Infinifactory

Infinifactory

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Uthallan Aug 21, 2018 @ 2:35pm
Why isn't this a VR game?
Does anyone else think that this would be perfect for Vive/Oculus? Would just have to make sure you get the controls right and have a movement system that avoids motion sickness. I'd buy the crap outta something like this
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Showing 1-7 of 7 comments
tomk1 Nov 5, 2018 @ 11:56am 
^ Poor Flatearthers ^
enriquesaou Nov 5, 2018 @ 12:25pm 
This game would be great for vr
djmattyg007 Nov 30, 2018 @ 11:42pm 
Yeah, I would love to be able to play this game in VR.
Stellarat Jul 7, 2019 @ 12:32pm 
Please port this to VR! I would definitely buy it again!
armin.rigo Aug 2, 2019 @ 11:12am 
Zach has said somewhere that porting this game to VR was attempted, but stopped because in large factories the computations cause a fraction-of-second FPS drop every cycle---which is not too bad for non-VR games, but breaks a VR game completely.

This is fixable, but it is quite hard to "fix" an existing game like this. If instead you make the game logic from scratch then you can design the whole thing so that, say, all factory computations occur in a background thread.

Guess what, that's exactly what I did :-) If you are interested please have a look at https://bitbucket.org/arigo/nan-industry-vr/ . It's a VR clone of Infinifactory. The physics are slightly different: no gravity, because I figured out this lets us play more with the whole 3D space, which VR is great for.

It is in-development. It is also an open-source game. Feel free to grab a copy of the source code if you have Unity installed, and maybe contribute :-)
enriquesaou Aug 3, 2019 @ 5:12pm 
Thanks, its good to see these contributions from the community. I may install it as soon as i get back home
armin.rigo Oct 13, 2019 @ 9:43am 
A bit of publicity (sorry!): the game I was talking about, N.a.N Industry VR, is finished and published on Steam.
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