Shadowrun: Dragonfall - Director's Cut

Shadowrun: Dragonfall - Director's Cut

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red255 Mar 28, 2016 @ 4:36am
Character Building for Dragon Fall:
Hi, wondering what skill checks exist in this game that yield karma or nice items that can't be met by NPCs.

which ettiquettes to take etc. Stats at what level.

Is there a list somewhere?
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Showing 1-13 of 13 comments
OptoNick Mar 28, 2016 @ 5:29am 
But better find out it yourself, it would spoil the fun
Lord Of Dorkness Mar 28, 2016 @ 8:04am 
That being said, the NPC team you gain is quite good but it lacks a a rigger, a mage and a decker.

Not that any of those roles are strickly needed to finish the game, but just in case you don't want to feel 'redundant.'

And due to game limitations your character will always be 'the face,' so built them accordingly if you want as many diplomacy options as possible.
frdnwsm Mar 29, 2016 @ 1:32am 
What? Blitz doesn't count?
Lord Of Dorkness Mar 29, 2016 @ 5:14am 
Originally posted by frdnwsm:
What? Blitz doesn't count?

...You know, he completly slipped my mind. :steamfacepalm:

In my defence, I almost always play a rigger/decker combo myself, so he tends to sit on the bench for the whole game.
frdnwsm Mar 29, 2016 @ 9:50am 
The only really glaring lack in the crew is a mage type. But you could also make a different profession character and give him/her a strong secondary mage skill set if you wanted. Shaman/mage combo maybe? Non-cybered street sam with fireballs?
Last edited by frdnwsm; Mar 29, 2016 @ 9:54am
red255 Mar 29, 2016 @ 4:36pm 
why not cyber your mage? *giggles* I mean it gives your spells a cooldown of 8 turns but you get the bonuses from cyber ware as well. I could see going lightly cyber. instead of full cyber 1 essense so you can keeps some spell slots but yeah
Lord Of Dorkness Mar 29, 2016 @ 7:53pm 
Originally posted by red255:
why not cyber your mage? *giggles* I mean it gives your spells a cooldown of 8 turns but you get the bonuses from cyber ware as well. I could see going lightly cyber. instead of full cyber 1 essense so you can keeps some spell slots but yeah

Never tried it with a mage-mage, but I had a physical adapt with 'unarmed' weapons, a cyber-jack for rigging and the poison spit thing once.

Holey, moley, talk about a late-game bloomer that one. Things just started melting after a while, and it didn't even eat that badly into the cooldowns.

Was quite the bother juggling AP on, though, and near needed Haste support to actually function. I'll grant the build that rather large con.
Lampros Apr 10, 2016 @ 8:41am 
Hmmm, so no support mage? That really stinks. Maybe I will have to import my Dragonfall Returns character and give him mage abilities...
red255 Apr 10, 2016 @ 11:19am 
Deitrich has haste and aim and heal spells what is a support mage?
Lampros Apr 10, 2016 @ 11:50am 
Originally posted by red255:
Deitrich has haste and aim and heal spells what is a support mage?

Ah, ok. Then no worries.
frdnwsm Apr 10, 2016 @ 12:53pm 
I made a mage with a combination of support and attack spells. Dietirch is good for support buffs, but a bit lacking in offensive punch. I ended up with 6 spell slots, and was packing Aim2, Haste and Armor2, as well as stuff like fireball for offense. And some rifle skills as well, just for emergency backup.
Last edited by frdnwsm; Apr 10, 2016 @ 12:54pm
Lampros Apr 10, 2016 @ 12:54pm 
Originally posted by frdnwsm:
I made a mage with a combination of support and attack spells. Dietirch is good for support buffs, but a bit lacking in offensive punch. I ended up with 6 spell slots, and was packing Aim2, Haste and Armor2, as well as stuff like fireball for offense. And some rifle skills as well, just for backup.

Is it possible to get more than 6 spell slots? I am on my last mission in the first game, and I have 6 spell slots on my Physical Adept with 9 Will.
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Date Posted: Mar 28, 2016 @ 4:36am
Posts: 13