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Are you selling all the paydata you get? There's paydata on the first, MKVI, Pharma, humanis, and aztec missions and all give 500 nuyen each basically. you can get 2000 from doing the Doctor's side quest if you paid him off in the Sewers instead of intimidating him. In the mission where you get Blitz, if you go back to the first floor there's a safe he can hack that gives you a smartlink weapon you can sell or use, plus there's ~300 nuyen in there too. Plus, you can sell all the old versions of spells you know when your stats are better, so you shouldn't really be struggling with funds as a mage.
I'm not sure about the grenade launcher but I think its stat group is rifle. Don't quote me about that though. From what I've seen grenade launchers are very inaccurate to balance out the fact that they have aoe.
Also isn’t it a little redundant to have a grenade launcher and fireball? I can understand using the smg as having some form of a slug thrower is highly recommended but you aren’t a street sam, you’re a mage, you’re expected to being throwing spells out. If you still like the grenade launcher you can give it to Eiger though I believe. Funny enough you can give the minigun to Glory but not Eiger lol.
Wasn't that suit really expensive? I didn't get it because with the armor spell I was already hitting the max so I didn't really need it. The armor I got was cheap and was level 6-8 I think but it wasn’t mage armor.
Edit: Yeah I'm using Light security armor which is armor 6 and gives 10+ hp
Money was tight at first, but I didn't need it for much. Didn't bother buying any next tier spells until halfway through the game and then bought all the best spells I could that I would actually use (flamethrower, lightning, stun ball, acid stream). always took shaman dude with me for when I needed a boost, used drugs sometimes when I needed an additional AP to cast stun ball.
Really I'm not sure what you're doing wrong exactly, but if you follow ^that^ it should be easy as pie.
I invested in guns because absolutely everything tells you that Mages 'don't just throw spells.' This screamed to me that there was going to be something later on that would prevent me fireball slinging. Hence the investment
Grenade launcher is a rifle? Odd-but thanks for the heads up.
I bought the suit because it was actually higher armour than what I had at that point-it made snes, plus it added to my Charisma, which I thought would come in handy in that mission-lol no, scripted gunfights ahoy. It was about 1,000 odd I think-don't quote me..
So what I've come away with is that the Aim spell is the be all and end all of this game. Rather disapointing. As I said previously, if a buff is needed to carry out day to day activities, how the ♥♥♥♥ did these guys become Runners?
Don’t recall the game ever telling you that mages wouldn’t be able to use their spells. Ya the game loves screwing Deckers over, something they’ll hopefully change in Hong Kong but I don’t ever recall mages getting screwed over for focusing just on their spells. For the grenade launcher like I said I’m not sure but it’s not the SMG tree which is why you are having such a hard time hitting with it.
I’m not saying that you shouldn’t be using a slug thrower it’s just don’t think your slug thrower as your primary, your primary should be your spells.
The aim spell is definitely not the “be all and end all” of the game, it’s just a very helpful bluff. I would say that Haste, Glory’s adrenal ability, and by far anything that does AP damage far, far worse. Seriously those flashbangs are the bane of my life. Hell, my char doesn’t even use the aim spell, I’ve found armor, blindness and actual combat spells much more useful.
Money is definitely an issue for me in the campaign. But I do like to be a little hybrid on my builds. I would love enemies to drop stuff. Just would feel nice after killing a few guys with nice gear and weapons to get something.
Not that any of this has kept me from enjoying the heck out of the game, but it would be a nice thing to fix.
Note on the Aztech run -- With 6 charisma and Etiquette: Security, you can bypass nearly every fight (wear the security uniforms when you find them). With those and Body 6, the final fight in there becomes optional, too, at least, until you either hack a Matrix node or you hit the switch indicated by the last quest marker...at which point you can just run like hell.
If you really wanna use guns as a mage -- I recommend rifles. Pack a sniper and use it at extreme ranges; use an assault rifle as the other gun. Snipers suck up close, but if you hang back under cover, they quickly reach 99% on far-off enemies. Once its acc drops because the enemies are too close, use a full-auto burst from the AR: If even one shot hits (3-4 has been my average on a pure "guns" character), you do some damage and, more importantly, you force the enemy out of cover.
As for that 'nade launcher - Dunno if it's Rifles or not. The Minigun which becomes available at the endgame, however, IS Rifles, but it requires high STR and Ranged to equip.
Perhaps they were both too generous in DMS and too stingy in Dragonfall.
It particularly annoys me when the designers go out of their way, within dialogue, to espouse how lucrative Shadowrunning is supposed to be. In SR DF I like how the expenses are broken down. How your character, the leader gets a little more. How expenses are covered. How a big portion of the cash is redirected to the fund. Still, it's not enough. Shadowrunners should be rolling in Nuyen.
- The value of "Pay Data" should be doubled at the very least.
- I never hire a Shadowrunner, can't afford it.
- Shadowrunner fees should be doubled and their expenses should be extra, e.g. A doubled fee, say from 450 to 900 and if they used a consumable the player must pay for that expense as well (Fetish: up to 2500, ESP: 750, Grenades: 175ish).
With respect to Karma, there is barely enough to focus on two skills. So technically, since your character is the leader he should be a single specific class and have the charisma to use Etiquettes. Two skills.I can understand how the designers might think this is the first chapter in your Shadowrunners career. You shouldn't be able to max two skills and charisma. The player can load his character in the next chapter and continue his development... but there is no next chapter. So it's a balance issue. Not clear as to what the solution could be.
Raster -- I agree with you that HK (in particular) is really stingy when it comes to cash...but your 3rd idea would have us spending a lot MORE...o_O
Technically Dragonfall has more than enough money, if you consider not having to raise 50k Nuyen. Even so I was able fill all cyber slots by end-game (Hard); was considering the Suprathyroid but couldn't afford it. In HK at end-game I've got 4, count 'em 4 cyber-slots filled. Still it was enough to do the job.