遊戯王 アーリーデイズコレクション

遊戯王 アーリーデイズコレクション

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Type destruction
Im curious of how many actually like the type destruction effect introduced in DM2 that allows Kuriboh to beat Blue-Eyes? Though I complained about the star signs in Forbidden Memories I much rather that boost over destruction.

Anyway what's your opinion on the type destruction?
最近の変更はGrand Captain Speedy Dashが行いました; 3月13日 6時46分
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Boost is better. Alignment destruction makes Most Tribute Monsters unplayable.
It's a great way to come back into a Duel you normally would have already lost. Like the final Boss in Dm4 has mostly Light Cards and all his Tributes are Fiends. Which means blindly playing a Light Card when he has 2 Cards and praying that he has a Summon on the hand can turn the entire Fight around. Sadly the AI is so dumb that it has no qualms tributing their monster(s) for a stronger ones even if your Card is not hidden and strong against the new summoned Monster.

It's also basically the only reason Reshef isn't completly unbeatable x)

But all 3 DM Games suffer from the same Issue that you can't really build your Deck against a Opponent if the Cardreward RNG is not in your favor. Sure you could get all the Cards you need with Passwords but that removes a big chunk of what makes the game fun to play. which is the collecting of Cards.
mantidactyle の投稿を引用:
Boost is better. Alignment destruction makes Most Tribute Monsters unplayable.
Yea really makes tribute monsters pointless. lol That's why I like DM3 the most out of all of em cause you can just rock the custom 2000 atk beaters that have all sorts of attributes and don't need the waste of a tribute.
blizzcarsten の投稿を引用:
It's a great way to come back into a Duel you normally would have already lost. Like the final Boss in Dm4 has mostly Light Cards and all his Tributes are Fiends. Which means blindly playing a Light Card when he has 2 Cards and praying that he has a Summon on the hand can turn the entire Fight around. Sadly the AI is so dumb that it has no qualms tributing their monster(s) for a stronger ones even if your Card is not hidden and strong against the new summoned Monster.

It's also basically the only reason Reshef isn't completly unbeatable x)

But all 3 DM Games suffer from the same Issue that you can't really build your Deck against a Opponent if the Cardreward RNG is not in your favor. Sure you could get all the Cards you need with Passwords but that removes a big chunk of what makes the game fun to play. which is the collecting of Cards.
Though at the same time it means any of your boss monsters can be taken by the opponent because they drew the right attribute which may give them enough time to summon a monster that would have been beaten by your boss monster but is too strong for all your other monster currently available. I will admit that you can set up your field to take advantage of the way the AI targets your cards to attempt to avoid this.

Basically instead of worrying the opponent beats your Boss monster with power, you have to worry about them cheaply beating it and being able to recover from the clash better then you can.
Grand Captain Speedy Dash の投稿を引用:
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Though at the same time it means any of your boss monsters can be taken by the opponent because they drew the right attribute which may give them enough time to summon a monster that would have been beaten by your boss monster but is too strong for all your other monster currently available. I will admit that you can set up your field to take advantage of the way the AI targets your cards to attempt to avoid this.

Basically instead of worrying the opponent beats your Boss monster with power, you have to worry about them cheaply beating it and being able to recover from the clash better then you can.

Just use Tribute Monsters the can't counter. Getting Cards who can counter the Opponent can be tough but getting a few good Beaters who can't be countered is pretty easy unless rng really hates you.

No Opponent i can think off is running every Attribute in the Deck.
blizzcarsten の投稿を引用:
Grand Captain Speedy Dash の投稿を引用:
[
Though at the same time it means any of your boss monsters can be taken by the opponent because they drew the right attribute which may give them enough time to summon a monster that would have been beaten by your boss monster but is too strong for all your other monster currently available. I will admit that you can set up your field to take advantage of the way the AI targets your cards to attempt to avoid this.

Basically instead of worrying the opponent beats your Boss monster with power, you have to worry about them cheaply beating it and being able to recover from the clash better then you can.

Just use Tribute Monsters the can't counter. Getting Cards who can counter the Opponent can be tough but getting a few good Beaters who can't be countered is pretty easy unless rng really hates you.

No Opponent i can think off is running every Attribute in the Deck.
Your argument is saying, that you need to know your opponents deck and build your deck around theirs? You are talking about having to go do research, planning, and preparations to work around a function of the game.
Grand Captain Speedy Dash の投稿を引用:
blizzcarsten の投稿を引用:

Just use Tribute Monsters the can't counter. Getting Cards who can counter the Opponent can be tough but getting a few good Beaters who can't be countered is pretty easy unless rng really hates you.

No Opponent i can think off is running every Attribute in the Deck.
Your argument is saying, that you need to know your opponents deck and build your deck around theirs? You are talking about having to go do research, planning, and preparations to work around a function of the game.

Time Effort <5 Minutes
Time wasted with losing Duels you should win just because the player is to lazy to change his deck : way more then 5 Minutes.

Type destruction is not a double edged sword, since the enemy can't adjust his deck while we can. If your Tributes get's Type destroyed, then the fault always lies with you. Unless you don't know yet what the enemy uses. But knowing that takes like what? 3 Duels at most.
It's an interesting addition to the game. I don't know if I'd choose for it to be in later games, but it creates another way to reward player knowledge, especially when combined with the fusion mechanic that lets you manifest new types on the spot. It also means you don't necessarily have to grind for strong cards if you can learn the matchups well enough and prepare against an opponent properly. My favorite part by far is that they made rituals divine, which gives you a better payoff for ritual summoning than any other game at the time by providing immunity to such blowouts.

At least in DM1 and DM2, I would say this was a cool mechanic that added personality to the game. In DM3, it just feels annoying because that is basically your only way to beat the game without a ridiculous amount of grinding. In DM4, the horrible card pool and new rules make it feel more frustrating than anything else. It leads to too many tempo swings that favor the opponent since they will always have better decks
最近の変更はPapa Shekelsが行いました; 3月13日 11時10分
Papa Shekels の投稿を引用:
. In DM4, the horrible card pool and new rules make it feel more frustrating than anything else. It leads to too many tempo swings that favor the opponent since they will always have better decks

DM4 is pretty easy, only the last two Opponents fuse Cards and the AI is so addicted to fusing Cards in both Fights, that the more often then not end up losing because of it. Since instead of overwhelming us with Monsters, the keep fusing, reducing the amount of monsters/attacks the can pull off.

The Opponents also follow the Limited Card Rules, so no one gonna Raigeki you 3 Times in one Game.

T1 Opponents

Free Win/Losing impossible : Mako,Salomon,Espa
5% Win Chanche : Rex (his 800 Beater can decide the Duel )
10% Win Chanche : Weevil ( Power Up Cards at this Point can kill you )

I mean the Enemy has a 5/10% chanche to win by the way....

T2 Opponents

Seekers most dangerous Card is unironically summoning Exodias Head if you can kill the 1K Beater Head, then you won.

Strings has a dozen 1K Beaters and if you haven't grinded a lot or got lucky with Earth Card Drops will give you a hard Time. He is without a doubt the second hardest T2 Opponent.

Arcana is a stronger Seeker who at the beginning can easily destroy you with his Magiccards. Ends up becoming pretty easy when your overall Deck Strength comes closer to 1K.

Ishizu would be a absolut Nightmare as a Opponent if not for the fact that she loves to fuse Cards and the Ai is pretty dumb. Her most dangerous Combo is Swords of Revealing Light + Summoning Cosmo Queen which is basically Game Over unless you have a Magic/Trap Card who can handle the Queen. Unfortunately she is harder then the final Boss, since using weaknesses against her is way harder and well there is absolut nothing you can do against Swords.

Pegasus = Fill your Deck with Shadow Cards, beat him 5 Times watch the Credits.
Papa Shekels の投稿を引用:
It's an interesting addition to the game. I don't know if I'd choose for it to be in later games, but it creates another way to reward player knowledge, especially when combined with the fusion mechanic that lets you manifest new types on the spot. It also means you don't necessarily have to grind for strong cards if you can learn the matchups well enough and prepare against an opponent properly. My favorite part by far is that they made rituals divine, which gives you a better payoff for ritual summoning than any other game at the time by providing immunity to such blowouts.

At least in DM1 and DM2, I would say this was a cool mechanic that added personality to the game. In DM3, it just feels annoying because that is basically your only way to beat the game without a ridiculous amount of grinding. In DM4, the horrible card pool and new rules make it feel more frustrating than anything else. It leads to too many tempo swings that favor the opponent since they will always have better decks
Slight correction, DM1 didn't have it, though it's making me worried when my Livestream gets to DM4. However if things get really bad in a certain game, I can always activate some "enhancements" to smooth things along and get to the next game.
The part that rubs me the wrong way is that a defense-position monster can destroy attackers this way.
i hate it, it should give a bonus like in pokemon not be an insta kill
blizzcarsten の投稿を引用:
Strings has a dozen 1K Beaters and if you haven't grinded a lot or got lucky with Earth Card Drops will give you a hard Time. He is without a doubt the second hardest T2 Opponent.

Arcana is a stronger Seeker who at the beginning can easily destroy you with his Magiccards. Ends up becoming pretty easy when your overall Deck Strength comes closer to 1K.

Ishizu would be a absolut Nightmare as a Opponent if not for the fact that she loves to fuse Cards and the Ai is pretty dumb. Her most dangerous Combo is Swords of Revealing Light + Summoning Cosmo Queen which is basically Game Over unless you have a Magic/Trap Card who can handle the Queen. Unfortunately she is harder then the final Boss, since using weaknesses against her is way harder and well there is absolut nothing you can do against Swords.
That's where my current run is stuck, I got my wins on seeker and am slowly pushing through the rest but it's rather frustrating. After 10+ wins on every other opponent in the game, my only dream monster is a tribute and I only have a couple normal summons above 850, with no equips/traps that the yugi deck is allowed to use. So almost every attempt is over within the first 3 turns when the opponent sticks a stronger beater to the field and fuses it for mystical sand and I no longer have any cards in my deck that can beat it. I've beaten all three games before it and this is the first time I'm considering using passwords to get through it
Just disable the Lock on the Cards then?

All 3 Versions have the exact same Starterdeck and the same Opponents, the locked cards don't make any sense game play wise. I would have played with the Lock if Yuugi would have gotten a spellcaster+spellcard deck, kaiba a beat down deck etc...

Dream can be a huge Issue since there are not many Cards and everyone loves to play Shadow Cards. I luckily got 2 of them. I got a lucky Mind Control from Espa pretty late into the Game and that helped a lot.

You could use the Grandpa Password which gives you one extra Card per Battle, but he only gives you Magic/Trap Cards so activating Grandpa easily breaks the Game. I personally was glad that i only activated him postgame, thinking i would get two random cards now and not one random Card + 1 Magic/Trap Card..
blizzcarsten の投稿を引用:
Just disable the Lock on the Cards then?
Thank you so much, I check the enhancements before playing through the game so I probably didn't quite get what this meant and forgot about it by the time it became relevant. That will probably make the experience significantly less frustrating
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