Shadowrun: Dragonfall - Director's Cut

Shadowrun: Dragonfall - Director's Cut

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Gawain Sep 18, 2014 @ 2:06pm
Which etiquettes?
Which ones are most commonly used in Dragonfall? No spoilers please. I just want to avoid to pick some useless ones.

Thanks in advance!
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Showing 1-15 of 15 comments
RClovesShadowrun Sep 18, 2014 @ 2:28pm 
Bumping Intelligence a little will help as some responses rely on it too. Otheriwse this thread answers your question http://steamcommunity.com/app/234650/discussions/0/558749191225508895/ ^_^
Last edited by RClovesShadowrun; Sep 18, 2014 @ 2:29pm
Mack Yuu Sep 18, 2014 @ 2:44pm 
I don't know about the DC, but I can tell you that in the original Dragonfall, the Shadowrunner etiquette was not used once. Given that there's a limited number of new missions, only in the case that it's in *all* of them would it really be worth it.

I know Gang helped out a bunch, but it's been so long since I played the DLC that I can't remember the others off-hand. And I'll verify that Intel 6 or so helps some of the eti checks; I think you can pass on Academic if you have Intel 6 and you'll lose out on *maybe* one check for trivia.
Chigen Atomic Sep 18, 2014 @ 2:54pm 
Gang and Security, and possibly Corporate as well.
CornishGH Sep 18, 2014 @ 2:54pm 
I took security and street on my new character. Security has gotten a few uses so far, mostly for trivia, Street got one (?) use, to avoid pissing off the arms dealer which is only a problem if you go out of your way to do so. Looking at the dialogue options so far (just after the neo-nazi mission, did it first this time), Gang seems to get the most usage, with one Socialite option to try and press Sam for some extra cash. Intelligence, Charisma, and surprisingly Biotech also get a lot of play, so you don't need to stress too much about it as long as you put points into Intelligence and Charisma.
Kevin, I think they changed up some of the dialogue options. The one usage of Academic in original Dragonfall (the Moby ♥♥♥♥ option) seems like it got removed (probably for the best, it was pretty self-evident anyway), so there might be new uses for some of the less-used ettiquettes in the Director's Cut, I guess.
steelcoresoviet Sep 18, 2014 @ 3:25pm 
There's more than one use of Academic ettiquette in DF, though.

Some of 'em are pretty satisfying.
Mack Yuu Sep 18, 2014 @ 3:28pm 
Judging by some of the other commentors, I would hope HBS would create a system where every etiquette is used equal times and bestows the exact same rewards, therein removing any possible sense of favortism. God forbid people write at least part of their character's own history for the sake of personal investment.

/rant

It is true that Shadowrunner eti lacked any use in the first run. And I wish someone could explain to me what the difference between Gang and Street is. Do gangs not operate on the Street? And where they don't overlap, I feel like that's where the Shadowrunner eti should step in.

/rantforreal

Yeah, Biotech 3 is really good to take, not just for its utility but for a few trivia options it opens up. But I kind of like that half of the options are just more dialogue/trivia that your character knows, and half of the stuff actually gets you out of useful situations.

Sort of, but not really a spoiler: the first Biotech option is a good example—you can't actually change the outcome of the Harfield Manor run, but it's your character, as well as Glory, who discerns the medical anomaly that occurs there. It garners no mechanical benefit at any point; it's just a way of your character saying, "It's okay, ma'am, I'm a doctor."
Cutlass Jack Sep 18, 2014 @ 3:55pm 
I think they may have upped Etiquette usage from the original version. For example I've already found a spot I could use Shadowrunner in the early game, and it was one of the original missions, not the new ones..
Syrris Sep 18, 2014 @ 6:38pm 
Biotech can be used to persuade NPCs in some cases though.

In the original version of Dragonfall, Security and Gang got the most play, but as others have observed, the DC seems to have mixed things up a bit. Those two are still reasonably safe bets, but it's tough to say which others would be 'best'.

As for "Gang" vs "Street", the latter seems to be about "everday" street level culture - the (semi)average-Joe counterpart to Socialite.
CornishGH Sep 18, 2014 @ 6:49pm 
Originally posted by Cutlass Jack:
I think they may have upped Etiquette usage from the original version. For example I've already found a spot I could use Shadowrunner in the early game, and it was one of the original missions, not the new ones..

Yeah, it definitely seems that they've tweaked eti usage a lot, and most of the important checks are tied to Intelligence and Charisma, which are both pretty easily boosted with some of the new implants and outfits even if you're not focusing on them. Etiquettes are mostly for trivia now, it seems, which is probably for the best considering that it's kind of an unfair guessing game to try and figure out which ones the campaign will decide you need otherwise.
Gawain Sep 19, 2014 @ 6:46am 
Thanks, I'll boost CHA & INT then, and some BioTech along the way.
Cypeq Sep 19, 2014 @ 8:04am 
Originally posted by kevin.macku:
It is true that Shadowrunner eti lacked any use in the first run. And I wish someone could explain to me what the difference between Gang and Street is. Do gangs not operate on the Street? And where they don't overlap, I feel like that's where the Shadowrunner eti should step in.

Difference between gang and street is painfuly obvious.... for example barman, hooker, beggar or a conman( or pickpocketer) would be someone who is representative of the street. While gang relates only to gangs... organized crime.
Spyro Nov 1, 2014 @ 2:53am 
Originally posted by kevin.macku:
It is true that Shadowrunner eti lacked any use in the first run. And I wish someone could explain to me what the difference between Gang and Street is. Do gangs not operate on the Street? And where they don't overlap, I feel like that's where the Shadowrunner eti should step in.

A homeless person will know where a shelter is or which restaurant hands out food instead of throwing it away. A thief will know who to talk to in order to fence goods. A person who uses public transport and walking a lot will be fairly effective in reordering a trip in the shortest time. That's Street.

Gang is different. If you want to tell your Bloods from your Crips, flip signs, or drop names, that's where Gang comes in. Gang is navigating what is basically a secret society where a tattoo, a phrase, a spot of graffiti, or even a colour of a bandana tells you where you are and who you need to avoid. Knowledge of organised crime basically.

Security is Gang but for condoned organisations. So defense forces, private security, bodyguards, etc. Knowing which private security companies operate where, the difference between a Marine and a Soldier, what tattoo or custom is common in the Navy, that sort of thing.

Academic is knowledge of higher learning and how to get by in that environment. The difference between a PhD student and tenured professor, Dickens from Rowling, why the Romans lost the war (Capitalism sucks), why capitalism is religious based, etc.

Shadowrunner is like security and gang but now we're looking at mercenaries. Shadowrunners are basically criminals for hire, but semi-tolerated as everyone has a need for them. Think PMC's of today except less organised. Highly trained and daring individuals who do pretty much anything and everything. This etiquette tells you where's a good place to buy goods, which Corp is hiring, which Corp can't be trusted, good places to lay low, good places to hang out with other Shadowrunners, etc. From memory I did use it a few times in DMS, couldn't tell you where though. Been too long.

Socialite is higher society. Which wines are better than others, the latest fashion styles out of Paris and Madrid, what noble is seeing who, who isn't getting along, who just bought what Corp, etc. Pretty simple. In theory there should be a level system, basic level tells you what's in the papers, top level tells you which royal is a bastard, but you know. Whatever.

Corporate is just that, corporate talk. Which corporation is engaged in a hostile takeover, which corp is merging, which corp looks like it's going down, basic layout of a corp building, etc.

Now in theory all of these should work off one another. Street tells you to avoid an area of the city, Gang tells you it's because the Five Dragons are taking over. Corp tells you that Decks-R-Us is funding them while Original Decks isn't getting along and has their security forces in the area to counter the gang, while Security tells you which company is in charge of that, if they're hiring, and Shadowrunner tells you exactly who's hiring and what they're looking for. Socialite tells you the whole thing is a tiff between two nobles over a painting, Academic tells you the painting is actually a thousand year old map to a supposedly magic treasure.

In practice, Socialite gets you money, Security gives you some non-combat options, Academic tells you more about the story, Gang lets you avoid antagonising some people, etc. Personally Corporate and Security are top, followed by Academic. I like how it works with my character and I like non-combat options, although I still took an assault rifle along anyway. Your standard pacifist playthrough basically, play nice till it's not an option then kill everything in sight. Decking + Corporate + Security means I can get a fair ways without violence, and when violence does happen I can reduce numbers, so that's nice.

Yeah, Biotech 3 is really good to take, not just for its utility but for a few trivia options it opens up. But I kind of like that half of the options are just more dialogue/trivia that your character knows, and half of the stuff actually gets you out of useful situations.

Biotech is a level of your ability to fix wounds, with Biotech one being CPR and Biotech whatever (9?) being specialist surgeon. Higher Biotech tells you what happened to the person which can show you some other story lines or simply let you know what's happening.


Biotech and Decker in the first mission are used for that. Biotech tells you someone died from a bio-feedback induced stroke, while Decker tells you it's too fast to be normal IC and the effects are far too severe. It's not much, but it does hint that you're not dealing with a normal Corp right then and there. And if you're a Shadowrun fan then you'll know the quote:
"Watch your back; Shoot straight; Conserve ammo; And never, ever, cut a deal with a dragon.". What's deadlier than IC, more powerful than a Corp, wealthier than a Noble, and able to bring down all hell on you?

It's gonna be a dragon. :P
StarDust Dec 4, 2014 @ 9:12pm 
Originally posted by CJ:
In practice, Socialite gets you money, Security gives you some non-combat options, Academic tells you more about the story, Gang lets you avoid antagonising some people, etc. Personally Corporate and Security are top, followed by Academic. I like how it works with my character and I like non-combat options, although I still took an assault rifle along anyway. Your standard pacifist playthrough basically, play nice till it's not an option then kill everything in sight. Decking + Corporate + Security means I can get a fair ways without violence, and when violence does happen I can reduce numbers, so that's nice.

....

It's gonna be a dragon. :P[/spoiler]

wow, thats really impressive, thx for all the typing, now I got a hint why those etiquettes are there the first place
btw, do you know if I can find a wiki for shadowrun dragonfall director's cut? couldnt find it on google somehow, thats really bothering me
Last edited by StarDust; Dec 4, 2014 @ 9:16pm
Eric_Kei Jan 26, 2015 @ 6:28pm 
In DF Director's Cut :

Corporate gets used once really early on to save some hassle, and at least one or two other times later on. Gang, same basic idea.

Security will save you a ton of hassle (it's actually kinda broken) in one specific mission, though you need to do something else during said mission first, to even get the chance to use the Etiquette in the first place. It's also useful in some other spots. It gets my vote for the one used in the most situations/conversations.

Socialite - I can think of one or two places, that's it. Ditto Gang.

Shadowrunner - No idea. Once, maybe, that I recall. Street - I'm sure it's used somethere...

in DMS:

Shadowrunner -- I seem to recall one or two spots in DMS early on, but that's about it.
Icedfate Sep 30, 2015 @ 3:46am 
shadowrunner etiquette = in the run where you are sent to kill the sadistic dwarf, if you agree to let him live in exchange for the pain inducer, later your employers representatives come in and challenge you. if you have shadowrunner etiquette, you can use it there. (i don't know what happens though, as i did not have shadowrunner etiquette) i'm theorizing its so they don't accuse you of a double cross, and you end up killing the target instead of sparing him to prove you intended to do the job. you also have the option to kill him anyway even if you don't have shadowrunner, but they still accuse you of a double cross anyway and inform you that you will never work for their employer again. it's moot anyway because no other runs exist for that employer in this game anyway
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Date Posted: Sep 18, 2014 @ 2:06pm
Posts: 15