremely fun. When directly comparing this game to the similar 13 Sentinels (in terms of being a VN with tower D battles and similar themes), I much prefer this game's combat. Tetris+Tower Defense+Grid Based Tactics is an interesting mash-up, and the idea to reward you for killing your units is brilliant and makes you balance cost/reward on the fly.

I don't know if I like the story as much as 13 Sentinels yet, but it's actually somewhat interesting this early in and sets up a good mystery that I am 100% sure will not have satisfying explanations because lol Uchikoshi.
Last edited by Air Raider; Apr 25 @ 2:38am
Vethala Apr 25 @ 3:27am 
Day 33, I played all day on release and today is gonna be the same let's gooo.
Veylox Apr 25 @ 6:50am 
I prioritized this one over expedition 33

I'm on day 25, it has pretty much everything you could expect from a mix between danganronpa and zero escape. 100 days seemed like a lot but the game progresses at a decent pace and often introduces either new gameplay elements or new scenario stuff, it certainly doesn't feel like repeating the same day over and over so far.

It's definitely visual novel first and foremost, and people who expect plenty of control when it comes to schedule might get frustrated. You have days where you can decide how to progress, but the biggest chunk of the early game is railroaded by scenario.

The combat system is much better than I gave it credit for initially too, there aren't much RPG elements to it but it is pretty damn tactical and you have to think about every move properly.

Scenario is alright, if it's anything like zero escape it's gonna get crazy in the second half and/or in alternative endings, a lot of the early game introduces the universe and the gazillion inconsistencies the inevitable plot twists will appear from.

Characters are... not the best. Bonus point for the blue-haired emo chick who was shaping up to be one of the worst and ends up quite funny, but I guess it's mostly because her english VA is perfect for the role, while MC's VA straight-up sounds like some Deku meme

zero escape games clearly had the best sets of secondary characters, and The somnium files had the worst in my opinion, hundred line sits between the two so far. A lot of cheesy over-the-top stuff, and what's not over the top is kind of recycled, but I guess that's the danganronpa side of things.

Uchikoshi is just better with western settings, ironically enough, it always feels like he's UWU-ing his writing whenever trying to reach the japanese audience
Last edited by Veylox; Apr 25 @ 6:57am
Fennel Apr 25 @ 7:36am 
20 days.

Not a fan of the story events that happen between day 11 and 19, felt like a whole load of nothing, I hope the game picks up the slack soon.

The battles are great and you have a lot of options, gameplay-wise the team is very varied in their roles.

I HATED the recruitment "mini-game", reminded me of the worst DR mini-games like surfing and the taxi, felt completely pointless and also low quality.

Most of the characters are just alright, they're a bit too simple for my taste but they're pretty funny.

The story is progressing slowly and there's lot of unexplained things, I assume the first playthrough may be like the setup for other routes, because there's many events that made me think "surely there's another way to deal with this."

Got a repeated event after interacting two times with the same character during free time, that felt very lazy. I wish we had access to the bond system earlier, because it's still not available for me and its absence is just making it harder to feel anything for the characters when they're already looping.

TL;DR: 20 days in and I'm very lukewarm about the game other than the combat scenarios which have been great.
Beelzebub Apr 25 @ 10:03am 
Originally posted by Veylox:
I prioritized this one over expedition 33

I'm on day 25, it has pretty much everything you could expect from a mix between danganronpa and zero escape. 100 days seemed like a lot but the game progresses at a decent pace and often introduces either new gameplay elements or new scenario stuff, it certainly doesn't feel like repeating the same day over and over so far.

It's definitely visual novel first and foremost, and people who expect plenty of control when it comes to schedule might get frustrated. You have days where you can decide how to progress, but the biggest chunk of the early game is railroaded by scenario.

The combat system is much better than I gave it credit for initially too, there aren't much RPG elements to it but it is pretty damn tactical and you have to think about every move properly.

Scenario is alright, if it's anything like zero escape it's gonna get crazy in the second half and/or in alternative endings, a lot of the early game introduces the universe and the gazillion inconsistencies the inevitable plot twists will appear from.

Characters are... not the best. Bonus point for the blue-haired emo chick who was shaping up to be one of the worst and ends up quite funny, but I guess it's mostly because her english VA is perfect for the role, while MC's VA straight-up sounds like some Deku meme

zero escape games clearly had the best sets of secondary characters, and The somnium files had the worst in my opinion, hundred line sits between the two so far. A lot of cheesy over-the-top stuff, and what's not over the top is kind of recycled, but I guess that's the danganronpa side of things.

Uchikoshi is just better with western settings, ironically enough, it always feels like he's UWU-ing his writing whenever trying to reach the japanese audience

Yeah I had to switch the VAs other to JPN VA myself, something about it for me hits a bit better where I enjoy them more. Definitely let me know when you reach more closer to the first ending done cause thats me too. Lots of stuff im questioning like why, what, how, and explain
Beelzebub Apr 25 @ 10:06am 
Originally posted by Fennel:
20 days.

Not a fan of the story events that happen between day 11 and 19, felt like a whole load of nothing, I hope the game picks up the slack soon.

The battles are great and you have a lot of options, gameplay-wise the team is very varied in their roles.

I HATED the recruitment "mini-game", reminded me of the worst DR mini-games like surfing and the taxi, felt completely pointless and also low quality.

Most of the characters are just alright, they're a bit too simple for my taste but they're pretty funny.

The story is progressing slowly and there's lot of unexplained things, I assume the first playthrough may be like the setup for other routes, because there's many events that made me think "surely there's another way to deal with this."

Got a repeated event after interacting two times with the same character during free time, that felt very lazy. I wish we had access to the bond system earlier, because it's still not available for me and its absence is just making it harder to feel anything for the characters when they're already looping.

TL;DR: 20 days in and I'm very lukewarm about the game other than the combat scenarios which have been great.

Totally understandable. Didn't care much got the recruit mini game but hey least its only a few times not a lot. Yeah I dont have the bond system still hopefully we will see it soon. My favorite part is def the battles I love that I can plan a kill all in one turn at times. Especially the builds and how I use them. Most use is definitely Eito. The glass canon unit for me that does around 6 damage? So good
BR-Daniel Apr 25 @ 10:23am 
Day 45.

Been playing it as much as possible and enjoying myself. In my view, the game progresses very slowly in comparison to DR games yes, but it is steadly and consistently giving you something to occupy your mind, be it new gameplay variation or pieces of the story.

In my honest opinion, the 34/42 days is the only point where the game and characters made me annoyed in some parts.

Still, my experience is one of a playing a very nice JRPG with DR elements, and very curious as where the story and the plot is leading to, many theories have been presented in the story, and curiosity is running at a all time high.
Ro9ge Apr 25 @ 10:25am 
Day 25ish. Similar feelings, combat is awesome, story and characters are a bit off, but hold promise, so we'll see how things go. That being said, I hate Takumi's design.

The recruitment minigame was so obscenely bad, I'm convinced it was intentionally so, and will be related to a plot twist later, because my gosh what the heck even was that.
I just made it to day 15. So far it's good just seems I need to keep progressing hopefully Unlocking branching routes like the game talked about. Because boy! I still want to make them all witness Zero Escape ZTD mode but it hundred line edition. :beatriceemo:
Day 35. I'm glad the cast dynamics have changed a fair amount by now and the newer characters are still relatively at odds with the rest of the group.

Combat is quite good in my opinion. A lot of red herrings and possibilities still in the air about the plot.
the cast of characters were a bit iffy by day 20 or so, but now I'm on 35 and I almost feel like deleting this game. It's like they took the most annoying characters in DR games and added 3 of them into the game. It's a joke. Like I get that there has to be conflict and all, but when it's being driven by a bunch of one note annoying ♥♥♥♥♥♥♥♥ who literally want to kill each other over... well you know what it is if you got there, it's a very unfunny joke. I'm guessing I'm not supposed to take this game seriously, like it's a parody of the zero escape and danganronpa series, making fun of itself and people who like these games. I started skipping dialogue when I notice it's just gonna be a bunch of nothing, which is like 99% of Kurara's and samurai girl's dialogue so far.

Gameplay is a lot of fun even tho this isn't my kind of game. And yeah, the recruitment minigame is worse than any of the bad minigames from the DR series. I'll try my best to keep an open mind, like maybe all this will feel justified by the end and I'll love the game. But it's tough lmao
Checking in on you all! What's your take now? Currently I beat my first route, starting up another route. Im going to be real Day 100 really made me question so much that is going on. Im on a new route so im gonna see how I can get those going. So far I have loved the cast growing with them. Might not be for all, but hey I can say they grew on me. Especially Ima and Tomato Tamato. I can't wait to see what the r3st is gonna happen with you all. xoxo
Originally posted by Gustavozxd:
the cast of characters were a bit iffy by day 20 or so, but now I'm on 35 and I almost feel like deleting this game. It's like they took the most annoying characters in DR games and added 3 of them into the game. It's a joke. Like I get that there has to be conflict and all, but when it's being driven by a bunch of one note annoying ♥♥♥♥♥♥♥♥ who literally want to kill each other over... well you know what it is if you got there, it's a very unfunny joke. I'm guessing I'm not supposed to take this game seriously, like it's a parody of the zero escape and danganronpa series, making fun of itself and people who like these games. I started skipping dialogue when I notice it's just gonna be a bunch of nothing, which is like 99% of Kurara's and samurai girl's dialogue so far.

Gameplay is a lot of fun even tho this isn't my kind of game. And yeah, the recruitment minigame is worse than any of the bad minigames from the DR series. I'll try my best to keep an open mind, like maybe all this will feel justified by the end and I'll love the game. But it's tough lmao

Boy I got to that part of the game and I agree. Some characters (you know who I mean) are insufferable, everyone else is a doormat, and the MC is a super extra absorbent doormat. I'm not one to complain about anime tropes in my anime games, but I'm not finding these guys endearing or entertaining like the Dang It Ron Paul crews. I enjoy the gameplay but I'm having trouble not just jumping ship to Oblivion or Expedition 33. Maybe I should do so and come back later.
Fennel Apr 26 @ 8:05am 
EDIT: IT GETS REALLY GOOD AFTER DAY 50

I had written a very long post but I gave up after I realized it read like a doompost.
Currently at day 32/33, 10 hours in and very disappointed in the main storytelling.

I've never been too fond of japanese writing, but this game has the Zero Escape series writer behind it and he's quite prolific, but it feels like they've taken a secondary role in this, because pretty much all I see in the story so far is DR.

I'm still willing to push through to the good part. As soon as I see choices I know my impression of the game will improve and I'll be able to 100% it regardless of the quality.

This first route should have never been a thing in my opinion, when the main hook for the game was the many routes and choices and branches, kinetic visual novels have to be extremely good for me to be interested and this is simply nowhere near that level.

So far the game is DR without murder mysteries, without an inkling of Zero Escape to be seen.
I really, really hope I can come back to this post to write about how good the game gets later but we'll see.
Last edited by Fennel; Apr 28 @ 11:43pm
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