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I've always started from a role playing perspective for my builds, so I don't min/max as much as some. I started off with an Elf which had 10 Charisma, and little else going for it. Took a while to really be more than just a face, but it was a nice challenge to make it to the end with a good character.
as an adept you also need a good ammount of body as well as some quickness and dodge for survivability. you can bring dietrich along for his support spells or you can invest minorly in spell casting and shamanism for things like healing, haste, and mindwipe.
at the end of my adept run, my karma was more heavily invested in strength and close combat with chi casting at only level 6 for the chi onslaught ability.
* You can never be flanked in return, even standing out in the middle of everywhere with martial defense. It's still only light cover, so get to medium when possible.
* You will be fast enough to get to the flanking position with stride
* You will have great magical defenses with 5 will and Magic resist 1. More importantly, spells won't crit you since you have a cover bonus.
* Counterattack can be more powerful than overwatch if you're the closest enemy.
That needs 4 slots, so you can cyber away 2 of your essense. I'd reccomend ditching counterattack for 3 summoning so you can get a totem, and using the .5 essense legs, an induction datajack (hand, for smartlink weapons) and a alpha cybereye (+6 aim for a total of 11 aim when using a smartlink weapon). But those augs grant 11% accuracy and +2 quick,+2 dodge, which is quite a lot for such a small essense cost.
So, you're paying 29 points/must retain 4 essense for will 5/chi 5, although I'd start with 4/4 since it takes a while before counterattack or Martial Defense becomes available. Also consider getting a totem instead of counterattack, espcially the creator totem. Most environmental totems are in places that would be hard to get to without stride/Martial Defense.
And take rifles.
Out of curiosity, what skills were you aiming at? It'd help us figure out what you were looking for.
I wanted at least to get my unarmed up to unlock "Disarm", which would be a hefty Karma expediture all into Strength, which made getting the Handgun ability "Chainshot" very unlikely. In retrospec I could of capped my willpower at 4 since the most important adept ability seems to be "Stride"?
Another route you could consider is digging into the SR Editor, reactivating the DMS campaign (think there's a guide out there that explains how) and then setting Dragonfall to allow imported characters. Gives yourself a bump in karma through actual playtesting instead of running through some conversation loop--just bump up the difficulty of Dragonfall to compensate.