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Start with Body 4 or 5, Ranged Weapons 5.
Skill towards either Rifles 3 or Shotgun 7. Eventually get the two best Shotguns or the single best Assault Rifle. Rifles 3 is the best one early and good until the end. Full Auto ftw. Shotguns are good throughout, best in the end yet cost more Karma.
Get Body 6.
Get Ranged Combat 8 (or 7 and a Camo Full Suit if you lack Karma).
Ranged Combat is to hit stuff, Weapon Skills to make hits count, Body to survive. Check what you need to determine what to level up next.
Get a bioware leg for Quickness + either a 2nd of those (always good) or a movespeed cyberleg (better if used well).
Either get the targeter Eyes or Vision Magnification II. I'd pick the former, both are fine.
You can get a very good zero Essence fill for your Body Slot in late game so you could wait for that. Or you take one of several good options earlier.
Arms are for melee mostly, Headware either for decking/rigging or poison spit. The poison is nice yet these slots are least important as far as ranged fighters go.
In any case you need to do the Sewers mission asap and check your mail after missions for the doctors call if you want the good stuff.
*Errata: you need a Datajack ofc to use Smartlink weapons. Either hand or head.
Body 6, Quickness 8 -> Ranged Combat 8 -> Shotgun 7 costs 119 Karma. Invest the other ~80 Karma as you see fit. With Rifles it is 22 cheaper, makes 97 Karma total.
Charisma to play face, Decking, even a basic melee build or a burned out mage: you've got enough Karma left to do whatever you fancy.
Get a Taser. Buy Jazz & Cram whenever possible. Eiger can use an Assault Rifle, too. Don't be afraid to move around in fights. Geek the mage first. Lucky Strike is pretty good if you need a fighter actually. Spread up or eat grenades.
If you want to play through for a second or third time: my Solo guide is out there if you look for a challenge.
At this point it will be much more fun to be playful and do your thing, without guides.
This is all you need.