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Αναφορά προβλήματος μετάφρασης
With the unique rules? Sacred Cards and Reshef. The only thing that sucks is the imbalance. One is too easy and the other is too hard.
The Game doesn't tell you anything, oh want to unlock Mai? Then beat all Rank 2 Opponents 5 Times, be in the possession of Harpies Feather Duster but don't use it in your Deck <.<
Oppoents (if you lock up how you can unlock them ) are also extremly boring, basically all running the same Cards after a while.
I would say 2004 is with a wide margin the worst World Championship Game. Or rather the only bad one, altough i never played the GX WC Games.
I always preferred playing 2004 over worldwide edition, which felt like a very easy game. I enjoyed the fact that the enemies in 2004 were a bit more challenging and didn't run weird/weak gimmicky decks.
Yeah, WWE is a modified version. It got less cards and some new glitches, it did some things better but overall is not as good.
1. Dungeon Dice Monsters. You'll easily put the most hours into this one, grinding is relevant for likely future online play, fun unique gameplay, rewarding and dopamine filled, no password cheese so you gotta work for your upgrades, always have a shot at winning even with non meta loadout, just an amazing value for money overall and 100% worth sticking with past the short learning curve / period of "wtf is going on". If computer AI was better I'd probably put even more than the current 5000+ hours into this. Pray with me for online play asap.
2. Reshef of Destruction. It's good because it's hard, best Yugioh story campaign we've ever had in a game, amazing graphical style, fun to try and beat the post-game 'circle duelists'
3. Sacred cards. Amazing graphical artstyle (same as Reshef), but way too easy. Gonna be a quick one but still way more fun than most YGO games if playing for first time (treat as warm-up for Reshef)
4. WC2005. Fair password requirements, interesting duels, good difficulty balance, variety with weekly forbidden list swaps, AI the least bad / cheaty of all games in this coll, has overworld / areas you can walk around in which makes the gameplay more engaging, short but fun endgame with forbidden/limited restrictions fully removed, even lets you control when spell/traps should ask for trigger activation. The best traditional YGO game, and one of the best outside of this collection also.
5. Duel Monsters (1998). Actually great if you like the extra retro black&white graphic vibes, simple quick dopamine hit filled gameplay (through card rewards at end, meaningful grinding)
6. Stairway to the Destined Duel (+ the JP version, DM6). Rather barebones selection of cards with barely enough to create varying top deck builds from, but the gameplay is fairly fun. Avoid using quick-play cards that can trigger during any possible moment, you'll hate these 2 games real fast if not.
7 Duel Monsters III. It's...ok. Gets more interesting towards the end, cheesy but volatile back n forth endgame. It's a HUGE step up from DM2 though, and you can definitely have fun with it so I do count it as a must-play.
8. the 3 Duel Monsters 4 games (Yugi Kaiba Joey). Incredibly held back by illogical restrictions e.g. Yugi can't even use Dark magician girl, and you can get these cards as drops that you can't even use. The music effort after the first set of duelists is great though, actual 10/10 on that part. Fun if you can get past its illogical annoyances.
9. Monster Capsule. Highly depends on whether you like its unique gameplay, it didn't do much for me but consider this one to try out yourself asap to find out.
10. Destiny Board Traveler. Just wtf really, not sure why anyone would play this as it's simply too random and I hated how little control I had over victory other than 'just get lucky'. Doesn't have any Yugioh feel to it either, but hey it could be your thing...somehow?
11. WC2004. The worst WC game, very stale card selection, AWFUL AI. Just restart your game until you get Harpie's Feather duster in your starting deck, do the unlocks until Mai to beat her 10 times to unlock the Destiny Board pack, grab achievement and dip. Only + point is the music and vibes, it's quite unique / chill but will also make you fall asleep in dragging duels lol
12. Eternal Duelist Soul. Even worse card selection issues than WC2004, except here you have no restrictions on passwords either nor any kind of deck building limitations means that there's literally no reward to play for from the start (completely irrelevant pack openings) once you've entered passwords of the 4* 1800 to 2200 beatdown monsters + meta spells/traps. Nice character art but awful boring game, get achievement asap and dip
13. Duel Monsters II. The worst game of them all. Frustratingly slow and way more manual than DM1, INSANELY low % ratios to get specific cards etc., the most ridiculous achievement unlock requirement by far (need to hit a 3 in 4096 chance 3+ times), weird ruleset and password usage, can only unlock some cards using said passwords, awful AI... the list goes on. Just an awful, awful game that's going to block you from getting 100% achievements the legitimate way.
Well you can just disable the restriction ( which i did ASAP ) I would maybe play with it if :
All "3" Games would give you a different Deck and or different Opponents. But it's literally just the same Game with some random restrictions. I like it a lot mostly because of the beautiful Art but i wish the Starterdeck would give you some Spells.
It's also sadly a get lucky and not a get good Game. You can't counter a Opponent Deck by using the right Elements, if the Game doesn't give you any of this Cards.
The only Silver Lining is the AI which is sometimes dumb but sadly not dumb enough to avoid a Crash if both Monsters have the same Attack. That said the AI has no qualms sacrificing a 7 Star Monster for another one and then go into defense Mode because your Monsters Element actually beats their new Monster.
I love Eternal Duelist Soul also, but if you use the 8 digit codes, the game becomes very easy immediately. Just invest like 30 minutes inputting the best cards' codes and you basically can't lose. I've been playing the 2005 one and also the 1998 original Duel Monsters one. In the 1998 one, is it true that if you monster is in attack position, you have to attack? Playing against Weevil, he has a lot of high defense point monsters and it looked like I am forced to attack or otherwise put the monster in defense mode. Didn't play that 1998 one growing up so I am unsure