Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
No mate, it's not a streak, everyone just hits me, in heavy cover and whatnot, steady and every round
Or Ghouls in Sewers 1.0 just lolrun past my party and hit my char, each of them landing attacjs easy.
I am playing on Very Hard, but hell, what happened to dodging in this game?
Like, why would I even bother with putting points into it, since everyone and their grandmother can still hit me like, no problem?
And on top of that, it makes solo running next to impossible now, since Dodge at least allowed certain builds to solo the game, now I simply see no way to do it.
Man I already soloed Dragonfall before with a quck/dodge char, it was really chalenging, but at least quick/dodge gave me the edge I needed
Now, its plain broken...
... Or Y'know probability is like that. #Ragersrage
Back on topic: Dodge does seem much worse than it did before. However since I've always solo'ed as a Mage/Decker Dodging has always been pointless to me to fully test when and how it's changed.
I just hope they don't change the Armor Spell. That spell is amazing and is basically the only way to solo as a Mage/Decker.
Kind of annoying to return to replay the game inb4 HK expansion, only to see it got broken even more than it was before...
So many actual bugs are still in the game, and they break things on top of it with patches?? Lol
*shrugs* I haven't really noticed a lot of bugs in my ~4 playthroughs on Hard. However I did encounter that deselection/can't select anything bug upon entering an area a few times ... but a simple reload fixed it. It did break my immersion but it didn't bother that much.
As for skill changes and what not ... I doubt it's a bug but rather a balance decision. As the other guy mentioned, Dodging was practically rigged in Returns. The Armor spell in Dragonfall is Pseudo-rigged IMO because of how it can make you negate 90% of enemy damage most times. Which would be perfectly okay if the AI was smart enough to use sunder skills to reduce your armor... instead they'd rather swarm you.
As you hit really high % chances to dodge say 95% on normal, which equates to only 1 out of 20 shots will land on average. Now lower that by 30% for the diffculty (just a guess at the %) and all of a sudden you're sitting at 65% which is average 1 in 3 hits will land. So you'd take about 7 X more damage from a -30% difference in accuracy.
Basically, it's a hyperbolic curve for damage reduction on a percentage system.
Well, right now, this is not even 1/3, it is 3/3 they hit me at crazy quickness/dodge levels, basically making quickness/dodge useless for avoidance.. at all.
I vividly remember being able to dodge at least 2/3 of attacks coming my way, which made lategame soloable before.
Now it's plain broken :(
Thanks man
Hopefully devs can at least comment on this.
More than half the time my character was missed if the attack originated from nearby. I haven't tried a scientific study of this but my experience seems to be the further the attack comes from the less likely dodge will work. Which is just fine I think as one is more aware of immediate surroundings. (I actually wonder whether sniper rifles working so well over large distances was partly related to target's dodging being negated.)
I think if a game is soloable on VERY hard while it normally lets you use four team members then it is the game that is broken :P You aren't supposed to be god.
Cheers man.
Enemies don't miss a single shot at me with quick 7 dodge 5
And also imagine they take shotgun shots (!!!) at me in medium cover, from across the map and still HIT every time - very nice cniper shotguns, I want one please
It's kinda like comparing the hit rates of your main vs the hit rates of your companions... those extra 2-3 points in a skill are huge.