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The hit probability is approximately the same for each drone, namely around 15% less than the Guardian. This varies a bit from target to target, of course. The Lynx does have the aimed shot option, althugh only every 4 rounds, which significantly improves its hit %. The factor that really evens things out, though, is that the Lynx has essentially unlimited ammunition, whereas the Wolfhound has to reload every 4th round. Thus, the Lynx is outshooting the Wolfhound by a 4:3 margin.
So, I'll call it pretty much a toss up in APEX Rising run. For the underground scenario, I am going to give the nod to the Lynx by a small margin. The scenario is so long, the Wofhound has to be far more frugal in its use of grenades, especially if you want to have a couple of flashbangs left over for the final confrontation with Audran. (Yeah, you can find a few lying around, but you have to be in combat mode to pick any up, which is annoying and not always possible). And during such a long run, the Lynx is likely going to fire off al least 100 more shots than the Wolfhound overall.
Fox example, there's a supply cache in the APEX Rising mission, with boxes with medikits and a grenade, but initially you are not in combat mode so only your own PC can grab them. I left them there, and then once combat started I sent the Wolfhound back to grab the loot, ducking cultists all the way. It took 3 rounds to get there and grab the medikit, and three more to get back to the control room where the fight was. A good 6 rounds where it was out of combat.
As it happens I didn't use the medikit just then, so I left it in the drone for the run against Firewing. At the start of that mission, I found that it had vanished! Apparently, the program considered it a "loaned" item and sent it to my stash or something. Doh! I was royally annoyed.