Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Been quite a while since the last time I saw a gamebreaking bug that completely prevents you from playing, certainly did not expect to find one in otherwise mostly fine game
The bug still occures with 100% accuracy for me, but it seems that it is time-based.
So after about 30-40 reloads of the save which I made right before stutting APEX down for good,
on last attempt I loaded the save, desummoned the spirit that I had just in case, activated last terminal, skipped through all cutscenes, and then quickly mashed "leave the area" option, and the game didn't freeze this time.
Waiting some time after the cutscenes guarantees that the game will freeze, but leaving the area before this occurs seems to be possible.
Nothing brings my opinin of the game down so much as a bug which completely blocks the game progress and which isn't really fixeable or avoidable (reliably) without reloading much earlier game state. At least in a game like Skyrim or previous TES titles you can fix most quest-related bugs yourself through console (or even by mod patches), but for this game I did not find anything of the sort.
Also i didn't thing these kinds of bugs existed in quality games anymore, at least when it's been out for so long
That sounds like a bug I encountered as well. Thing is: it wasn't @APEX. Just casually browsing the sticky APEX thread I was under the impression that the APEX bugs revolve around saving too much (thus I stopped caring). Now I play w/o manual saves - which doesn't mean that I'd necessarily load any less than others.
Now in the case I describe (there were other instances) I certainly didn't load all that much as it was @Kesselhaus, right after the skirmish in front of the vault with that crazed troll. Same as you described: I managed to click the objective, the vault door, in the split seconds right after the fight & before it all tilted. I imagine it still tilted, so I probably could not have aborted my command even if I wanted too. In any case it was carried out and resolved the issue.
What fixed it for me was clicking on the door icon (which at first didn't do anything) and then going to the menu (top left button). When I left the menu, the door opened. Characters were still stuck, but with the door open I could now click the yellow level exist icon. Once again, nothing happened, but when I went to the menu and backed out again I got the level transition interface.
Give it a shot.