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This is fixable, but it is quite hard to "fix" an existing game like this. If instead you make the game logic from scratch then you can design the whole thing so that, say, all factory computations occur in a background thread.
Guess what, that's exactly what I did :-) If you are interested please have a look at https://bitbucket.org/arigo/nan-industry-vr/ . It's a VR clone of Infinifactory. The physics are slightly different: no gravity, because I figured out this lets us play more with the whole 3D space, which VR is great for.
It is in-development. It is also an open-source game. Feel free to grab a copy of the source code if you have Unity installed, and maybe contribute :-)