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that is the point, he mentions matrix only. of course he could do loads of sh*t...
it even had the chance to harm you somehow inside the facility, but you are free to do anything you want there. clearly, that message meant that you both are even.
1) I don't know much about the SR fiction, but letting a obviously murderous and manipulative thing like APEX live, is pure folly. I know about Skynet and IHNMAIMS' "AM", after all.
Also, i didn't see mentioned here the fact that APEX was doing something to the digital junkies on the building upstairs... turning them into some kind of zombies or something. They come to defend it shouting something about 'the communion'. That's pretty scary ♥♥♥♥, besides all the murdering, that is.
2) As explained, Firewing was the planet's protector. She'll wake up when the age of man ends, and will renew it.
3) Destroy the facility. That virus is bad mojo.
4) Side with the Dragon. The F-state is doomed, and maybe the PC runner can get a little break working for him.
5) Also, destroy the Bloodline. If the magic shopkeeper himself gets creeped out by it, you bet your ass it's some crazy stuff that has to be buried in the center of the sun.
1) Killed APEX
2) Joined Vauclair - (Which, really makes the other endings seem pretty good.)
I let the AI control the dragon in hopes of spreading the improved virus and killing those cheeky lying sacks of sulphur.
Then I took the offer from Hans, hoping I'd get some money from the dragon before they'll all die soon.
Long story short, I didn't play as an angelic and short-sighted persona hell-bent on freeing anything it sees without second thought.
In APEX Rising, if you decide to terminate APEX, you have to defend the control nodes from attacks by hordes of Communion fanatics while your decker cruises the Matrix. If you side with APEX, you have to defend the control nodes from ... hordes of ... Communion fana ... hang on, it's the same scenario! The fanatics have the exact same crew of yahoos in either case.
Likewise, with or without APEX, navigating the matrix has the approximately same level of difficulty. "But", you ask, "Aren't two deckers better than one?". Nope. If your decker and APEX go together on the Matrix run, you encounter far more defending IC. You NEED two deckers to get through them all. Blitz is quite capable of handling the lesser IC in the solo run scenario.
If you take down APEX, some of the Manor's defences are weakened. If APEX sides with you, some of the Manor's defences are weakened. Hmm, I am sensing a pattern here.
And logically, this is the best paradigm for the designer's to implement. Neither decision should give a huge practical advantage; it's all RP.
and... have human forms and on whims destroy cities. So I apparently missed the part where this ties in with DMS.
So Personally.
Did the lodge stuff, not sure why I wouldn't aside from the cyberzombie piece, I mean role play wise. I do Legally questionable or outright illegal things for money. its what I am, aside from things that might screw up my personal neck of the woods I'm cool with whatever for $$.
Spared APEX. I don't know about shadowrun AI's but its pretty much only Americans scared of their roomba's going on killing frenzies. And I'm role playing a german. Also its set on killing dragons which should take it a long time.
Had APEX work on the virus to pit him against the dragons.
I was struck by this line, as it echoes one of the things that a player at GenCon told me after I was done GMing a (completely unrelated) session for him. He said, "Y'know, when you get right down to it, Shadowrun is a game about making ♥♥♥♥♥♥ decisions." He didn't mean that you'll always make bad decisions, but that the choices you're generally presented with will almost always have negative effects.
APEX is a hidden factor which has either influence onto the physical plane of existence as of one plane which even the Great Dragons haven't fully under control - the Matrix. That makes APEX pretty dangerous and if you let it run freely (so that it can copy itself elswhere into dozens of computer systems and so on) it gets almost invincible. The range of threads vary from killing ppl, plotting szenarios, collecting/manipulating data for own purposes (ranging from manipulating elections/votes to manipulating history itself by overwriting history data on the entire world as long term plan). The movie "Eagle Eyes" showes a compareable scenario (threatening and killing ppl included).
It's hard to tell whether APEX or a Great Dragon is the bigger thread, but APEX doesn't feel like a biological Life Form and its maximum power grid is really uncalculateable. It's not even clear whether it couldn't surive the Age Cycle (for example in Firewing's Body). How much hidden knowledge could APEX get from a Great Dragon's memory? How much potential unused dangerous datas/infos could be stored inside a Great Dragon's brain?
The simple fact that APEX wants to assimilate the Great Dragon's Body at all costs shows how dangerous/threatening APEX is (strong in the matrix with a godlike dragon body on the physical plane). So destroying APEX is the simpler decision.
Fire Wing isn't that simple:
At the end Lofwyr says that "the Great Dragon is now free again... and insane."
It's not clear whether it's a hint that Firewing simply lied or whether she was just too insane to give the correct answer to her potential "saviors".
The 1st expression to Firewing in terms of the early storyline is to kill her. Later on I felt for her sad story and had mercy with her. From that standpoint "human" kind betrayed her and destroyed her green paradise and drove her to rage/insanity.
On the other hand she shared wisdom with all life forms and might do this in the upcoming cycles again.
I for myself rather like the idea that she could become the Great Dragon who shares wisdom again. It would be such a waste otherwise.
I deleted APEX because it killed Monika. If it killed her because it was being controlled, there's every reason to think it could be controlled again, and either way it was too dangerous to be allowed to exist. I had no reservations about it.
I talked Vauclair down from his plan and stopped Audran from implementing it both because it was reckless and because I really didn't think the Great Dragons deserved to be wiped out simply for doing what Great Dragons do.
I freed Feuerschwinge because I believed that, unhinged as she had become, she did have a role to play in the future of the world. I also just wanted to see what would happen. I guess I have a little Audran in me after all, even if I was happy to kill him for Paul.
I didn't take Lofwyr's offer of employment for the simple reason that I had promised my team that we'd steer clear of work involving dragons for the foreseeable future, and, of course, because you never make a deal with a dragon.
-Kill APEX: That thing is just another DEUS waiting to happen and it does not have the best interest of metahumanity, it's all an intellectual experiment for her. Plus killed Monika, it dies and the world will be better for it.
-Freed Feirswing and convinced it that the world is still worth it
-Talked Vauclair down, killed Audran, blew up the facility.
-Took Lofwyr's deal: he'll use me whatever happens, might as well get paid for it.
If you let APEX live, it kills Clockwork. Unacceptable. Clockwork must be always running. Like clockwork!
* APEX: kill. Never trust rampaging AI that tries to buddy-act you. Especially after it killed your best friend
* Vauclair: talk down. Straight-up shooting is for dummies and more often than not it solves nothing. Always use brain before brawn (except extreme situations that require subconscious activity)
* Firewing: free. Potentially mad dragon, but if convinced, turns out good (especially since she owes you one)
* Facility: blow. Always clean up such sh*t so that it doesn't end up in wrong hands. No good ever comes from that
* Lofwyr: accept. Dragons will get their way one way or another, if not through you then through another runners, no reason not to stay tuned to what's actually happening behind scenes (and get good nuyen while at it)