Shadowrun: Dragonfall - Director's Cut

Shadowrun: Dragonfall - Director's Cut

Bloodline.
Okay, I love this game, but the Bloodline mission was ♥♥♥♥♥♥♥♥. If you don't have strength 6 or charisma 5, you have to break into the building. Then on top of that, the backup team is ♥♥♥♥♥♥♥♥. I mean, fighting 15 enemies at once didn't seem a bit stupid to the dev team???

What are your thoughts
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If you kill the power in the sewers you walk through it 4 Chr plus coat from lodge +1 all stats = 5 Chr, security etq, body 4/5 for blood mages challenge. Not one fights till the generator. And leave the clone room alone. You’ll only fight the two guards by reactor, and then go out the back. Easy peasy fresh and easy. It’s the fastest easiest quest there is in the game. :mllrmask::cyberdeck::snaggletooth:
I just finished this mission and I didn't find it as trying as some did. I had the CHA to talk my way in so that helped, but even still there's multiple ways in. Naturally if you choose the brute force method you're going to have a bad day :).

Charisma is oft overlooked in RPGs but really valuabe.
I've never had a single character when reaching that point that didn't have charisma 6+ so this mission was a cake walk, even the bloodmages got fooled by my pc.
dwarfpcfan eredeti hozzászólása:
I've never had a single character when reaching that point that didn't have charisma 6+ so this mission was a cake walk, even the bloodmages got fooled by my pc.

This. Bioware pheromones, and a few points in char. As long as you have 5? and a decker (or points yourself), you're good to go.
It's also really easy to set up a simultaneous data grab and prisoner release. I gave Blitz 3 ESPs for the mission, and while in the matrix (after Blitz took down all the guard AI) each ESP set up by a cage release site. When everything was in place, they released all the prisoners at once, while my own guy hit the terminal with the Bloodline data.

You can also hit the escape door way ahead of time ... bluff the guards ... and unlock it, so that the group can just duck through it during the escape.

This acivated all the blood mages, but I had Eiger and Dietrich well positioned to take them out, while Blitz jacked out the same turn and opened up with his SMG. Oh, and I left his stupid drone home, and gave him the grenade launcher we scored during the "settling debts" mission instead.

And yes, Charisma 6 with the 3 key etiquettes (security, gang, corporate) makes things so much easier throughout the game.
Legutóbb szerkesztette: frdnwsm; 2018. nov. 26., 11:07
Tetsuo eredeti hozzászólása:

This. Bioware pheromones, and a few points in char. As long as you have 5? and a decker (or points yourself), you're good to go.

never even bothered with bioware pheromones, I just buy it up natural with karma. I alway start with at least charisma 4 out the gate to start with gang+1 additional etiquette since Dragonfall uses that one at a lot of key encounters. Then it's trivial getting your charisma up to 6 or more.

Seriously everyone, your main is your team's face MAKE HIM ONE! There is way enough karma to still make him a cybered killing machine or a legendary level mage, even if you take the time to give him people skills.
idk if anyone will see this, but there is a bug where when you save while a guard is moving, then load that save, the guard is stuck in place for a few seconds. I used this to inch through without being noticed.
My mage had body willpower 7 (which also works to resist the mages) and charisma 6, I just strolled in wearing KE uniforms and had Blitz handle the decking. This mission isn't that hard if you understand it's an exposition on shadowrun principles: a good crew is composed of specialist, everyone along on a run needs to be the best at some critical aspect of a run and charisma is one of them
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Közzétéve: 2015. júl. 5., 14:34
Hozzászólások: 53