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No.
The opposite actually. Very many Japanese visual novels utilize voice acting well.
Danganronpa, too, was lazy as f--- and a huge part of the games were unvoiced too.
Not because it has a lot, but because Danganronpa has very little voice acting too. Outside of class trials, which are about 30% of the games? I think only CGs had voice acting.
THL has CG voice acting and the occasional voice acted story scenes, which I don't think is far behind class trial amount?
It's ALWAYS laziness and cheapness.
Indie VNs are frequently crazy long and fully voiced, there was never an excuse for a crazy popular game like Danganronpa to suffer from this and obviously the same applies to all of its spiritual successors.
People like to defend Kodaka, but he's a bad developer who cuts corners at every step and just has a talent for writing twists.
Most people who loudly claim "lazy devs" have no clue how game development works, and you are proving that fact true as usual.
Constantly hearing the "HRRrggghh" "AHHH" "WahhH!" "Ughh!" nonsense nothing-words when flipping through dialogue windows is super distracting.
I don't *think* it was this bad in Danganronpa? Or atleast it didn't register with me enough to comment on it back then compared to this demo.
Please, you don't read any books. That's why you're crying about unvoiced dialogue in a VN. (´_ゝ`)