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The game approaches Level Design more in the fashion of how Bioware typically deals with it than Bethesda. The reason for this is simple - Open World Level Design does not lend itself easily to a strong narrative focus. Open World games are much more suited for games built for exploration and experimentation. This is usually why when it comes right down to it, Bioware makes stronger stories with stronger characters. But Bethesda really knows how to make a living world that just begs to be explored. The Witcher 3 and Dragon Age 3 might change these design philosophies, though.
Dragonfall is a lot like Mass Effect in general. It's just that Mass Effect presents things a lot differently. The foundations of Level Design are exactly the same, though.