Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You only have 4 spots at most so don't worry about using people you don't like, most of the time you won't have room to use all the people you like.
I assume you're not playing at hard, so don't worry about optimizing and use whatever seems cool.
And I love minmaxing anyway.
Personally I find Glory far more useful as melee specialist, since that path gives crowd control, DoT and armour-stripping abilities - the pistol is kinda puny IMO and if you need to gun stuff down just bring Eiger already.
Blitz is pretty much obligatory to take along if you're not a Decker yourself so eh. I tend to give him mostly meatspace-related upgrades (except for the points where you can upgrade his deck) as that's where you'll be in most of the time anyway, and that improved target-designation ability is very useful. Didja know its armour degradation is fully cumulative over repeated applications?
IMO Eiger should be focused mostly on shotguns since most fights happen at ranges too short for the sniper rifle to be useful, but there are exceptions. The HTI shot ability in particular comes in handy for finishing off priority targets in several later missions that feature longer hallways or open spaces.
Just tried Glory's claws and they were better than her gun. I was just put of by the 2 damage tag early on that made them look pointless.
Always Always Always get the 1AP electro core spell.
Because well, duh.
But she IS damn good in a fight, definitely moreso than anyone else in the party.
My advice for building your allies is pick what you like, aside from the 1AP electro core mentioned earlier.
I fixed that for you :D Imo she's not as cool as Glory and german guy, and isn't a hilarious wreck like Blitz, plus she can't heal or deck like those three. Sucks that they gave us 4 in the crew, plust 2 more plus mercs and only 3 party slots.
Entire point in these games you're forced to make choices you don't totally like. You've to live with some tradeoffs.
The game is indeed all about making choices and choosing who to bring with you on a run pales in comparison to the moral dilemmas you are faced with: i.e. to do something morally reprehensible for a paycheck (which is what being a shadowrunner is all about) or to do the right thing and go home empty-handed.
Shame i dislike Dietrich personality wise... drekkin anarchists belong in the ground 6 feet under.
Funny I actually like Dietrich most since he has most mature view of things. As for gameplay I find Eiger+Dietrich combo most useful. Given advantage decker brings unless I'm decker next on board'll usually be Blitz and that's it for team of four (sorry Glory). I took Dietrich even with shaman character - double barriers, double haste, double heal pretty awesome :) though lack of firepower makes for longer fights.