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I know Gang helped out a bunch, but it's been so long since I played the DLC that I can't remember the others off-hand. And I'll verify that Intel 6 or so helps some of the eti checks; I think you can pass on Academic if you have Intel 6 and you'll lose out on *maybe* one check for trivia.
Kevin, I think they changed up some of the dialogue options. The one usage of Academic in original Dragonfall (the Moby ♥♥♥♥ option) seems like it got removed (probably for the best, it was pretty self-evident anyway), so there might be new uses for some of the less-used ettiquettes in the Director's Cut, I guess.
Some of 'em are pretty satisfying.
/rant
It is true that Shadowrunner eti lacked any use in the first run. And I wish someone could explain to me what the difference between Gang and Street is. Do gangs not operate on the Street? And where they don't overlap, I feel like that's where the Shadowrunner eti should step in.
/rantforreal
Yeah, Biotech 3 is really good to take, not just for its utility but for a few trivia options it opens up. But I kind of like that half of the options are just more dialogue/trivia that your character knows, and half of the stuff actually gets you out of useful situations.
Sort of, but not really a spoiler: the first Biotech option is a good example—you can't actually change the outcome of the Harfield Manor run, but it's your character, as well as Glory, who discerns the medical anomaly that occurs there. It garners no mechanical benefit at any point; it's just a way of your character saying, "It's okay, ma'am, I'm a doctor."
In the original version of Dragonfall, Security and Gang got the most play, but as others have observed, the DC seems to have mixed things up a bit. Those two are still reasonably safe bets, but it's tough to say which others would be 'best'.
As for "Gang" vs "Street", the latter seems to be about "everday" street level culture - the (semi)average-Joe counterpart to Socialite.
Yeah, it definitely seems that they've tweaked eti usage a lot, and most of the important checks are tied to Intelligence and Charisma, which are both pretty easily boosted with some of the new implants and outfits even if you're not focusing on them. Etiquettes are mostly for trivia now, it seems, which is probably for the best considering that it's kind of an unfair guessing game to try and figure out which ones the campaign will decide you need otherwise.
Difference between gang and street is painfuly obvious.... for example barman, hooker, beggar or a conman( or pickpocketer) would be someone who is representative of the street. While gang relates only to gangs... organized crime.
A homeless person will know where a shelter is or which restaurant hands out food instead of throwing it away. A thief will know who to talk to in order to fence goods. A person who uses public transport and walking a lot will be fairly effective in reordering a trip in the shortest time. That's Street.
Gang is different. If you want to tell your Bloods from your Crips, flip signs, or drop names, that's where Gang comes in. Gang is navigating what is basically a secret society where a tattoo, a phrase, a spot of graffiti, or even a colour of a bandana tells you where you are and who you need to avoid. Knowledge of organised crime basically.
Security is Gang but for condoned organisations. So defense forces, private security, bodyguards, etc. Knowing which private security companies operate where, the difference between a Marine and a Soldier, what tattoo or custom is common in the Navy, that sort of thing.
Academic is knowledge of higher learning and how to get by in that environment. The difference between a PhD student and tenured professor, Dickens from Rowling, why the Romans lost the war (Capitalism sucks), why capitalism is religious based, etc.
Shadowrunner is like security and gang but now we're looking at mercenaries. Shadowrunners are basically criminals for hire, but semi-tolerated as everyone has a need for them. Think PMC's of today except less organised. Highly trained and daring individuals who do pretty much anything and everything. This etiquette tells you where's a good place to buy goods, which Corp is hiring, which Corp can't be trusted, good places to lay low, good places to hang out with other Shadowrunners, etc. From memory I did use it a few times in DMS, couldn't tell you where though. Been too long.
Socialite is higher society. Which wines are better than others, the latest fashion styles out of Paris and Madrid, what noble is seeing who, who isn't getting along, who just bought what Corp, etc. Pretty simple. In theory there should be a level system, basic level tells you what's in the papers, top level tells you which royal is a bastard, but you know. Whatever.
Corporate is just that, corporate talk. Which corporation is engaged in a hostile takeover, which corp is merging, which corp looks like it's going down, basic layout of a corp building, etc.
Now in theory all of these should work off one another. Street tells you to avoid an area of the city, Gang tells you it's because the Five Dragons are taking over. Corp tells you that Decks-R-Us is funding them while Original Decks isn't getting along and has their security forces in the area to counter the gang, while Security tells you which company is in charge of that, if they're hiring, and Shadowrunner tells you exactly who's hiring and what they're looking for. Socialite tells you the whole thing is a tiff between two nobles over a painting, Academic tells you the painting is actually a thousand year old map to a supposedly magic treasure.
In practice, Socialite gets you money, Security gives you some non-combat options, Academic tells you more about the story, Gang lets you avoid antagonising some people, etc. Personally Corporate and Security are top, followed by Academic. I like how it works with my character and I like non-combat options, although I still took an assault rifle along anyway. Your standard pacifist playthrough basically, play nice till it's not an option then kill everything in sight. Decking + Corporate + Security means I can get a fair ways without violence, and when violence does happen I can reduce numbers, so that's nice.
Biotech is a level of your ability to fix wounds, with Biotech one being CPR and Biotech whatever (9?) being specialist surgeon. Higher Biotech tells you what happened to the person which can show you some other story lines or simply let you know what's happening.
Biotech and Decker in the first mission are used for that. Biotech tells you someone died from a bio-feedback induced stroke, while Decker tells you it's too fast to be normal IC and the effects are far too severe. It's not much, but it does hint that you're not dealing with a normal Corp right then and there. And if you're a Shadowrun fan then you'll know the quote:
"Watch your back; Shoot straight; Conserve ammo; And never, ever, cut a deal with a dragon.". What's deadlier than IC, more powerful than a Corp, wealthier than a Noble, and able to bring down all hell on you?
It's gonna be a dragon. :P
wow, thats really impressive, thx for all the typing, now I got a hint why those etiquettes are there the first place
btw, do you know if I can find a wiki for shadowrun dragonfall director's cut? couldnt find it on google somehow, thats really bothering me
Corporate gets used once really early on to save some hassle, and at least one or two other times later on. Gang, same basic idea.
Security will save you a ton of hassle (it's actually kinda broken) in one specific mission, though you need to do something else during said mission first, to even get the chance to use the Etiquette in the first place. It's also useful in some other spots. It gets my vote for the one used in the most situations/conversations.
Socialite - I can think of one or two places, that's it. Ditto Gang.
Shadowrunner - No idea. Once, maybe, that I recall. Street - I'm sure it's used somethere...
in DMS:
Shadowrunner -- I seem to recall one or two spots in DMS early on, but that's about it.