Shadowrun: Dragonfall - Director's Cut

Shadowrun: Dragonfall - Director's Cut

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Trickst3r83 Mar 28, 2015 @ 4:07am
Melee Weapons or Unarmed? Pros/Cons?
So I was about to start a new adept/gun char on my 2nd playthrough, and wanted to know what are the pros/cons of each so I can get my new char started...thanks in advance
Last edited by Trickst3r83; Mar 28, 2015 @ 4:07am
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Showing 1-10 of 10 comments
Trickst3r83 Mar 28, 2015 @ 4:09am 
My playstyle is to have my main char to work as a mix of range and close combat but still be able to tank, so maybe dps isn't really my main focus choice?
Either is pretty good. Depends on other factors, what u backing it up with, any magic or decking? Do you plan to attack AP and CC, or do you just wanna hit single target dps?
Lord Of Dorkness Mar 28, 2015 @ 4:19am 
The unarmed weapons stack with Killing Hands and can put out some almost absurd damage. Not only that, but they cause bleed as well (Like Glory) and almost completly shuts down enemy healing that way.

Swords offer more multi-hit attacks, (especially for adapts) though, something that can do a lot of difference if you pump the crit chance. They far more often cause AP damage as well, quite often stuning enemies.

Honestly, the only real con to both of them is the melee range and how much damage that opens you up to. Otherwise they're impressivly balances options.
Trickst3r83 Mar 28, 2015 @ 4:23am 
k guys thanks for the info, will keep that in mind :)
Lord Of Dorkness Mar 28, 2015 @ 4:45am 
One thing, though.

You might want to at least dip a bit into throwing. The daggers and shurikens count as a ranged melee attack, and scale in damage and reach on your strenght stat.

So, well worth a few dots of karma for the flexability. Like all melee attacks they 'push' enemies out of cover as well; one of the few ranged ways of doing that.
Trickst3r83 Mar 28, 2015 @ 4:53am 
nice I did invested some points on throwing, lvl 2 atm, how much do you recommend to have at mid-end game?
MattStriker Mar 28, 2015 @ 5:25am 
One massive advantage of having a melee character on your team is that it flushes your target from cover and leaves them open for your ranged attackers.
Lord Of Dorkness Mar 28, 2015 @ 5:37am 
Originally posted by M.z.K.:
nice I did invested some points on throwing, lvl 2 atm, how much do you recommend to have at mid-end game?

Honestly not sure, but I wouldn't worry about it that much since it's a secondary back-up skill.

That pinnig strike skill or whatever the name is, is a really solid point to aim for, at least. Really usefull if you manage to get it to. heh. stick on somebody out in the open.
steelcoresoviet Mar 28, 2015 @ 8:16am 
If you can get throwing 5, grenade AP costs are halved.

Generally, unarmed seems to be best for a combat adept, and weapons work best for a melee Sam, with augmented strength.
Last edited by steelcoresoviet; Mar 28, 2015 @ 8:00pm
EolSunder Mar 28, 2015 @ 6:47pm 
yep i agree, if you go melee weapons a full warrior type works great, while unarmed works well with the adept spells boosting it.
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Date Posted: Mar 28, 2015 @ 4:07am
Posts: 10