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On top of that, one of your combat characters should have decent melee abilities so you can flush enemies from cover, as this allows Eiger to snipe effectively behind cover, for example. Glory can heal herself after breaking a few enemies with her inherent haste, even more so with Dietrich's haste on her. She needs an aim buff, however, or she tends to miss a lot.
My main is a rigger, then I take Eiger on most battles even though her aim seems like it sucks...even with shotgun...I had so much luck with shotguns in Shadowrun Returns. I usually also take a merc called Lucky Strike, she has an ability to fire a barrage of bullets (10?) and can level an enemies health. Then I might take the shaman dude or the decker Blitz.
Realistic party:
- I tried picking LuckyStrike and she does a decent job at replacing Eiger, but doesn't seem to be worth the cost, plus Eiger offers superior range.
- Glory is a must seeing as she can (if lucky) pop two targets per turn out of cover (stunning or chewing through AP causes them to "stand up" and takes away their cover bonus) for Eiger to easily eliminate.
- Blitz is a very skilled runner and becomes surprisingly reliable with his SMG after some time. I pick him even if my main is a runner (2 or 3 missions reward having multiple hacks going on).
- Dietrich doesn't bring all the shaman spells to the table and carries only one summon token (if I recall correctly), using (plentiful) world summons often leaves him exposed can be risky. His totems have very short range almost asking the enemy to toss their grenades. His knifes lack the punch and miss like crazy. Might be worth it after some leveling up IF he unlocks the 1AP grenade skill (never checked - always kick him out first, even then there is no way to buy the best grenades and fill his pockets with them).
- Glory is basically amazing, whether she is shooting people with her gun or clawing people apart. I personally prefer using her claws since they can damage armor and flush people from cover. She also packs a solid amount of Medikits so when you face DoT enemies or Mages you don't get screwed over with Heal spells.
- Dietrich is great ... as a support. From what I've seen he basically sucks in combat. The only thing that makes him really great is his Dragonslayer Idol buff, Haste, Aim and Leyline skill. Other than that he pretty much fails shooting things. His summoning ability is nice but ultimately most summoned spirits suck too. They make excellent fodder and can be really useful if they break control near enemies.
- Eiger is a mixed bag for me. If she hits with her Sniper she does a ton of damage which really helps. Her various Sniping skills are great too as her basic Aimed Shot upgrades to pierce Armor as well. However for a Sniper she tends to miss, a lot. Even if you throw some Aim boosters on her, she has garbage accuracy with her Sniper unless she is waaay far away from her target. Her Shotgun also tends to underperform against enemies, especially against people with Armor. Overall when she can hit things, I'm glad I brought her.
- Main Character. Personally I feel the "best" combo is Decking + Spellcasting. Your main party doesn't have a Mage, or anyone that can get Mage spells. Furthermore you'd need someone with Decking ASAP, they don't need to be a Rigger. Blitz is a solid choice but that means dropping someone. You don't want to drop Dietrich because his DMG Aura and Heal spells are always useful. You don't want to drop Glory because she is pure awesome. You could drop Eiger ... but the minute you'd face a heavily armored/mage that can use Armor you'd be totally reliant on Glory or your PC, which is usually bad.
IMO a lot of the Mercs don't justify their costs. Yeah, some are fairly solid like Lucky Strike and that one Mage dude ... but overall it's better just to stick with the main party and make your PC the Decker/another support. I feel Mage is best choice since Armor III and Fireball II are outright EZ mode for most fights lol. Not to mention other spells like Stunbolt/bomb, Lightning, Distraction, Aim, Manabomb etc. Plus you never have to reload Powerbolt so ...
Agreed: Eiger+Glory+Dietrich with Dietrich switched out with BLitz whenever serious decking is needed. Ofc without Blitz for decking/hacking and yourself being a decker, youll miss out on some opportunities to bypass door secuity and so on an so forth but hat the tradeoff that one must make in these games.
I feel you irt. a Mage being a good choice for the main. I haven't tried it but it makes sense given the configuration of the default team.
Rigging is not my cup o' tea. The various vents you otherwise cannot get into doesn't cut it. Meh.
Agree that Glory is the star of the game, the various clawing abilities are *very* useful overall, oh and that thing she gets later... ;)
*The choice was between Deitrich and Glory and I tried doing what ended up being kind of a nasty mission without Glory and it was horrible. I specced her into a total heal bot and take her every time now and things are good. Eiger is just way too valuable to not take imo-- big damage, lotta grenades, etc. :p
Deitrich, I don't like him that much honestly, but better hit chances and 1 extra AP? Yes please. Early on it means my character does not wastes a single turn with reloads since she'll always have 3 AP and when no reload is needed, one extra shot to fnish off hurt targets. Later on it means 2 bursts per round with 4 AP. Again I cannot stress how hit chances are important. Eiger is already pretty bad on hit chances. She is no Glory but she is not good enough, anything bellow 80% chance to hit is bad and even I don't get 80% without a buff and some enemies still manage to have enough dodge to make me go bellow 80%. Eiger normally stands around 50 to 55% chances unbuffed, I cannot aford to have her without a buff or she is a liabillity.
Also I only played on very hard. I do realise in retrospective that it was a mistake because dificulty is very artificial. instead of limiting the AI capacity to think ar lower levels no. they gave us a dumb AI with more grenades, hit chances and HP as you set the difficulty higher. Funny how maxed quickness, 5 or 6 dodge, behind full cover and still, almost every shot hits you. Very badly made difficulty, the only reason why cover isn't useless at high dificulty levels is because without it they are throwing crits in almost every single shot too.