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Yeah, it's a good idea but I've already tried that. It's either A) I send out the super zombie, the enemies focus on him and I lose him before I can get my team to where they can hit anything or B) I keep him out of sight and then get my team spammed down with endless grenades and AoE attacks. Or just enemy pistols that shoot across teh world. Either I eat up all my revive packs in the first two rooms or I lose the superzombie. If I send them both out at once it's the same thing. Thanks for the suggestion though.
Yeah I've heard this story from more than a few people. I'm starting to think something is wrong with my game (ie. glitch etc). I say that because every single time I go in to the matrix the game freezes/hangs for a couple minutes when an enemy dies, and of course, the mission objectives are also glitched.
Again, the first time I played I didn't have a problem getting through it, there were simply too many enemies. I would one shot everyone with the chaingun without missing and do 30 dmg with every swing of the axe. Now, the cyberzombie gets taken in 1 turn (where as before it would take 2 turns and I could kill the decker easily before that happened), the chaingun misses 80% of the time, and the axe, if it hits, only does around 11 dmg per swing.
Also I can't spread out or lure them because again, grenades. The first time I never had a problem with the grenades- now they will throw stun grenades and AoE summon fire spells ALL THE WAY down the hallway or through the walls. I really think my save file or something is bugged; I've even started the entire mission over from scratch and still get the same result.
TBH it doesn't even matter. I finished SR returns easily, and up to this point I haven't so much as lost a single team member. To have a mission where I suddenly have to fight upwards of 30 enemies in one encounter... that's just bad design. Maybe if it was later in the game or something I'd understand but my interest is completely gone at this point.
I have an elf decker with high ranged combat and pistol/smg. Yes, I've done that with Eiger but she doesn't hit anything. It'll say 80-90% high chance and she'll still wildly miss. No lie, I have missed 99% hit chance two times in a row on the first decker who sits behind the desk. Then she gets spammed down with magic and simple pistol fire. You guys don't exactly understand that I've DONE everything you've said... MULTIPLE TIMES. The problem is that you simply can't put out enough damage quick enough because the miss percent is so high, there's no cover and you can't move far enough, the enemies spam DoT and AoE attacks if I'm grouped up or not, the enemies HEAL and BUFF each other to oblivion, they get crit hits on you 3/4 times... the salt is real.
Not to dismiss anything anybody's said- you guys have given excellent suggestions and offered valid points... but it doesn't change that this one single mission is wildy out of place and derails the entire experience. I suppose I could re-start the entire game from scratch and build a better set of characters... but the one thing I liked about this game was that you could use things like decking and etiquette to get through situations.
This is coming from someone who's been through the original Fallout, Final Fantasy Tactics, and a host of other SRPGs and classic WRPGs. Those games are hard, and have caused plenty of rage but never was I looking at a scenario like like and going "What on god's green Earth were they thinking?" If they simply would have made the hallways bigger with more cover or limited the number of enemies that come at you at one time or broken it up instead of having more than an hour's worth of fight at once it wouldn't even be hard. Challenging maybe, but not unfair.
It sounds very odd.
What team members did you bring and did you give them any extra equipment?
Yes, it is very odd. I have tried sending one person out and having them turn around and hide back behind the corner and overwatch:
A) If someone is peaking out they will 100% get shot down from pistols across the entire lobby.
B) An enemy conjuror appears and summons a flame elemental. The flame elemental will rush down the corridor at you blow AoE attacks as soon as a single team member is visable.
C) All of the enemies will only advance far enough to start throwing grenades or use magic attacks that (again) will HIT ME THROUGH THE WALLS AROUND THE CORNER.
D) They never come close enough for overwatch and even if they did, I'd have all my AP knocked out before I could shoot through sun grenades.
E) Team members I brought were the basic ones without the decker. They all have medkits, revive kits, and a few grenades. That doesn't matter because they can't hit the broadside of a barn.
F) I am not underleveled or lacking good gear. I've done every side quest in the game up to this point, have sufficient equipment, armor, cyberware, etc. Again, I haven't had a single 'difficulty' issue until this point. Glitches? There have been plenty of those.
I think my game is flat out bugged. Even I've SEEN it bug out because I've had the enemy decker take control of the cyberzombie without seeing him or either of them giving the hacking dialog. I'm just not willing to restart the entire game over; like I said, if this mission was arranged slightly differently, it wouldn't even be challenging.
Either my game is bugged in some way or I'm just straight up terrible at this game. Whichever it is, it's too bad because this game seemed really great up till this point. Even if it's not bugged, I don't want to redo this hour long mission again on subsequent playthroughs. Thanks anyway guys.
A few things...
A) Seems you are doing some things the wrong way. Enemies do not use overwatch so they can´t shoot you unless you stay in the open in plain sight. What you do is
1. Start the round out of sight.
2. move a member of your team into sight using a single AP.
3. You then use the rest of that models AP for that round to move out of sight again and towards the selected ambush point. Again, you do not end the round with a team member in sight of the enemy.
4. You put all the rest of the members on overwatch from the position out of sight and around a corner. That way the enemy have to move within your overwatch firing range before being able to see any of your members.
5. You end your turn and then wait for the enemy to arrive...it might take a few turns until the enemy can reach your position but some will come...you just stay in overwatch.
B) It can happen that the conjourer survives the overwatch and summons a fire elemental. just shoot the conjour next round and the elemental will disappear again. Again you do not make ambush point a long way from the corner, otherwise the whole ambush point of the strategy goes out the window.
C) Enemies can´t attack you unless they can see you so don´t stand AT the corner. Position your team mates a few meters away from the corner, a little spread out and preferably behind cover.
D) Overwatch have first fireso fire before the enemy unless you have positioned yourself badly. So unless you do the ambush strategy the wrong way this should not happen. See answer A for ambush points.
E) you can change a lot of the teammates equipment before the mission, so grenades and spells are important to buy if you want to use the team better. Also the Aim spell should always be up and running on Glory and Sniper...and the main character if (s)he needs it.
What level dificulty are you playing?
F) Yes most of the missions before are very easy compared to this mission.
You could try using the "rewind" option when loading, but if you don´t want to play the mission again then I guess there is no real option.
Other than that you could watch a couple of mission playthroughs on youtube to see how other players manage to get through it...you might get some fresh ideas ;)
/poor english
Everyone have this problem but still this mission is not that hard as you describe. You are doing something wrong.
Right now im on me 4th playthrow on very hard (was gunner, pure mage, melee fighter and now conjurer/summoner) and its all right. It dont matter what character you have. You have zombie and eiger. Zombie on front line but dont rush, Eiger with sniper rifle far behind. Anyone else support and sometimes shoot if % is > 50 (yes i know it is broken :)
Once again no rush!
Normally, the riggers will not trigger until they see the zombie. Like I've had them run up to get him in sight, then give the warning speech and attempt to take control. If they're trying to control him from out of line of sight due to range/walls, then you're definitely bugging out.