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So you can remove for example Lay Lines from Dietrich and put there someting yours.
I gave him Armor II and Flamestrike (simple damaging spells), and play Dietrich pure support, give around aim, and haste, and armor, if combat is hard summon spirit from point or bag.
The main problem with Dietrich for me is his love for throwing knives, not very effective and takes points from spellcasting and being assigned as Healer, so every enemy targets oldman first.
Some other problems could be that COnjuring is not that good. Haste is nice, but then there are hardly any good spells. And summoning totems is fun. But spellcasting is plain better in buffs and blast.
I'll have to try it again...
Drone repair kits.
why?
who knows.
I like Dante fine. I just like Glory better, and unless I'm a decker myself, Blitz is taking up a slot. But with my Decker I went without magic and used Glory/Dante/Eiger on a few missions, and they were pretty good.
I love Panzerdrohne for that last mission, on that note.
Dante is cool and all, but so late in the game I'm too good-running with my standard team that I would want to switch.
Dante can't cast conjuring spells. No Haste, no Barrier spells.
I am not happy with the cooldown on some of Dante's abilities. Petrify is nice but can only be used occasionally. With luck, he can use it twice during the average combat. Also his flame breath is rather inaccurate, unless you do indeed buff it with an Aim spell.
Saying that Dante's combat abilities eclipses that of Eiger and Glory is exaggerated rhetoric.
Eiger has a weapon for every range. Give her wired reflexes and sniper double tap and she's up for anything. The Steyr on full auto is just vicious, and her sniper rifle has ridiculous range.
For the end run, Glory has the Hand of Glory, and I buy her the Vindicator and give her the Roomsweeper to replace her usual pistol.
i totally don't even remember writing this, haha
i still stand by my assertion that Dante is the GOAT puppers, though