Shadowrun: Dragonfall - Director's Cut

Shadowrun: Dragonfall - Director's Cut

View Stats:
Jaegeras Aug 26, 2016 @ 9:20pm
Screw the RNG :U
Jesus christ!

Here I thought the Shadowrun Returns RNG gameplay was horrid. This one takes the cake. I'm at the MKVI mission right now and for the life of me, I can't get through it because the ♥♥♥♥♥♥♥♥ RNG is against me for the past 9 tries I've had with it!

Everything the A.I does - HIT! HIT! LOLFU, CRITICAL! LOL, HIT! LOL, MORE HITS! Even with 15% against the A.I, 37%, 41%, doesn't matter! HIT ALL THE TIME!

Everything I do - MISS! MISS! FU, MISS! OH LOL, MISS! MORE MISSES!

And I keep dying over and over at the 2nd wave of the ♥♥♥♥♥♥♥s. Despite how carefully I place my members. I can only recall ONCE getting to the third wave and I admit that one was errorneous on my part because of bad management. But I keep running out of resources, which, again...LOL 1HP HEAL!

What the hell, guys? What the hell?
Last edited by Jaegeras; Aug 28, 2016 @ 9:38am
< >
Showing 16-30 of 43 comments
cdrive1 Aug 28, 2016 @ 10:43am 
Having the Security Ettiqutte and high Charisma REALLY helps with the stealth portion, once you grab the Knight Errant Armor you basically walk by teams of them and if you do it right, You won't have to worry about reinforcements in the slightest as it will take them a while to even get down to the third floor and by that time you'll have killed the team that ran up trying to stop you *You are INEVITABLY found out as blood magic doesn't exactly suffer stealth to continue.*
__-__-__ Aug 28, 2016 @ 12:55pm 
If you actually do have to face the Knight Errant forces, take your time, move slowly, don't open the lab door until the KE's are dealt with (make sure they aren't about to hit that room before you open it), they are much easier to handle without help from the Blood Mages (who are also much easier to handle alone). If you keep rushing trying to get done quickly after the stealth section is over you'll just find yourself in the middle of a fight with more enemies than can be handled.

Additionally a Rigger and a Shaman can help even the odds with thier drones and summons (I used Blitz and Dietrich), don't unsummon any spirits just make sure they are in the midst of enemies at all times.
cdrive1 Aug 28, 2016 @ 6:07pm 
Yeah the Blood Mages are STUPIDLY easy, moreso if you actually catch them off guard as you kill them long before the Knight Errant Forces can even get into range.
Jaegeras Aug 28, 2016 @ 8:04pm 
Originally posted by Sesh:
If you actually do have to face the Knight Errant forces, take your time, move slowly, don't open the lab door until the KE's are dealt with (make sure they aren't about to hit that room before you open it), they are much easier to handle without help from the Blood Mages (who are also much easier to handle alone). If you keep rushing trying to get done quickly after the stealth section is over you'll just find yourself in the middle of a fight with more enemies than can be handled.

Additionally a Rigger and a Shaman can help even the odds with thier drones and summons (I used Blitz and Dietrich), don't unsummon any spirits just make sure they are in the midst of enemies at all times.


I always end up having to face the Knight Errant forces anyways. Because my Charisma is not 5 or 6 and I don't have the Security perk to lie to the guardlady that she's disobeying the Central. So, by that point, after I deal with the two guards, jack my decker in to deal with the matrix combat to get the lab doors opened and after that, wait for the Knight Errant to arrive. I have plenty of turns, usually down to 15, to take out the guards within the lab.

I've only ever reached the mages once but by the time I got to them, I was incredibly weakened by a stupid mistake of tackling 12 people at once.

But, my team is Eiger, Me, Dietrich and Aliur, leaving Glory behind. So, with all of that into account, the only thing I can ever do in such situations is to fish out guards by pockets. Send a party member off to simply face them then if they have enough AP, rope them back in after settling the rest of the team in positions so they can be heavily or half-covered.

I may be a bit stupid here, but I've never seen this Blitz guy. He sounds like someone I've missed along the way, can someone elaborate to me about his whereabouts?
Jaegeras Aug 28, 2016 @ 8:10pm 
Originally posted by frdnwsm:
"I have found new irritation with the stealth part of Aztechnology. Good god, I suck at stealth, a lot."

Aztechnology is one of the few runs where a decker is mandatory. As for stealth, not to give things away too much, but there is a specific room you need to get to where you find something that makes further infiltration much easier. Watch the movements of the guards and try to time your dash past. (I had to do it a few times myself, since the last member of your party sometimes lags behind and gets spotted).

Yup, I've covered that bit of detail and the members being spotted always happened. I never understood why the devs couldn't just make it so you left some members behind so you can bypass the guard yourself one by one per member. But, nope, gotta lead everyone.
frdnwsm Aug 28, 2016 @ 8:15pm 
You meet Blitz in an early run, the Drug Pit mission. I can't imagine how you missed him. He's a decker/rigger who can also use a sub-machine gun. You recruit him as part of your team (unless you specifically tell him to get lost). If you don't have him, then you have to pay for a merc decker.

Missing him also means not doing his personal mission, which means less total karma for you in the end. It's also a rather amusing, as well as challenging, run, since you pretty much end up doing it solo, except for a gang "accountant" (yeah, right ... now pull the other one) who tags along to keep the books straight. Blitz is off in the Matrix covering you, while you wade through the meat space security forces. A Matrix fight against another decker ensues while you combat the guards.
Last edited by frdnwsm; Aug 28, 2016 @ 8:24pm
__-__-__ Aug 28, 2016 @ 9:03pm 
Originally posted by Jaegeralus:
Originally posted by Sesh:
If you actually do have to face the Knight Errant forces, take your time, move slowly, don't open the lab door until the KE's are dealt with (make sure they aren't about to hit that room before you open it), they are much easier to handle without help from the Blood Mages (who are also much easier to handle alone). If you keep rushing trying to get done quickly after the stealth section is over you'll just find yourself in the middle of a fight with more enemies than can be handled.

Additionally a Rigger and a Shaman can help even the odds with thier drones and summons (I used Blitz and Dietrich), don't unsummon any spirits just make sure they are in the midst of enemies at all times.


I always end up having to face the Knight Errant forces anyways. Because my Charisma is not 5 or 6 and I don't have the Security perk to lie to the guardlady that she's disobeying the Central. So, by that point, after I deal with the two guards, jack my decker in to deal with the matrix combat to get the lab doors opened and after that, wait for the Knight Errant to arrive. I have plenty of turns, usually down to 15, to take out the guards within the lab.

I've only ever reached the mages once but by the time I got to them, I was incredibly weakened by a stupid mistake of tackling 12 people at once.

But, my team is Eiger, Me, Dietrich and Aliur, leaving Glory behind. So, with all of that into account, the only thing I can ever do in such situations is to fish out guards by pockets. Send a party member off to simply face them then if they have enough AP, rope them back in after settling the rest of the team in positions so they can be heavily or half-covered.

I may be a bit stupid here, but I've never seen this Blitz guy. He sounds like someone I've missed along the way, can someone elaborate to me about his whereabouts?

I recently went through the Bloodline mission with Eiger, Dietrich, Blitz and myself, I was playing a ranged expert and could out shoot Eiger most of the time. Eiger and Blitz (with his drone) held off the Knight Errant coming up behind us, while my own character and Dietrich pushed forward. This mission requires a Decker but having at least two strong fighters (or at least two characters built around causing damage) and backup from drones and spirits really helps, especially if you can't stealth it.

What skills have you developed?
cdrive1 Aug 28, 2016 @ 9:03pm 
Yeah Blitz is a good character to have, unless you are a decker yourself I'd recommend NOT telling him to get lost.
cdrive1 Aug 28, 2016 @ 9:05pm 
My most recent playthrough that mission had me use Glory, Eiger, Blitz, and myself I was a Ranged expert myself and used that Gorramed Slapdash Pistol *AKA I did HOW much damage with a crit!?* was able to fool the enemy up till that point and got out LONG before that First Responder team could come in.
Jaegeras Aug 28, 2016 @ 9:55pm 
Originally posted by Sesh:
I recently went through the Bloodline mission with Eiger, Dietrich, Blitz and myself, I was playing a ranged expert and could out shoot Eiger most of the time. Eiger and Blitz (with his drone) held off the Knight Errant coming up behind us, while my own character and Dietrich pushed forward. This mission requires a Decker but having at least two strong fighters (or at least two characters built around causing damage) and backup from drones and spirits really helps, especially if you can't stealth it.

What skills have you developed?

AP - 2 HP 50/50 Armor - 6
Essence - 6 Magic - 6
STR - 4 (CC 0, MW 0, UNARMED - 1)
QU - 3 (PIS - 0, SMG - 0, SHTGN - 0, RIFLE - 0) Dodge - 1
INT - 5 (Bio - 4, Decking - 1, ESP CTRL O, DRNE CTRL - 0, DRNE CMBAT - 0)
WI - 8 (SPLCST - 5, CHICST - 0)
CH - 5 (SMNING - 2, SC - 0, CNJRNG - 0)
BD - 5

I have both Shadowrunner and Corporate etiquettes.
Last edited by Jaegeras; Aug 28, 2016 @ 10:04pm
Jaegeras Aug 28, 2016 @ 10:01pm 
Originally posted by cdrive1:
Yeah Blitz is a good character to have, unless you are a decker yourself I'd recommend NOT telling him to get lost.


Yeah...looks like I just blew through the hotel mission and stuff without even so much of giving him assistance. Maybe I did help him but just decided not to bother because I didn't see a point having a decker at the time by me and was fine with who I had.

Um...whoops.
cdrive1 Aug 28, 2016 @ 10:07pm 
That would do it...That'll teach you to not leave little things alone as those can help in the long run.
frdnwsm Aug 29, 2016 @ 12:37am 
Originally posted by cdrive1:
That would do it...That'll teach you to not leave little things alone as those can help in the long run.

Indeed. Talk to everyone. Talk to everyone several times. Talk to your crewmates after each run, until they open up and reveal their personal mission lines.

This is even more important in HK, btw.

Last edited by frdnwsm; Aug 29, 2016 @ 12:38am
__-__-__ Aug 29, 2016 @ 8:25am 
Originally posted by Jaegeralus:
Originally posted by Sesh:
I recently went through the Bloodline mission with Eiger, Dietrich, Blitz and myself, I was playing a ranged expert and could out shoot Eiger most of the time. Eiger and Blitz (with his drone) held off the Knight Errant coming up behind us, while my own character and Dietrich pushed forward. This mission requires a Decker but having at least two strong fighters (or at least two characters built around causing damage) and backup from drones and spirits really helps, especially if you can't stealth it.

What skills have you developed?

AP - 2 HP 50/50 Armor - 6
Essence - 6 Magic - 6
STR - 4 (CC 0, MW 0, UNARMED - 1)
QU - 3 (PIS - 0, SMG - 0, SHTGN - 0, RIFLE - 0) Dodge - 1
INT - 5 (Bio - 4, Decking - 1, ESP CTRL O, DRNE CTRL - 0, DRNE CMBAT - 0)
WI - 8 (SPLCST - 5, CHICST - 0)
CH - 5 (SMNING - 2, SC - 0, CNJRNG - 0)
BD - 5

I have both Shadowrunner and Corporate etiquettes.

Your Karma count seems low for a relatively late game run, I'm not sure you can do anything about that though, it really depends on what missions have been available.

Your Spellcasting skill is part of what determines whether you hit or miss and yours seems low for what looks like a dedicated mage.

Quickness and Dodge are invaluable in avoiding physical attacks. If you want your enemies to miss you consistently they both need to be at least 4.

You seem to have developed alot of extra abilities that don't look like they're helping your build.
cdrive1 Aug 29, 2016 @ 9:53am 
Yeaaah...You need to pick a set up and stick to it.
Lazy Eye *the Previously mentioned character from my prior run...yes the name is meant to be ironic as he could hit the wings off a fly at 1000 paces with that slapdash pistol* was focused on three key stats and even then going for one specific one

I had what? 9 Quickness *or 8, either way a high number* 5 or so intelligence *For certain tests* 8 Charisma *I was human so I wasn't missing anything* the 5 Biotech helping with medkits *And I had the Enhancement that healed recent wounds for one AP* Only two in shotguns *only needed that much* 4 points in Body *Just because I am dodging shots, doesn't mean I shouldn't be able to take a FEW* the rest in Dodge.
< >
Showing 16-30 of 43 comments
Per page: 1530 50

Date Posted: Aug 26, 2016 @ 9:20pm
Posts: 43