Pure Pool

Pure Pool

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Semaphia Aug 2, 2014 @ 8:48am
Physics - Pure Pool vs Virtual Pool 4
Comparisons with other games are pointless. Pool Nation isn't a serious pool sim, and Hustle Kings has been succeeded by Pure Pool.

Anyway, for those of who you have played VP4, now you've put some more time into Pure Pool, how would you compare the two from a physics POV? I personally think the default table in PP is the best I've felt in a sim game, and while the rest of the game does need a bit of work, they've got the mechanics pretty much spot on.

I always felt there was too much deviation with shots of various power in HK, but that seems to have been addressed in Pure Pool. VP4 never really had deviation, so yeah... The spin also seems to really grip the table, which is fantastic to see.

My only wish is that we get the ability to modify cloth thickness/friction, table size, pocket size, and cushion friction/bounce.
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Showing 1-13 of 13 comments
Kaiba knows Aug 2, 2014 @ 10:28am 
Originally posted by Semaphia:
Comparisons with other games are pointless. Pool Nation isn't a serious pool sim...
Probably because Pool Nation is full of exagerated trickshots and many different modes to play. Still, Pool Nation is the best when it comes to having fun.
Hawkstein Aug 2, 2014 @ 12:12pm 
^ This is what makes me buy Pool Nation. :coolthulhu:
JFT97 Aug 2, 2014 @ 12:17pm 
vp4 is king
Semaphia Aug 2, 2014 @ 12:33pm 
Originally posted by Kaiba knows:
Originally posted by Semaphia:
Comparisons with other games are pointless. Pool Nation isn't a serious pool sim...
Probably because Pool Nation is full of exagerated trickshots and many different modes to play. Still, Pool Nation is the best when it comes to having fun.

Depends what kind of fun you're into, to be honest :B1: I really enjoy the pace of VP4, where you can skip shot animations entirely... Can finish a frame of 9ball in under 30 seconds if you can aim well, haha.
Thindler's Lisp Aug 2, 2014 @ 5:24pm 
I know it's kind of pointless to comment, but I've only played this game. However, I do think that the physics in this game are very nice as well as the sounds. I can't find anything really wrong with it like people have said. The only issue that was mentioned that should be fixed is that the inverted X axis doesn't work when moving the ball. Other than that though, I think you can hit the ball very hard and I love the sounds and physics. So far, I'm very happy I went through with my purchase, love the game!
Wolfpack Aug 7, 2014 @ 3:40am 
Join us at VP4 Online for free

http://vponline.celeris.com/vp4onprod

Pure Pool is arcade game just like Pool Nation, Virtual Pool 4 is made by pool player
Rattner219 Aug 7, 2014 @ 8:28pm 
Pretty classless to spam a competitor's forum with ads for another pool game. How many threads have you now bumped with this same marketing strategy?

Personally, I won't touch VP4 now -because- of your constant telling me to do so.
Thindler's Lisp Aug 7, 2014 @ 8:40pm 
Originally posted by Rattner219:
Pretty classless to spam a competitor's forum with ads for another pool game. How many threads have you now bumped with this same marketing strategy?

Personally, I won't touch VP4 now -because- of your constant telling me to do so.
Yeah whether he's part of their team or not, it's making VP4 look pretty bad. Doesn't matter anyways, this game looks better imo anyways. I love the way everything is and I won't be shopping for another pool game for a long time.
Wolfpack Aug 7, 2014 @ 11:48pm 
Originally posted by Rattner219:
Pretty classless to spam a competitor's forum with ads for another pool game. How many threads have you now bumped with this same marketing strategy?

Personally, I won't touch VP4 now -because- of your constant telling me to do so.

Wanted to write an answer to the topic but it's pointless because you can't really compare VP4 physics to any other pool game out there. VP4 and VP series are simulator games and has no arcade part at all like PP or Pool Nation, so I just posted link to vp4 for people to try it. I did not say PP is bad, it's simply an arcade game and there must be people who like it that way, but to compare physics with VP4, no way.
Wolfpack Aug 8, 2014 @ 12:08am 
Originally posted by TragicZombie:
Originally posted by Rattner219:
Pretty classless to spam a competitor's forum with ads for another pool game. How many threads have you now bumped with this same marketing strategy?

Personally, I won't touch VP4 now -because- of your constant telling me to do so.
Yeah whether he's part of their team or not, it's making VP4 look pretty bad. Doesn't matter anyways, this game looks better imo anyways. I love the way everything is and I won't be shopping for another pool game for a long time.

Every game deserves to be tried, but no game deserves to be bought without trying. I see nothing bad at posting link for people to try something.
Thindler's Lisp Aug 8, 2014 @ 7:42am 
Originally posted by Wolfpack:
Originally posted by TragicZombie:
Yeah whether he's part of their team or not, it's making VP4 look pretty bad. Doesn't matter anyways, this game looks better imo anyways. I love the way everything is and I won't be shopping for another pool game for a long time.

Every game deserves to be tried, but no game deserves to be bought without trying. I see nothing bad at posting link for people to try something.
It's kind of like posting a link to your youtube page on someone else's video/channel. Whenever someone does that, they get a bunch of hate. Imagine having a birthday party and having some kid show up and yelling "Hey everyone! My birthday party is right down the street! Forget this one and come with me!"
Rattner219 Aug 8, 2014 @ 6:59pm 
Seriously, there is no easier game in the world to program the physics for than billiards. All the balls are the same size and weight, and all are confined to a limited space surrounded by uniform padding, or set size pockets. It's a cake walk ... well known mathematics for hundreds of years at least.

Personally I have this little involuntary red flag that goes off when something isn't right in a physics/physical situation, whether it be on a computer, in a movie, or in real life. It's a keen gift I have had all my life, and has saved my life on at least two occasions, has saved a company I worked for several tens of thousands of dollars, after costing them the same by ignoring my warnings in advance. My friends won't invite me to movies anymore because I can't let them enjoy the action without me constantly pointing out stuff.

Long story short, I've played a few games in PP (and PN) and so far nothing has come accross as a physics fudge, or a programming short cut, nothing out of the ordinary. Since the addition of real world physics is so trivial even for the lowest of low development houses, and the proof of real world physics is easily verified by anyone within walking distance of billiard table, millions upon millions the world over, I doubt your issue is with PP's physics ... but more with PP's presentation, or cue/mouse/controller mechanics, which is a fair assessment.
Thindler's Lisp Aug 8, 2014 @ 8:50pm 
Originally posted by Rattner219:
Seriously, there is no easier game in the world to program the physics for than billiards. All the balls are the same size and weight, and all are confined to a limited space surrounded by uniform padding, or set size pockets. It's a cake walk ... well known mathematics for hundreds of years at least.

Personally I have this little involuntary red flag that goes off when something isn't right in a physics/physical situation, whether it be on a computer, in a movie, or in real life. It's a keen gift I have had all my life, and has saved my life on at least two occasions, has saved a company I worked for several tens of thousands of dollars, after costing them the same by ignoring my warnings in advance. My friends won't invite me to movies anymore because I can't let them enjoy the action without me constantly pointing out stuff.

Long story short, I've played a few games in PP (and PN) and so far nothing has come accross as a physics fudge, or a programming short cut, nothing out of the ordinary. Since the addition of real world physics is so trivial even for the lowest of low development houses, and the proof of real world physics is easily verified by anyone within walking distance of billiard table, millions upon millions the world over, I doubt your issue is with PP's physics ... but more with PP's presentation, or cue/mouse/controller mechanics, which is a fair assessment.
I agree. I really don't find anything too out of the ordinary. Only time I saw recently is when I hit a ball really hard on the other side of the table and it bounced off the wall and for some reason stopped dead. I think it might've just been a little glitch or something but other than that it I think this game is really good when it comes to physics.
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Date Posted: Aug 2, 2014 @ 8:48am
Posts: 13