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Anyway, it's not like the whole congregation was awake before... unlike during the attack.
You should probably stop them from doing that.
give dietrich the lighting barrier spell and use it on the entryways into the room he's in. that doesn't do much to the drones, but it sure as hell slows down the cultists.
I found them overall pretty useless. summons were far more effective.
Eiger,Glory,Deitrich,Blitz, - But you forgot the Dog, I forget his name but he is also a character.
Hm well the 6 ammo grenade launcher from the blitz char quest was a big help there :)
1) Buy Dietrich some different spells, especially lightning barrier. He can leave that ley line spell at home. Give him an armor spell and he can buff up the entire team before the fight gets well underway. The cultists have no mages to strip your armor, and armor spell lasts for the duration of one combat ... which in this case is the entire scenario. With all the crew having armors of 9-10, enemy shots bounce a lot.
2) Team him and Eiger up in the left hand room. He keeps her buffed with haste/aim, and tosses lightning barriers at the doors.
3) Eiger can stay dwn south and snipe cultists at long range as they move in, taking out the taser wielders first.
4) I like to open all doors so she has a clear field of fire.
5) Blitz stays home. I don't need to side with APEX, so no need for a decker.
6) Glory and myself cover the other room. I buy Glory the Vindicator and give her two containers of jazz. Her aim with the Vindicator isn't great, but it's useful against the drones which are 4x the size of a human target. She has the stats to use the Vindicator, which gives her a hard hitting ranged weapon to add to her her razor claws. Jazz + adrenaline gives her 5 AP, letting her get off 2 shots per turn with the Vindicator, as well as having 1 AP left over to change position. I carry some jazz also, to pump her up as the fight goes into the late phase and bunches of drones try to take out the terminal.
7) Dietrich and myself duck into the south rooms early in the fight and start the countdown ASAP. When the purge is complete, pull the switch on APEX and wave bye bye.
Just kill most of the first wave, Taser (or Pummel Strike) the heck out of that Drone without ever killing it and you'll never meet a 2nd wave.
I personally consider that a programming bug, and won't use it.
Suit yourself. I'd say it is the game's mechanic and by no means the worst one. If you understand how it works you can beat it - that's good. Had they wanted to prevent that they could have done it differently. Since it is a race against time the game designer must have known this to be the correct solution the moment he decided on this mechanic. It is not some random "they can't hit you in the corner" nonsense but revolves around the most defining mechanic of that fight. To not think that through would be very inapt game design. It works as intended, whether or not the player is supposed to find out about it. Then again I certainly don't mean to fault setting your own challenges. Challenges make single player games fun imo. You could say that's why I considered the tip a spoiler: earning it by finding it out is the initial challenge and being told gets rid of the challenge.