Primordialis

Primordialis

FFS add a save function
I'm enjoying this game for the most part but I'm pretty much over it. You can't experiment with the different parts because if you do something wrong, you die. Then it can take tens of games before you get those items to build again. Just give us the ability to save the freakin' game. I want to be able to try ideas out without having to restart for 3 hours hoping to get that piece again.
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Showing 1-5 of 5 comments
I was thinking about save vs save scumming. I think my best idea would be make that blue area near where you start a "save zone" so you can save at will if you swim back there to do it. That will help prevent something like saving before every fight just to never fail.
Magic Spazm Oct 27, 2024 @ 11:01am 
I'd definitely like an autosave for when crashes happen.
pazuzu Oct 27, 2024 @ 1:39pm 
the only way currently is to hit 'save and quit' before dying, then use file explorer to go to AppData\Roaming\Primordialis\save, copy 'player.bod' and 'world.run' and paste them in a different folder as a backup. then if you die copy the backups back into the save folder
DGrim Oct 29, 2024 @ 5:27pm 
You could use this batch script that, while the command prompt remains open, continues to make a backup of your save, every 5 minutes. You can change the frequency of how often it saves by changing the number "300" on the line "timeout /T 300 /nobreak" to your desired number of seconds.

@echo off :LOOP if exist "C:\Users\USER\AppData\Roaming\Primordialis\save\world.run" ( robocopy /MT /E "C:\Users\USER\AppData\Roaming\Primordialis\save" "C:\Users\USER\AppData\Roaming\Primordialis\savebackup" echo Backup created successfully at %time%. timeout /T 300 /nobreak goto :LOOP ) else ( goto :END :END echo world.run not found. pause ) exit
vincentgareu Oct 31, 2024 @ 5:45pm 
Pretty sure it's already on the dev's list, like a lot of things.
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Showing 1-5 of 5 comments
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