Shadowrun: Dragonfall - Director's Cut

Shadowrun: Dragonfall - Director's Cut

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Abe Jan 21, 2022 @ 10:36am
2
boring...
Good lord this game is boring. How does anyone play this?!
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Showing 16-30 of 43 comments
Shinno Feb 20, 2022 @ 8:05am 
Some of you people need Duncan in your life.:winter2019sadsnowman:
generalnibbler Feb 21, 2022 @ 12:10am 
Originally posted by Abe:
Originally posted by dynastystar:
what differentiates Doom from Doom 2, Doom 3 or other FPS for its time? Level design doesn't count. Having a door or a ramp to go up to a different floor or a secret wall that you can open for a secret weapon at X location instead of Y isn't enough.
To be honest I don't remember lots of games being like Doom when it released, I remember allot AFTER its release, we called em Doom clones
technically doom was a castle wolfenstein clone
Red Wizard Feb 21, 2022 @ 1:04pm 
The game came out in 2014, so it might not hold up to some of your expectations, but I personally think the plot and writing is great, and the tactical combat pretty good. I guess taste is subjective.
Last edited by Red Wizard; Feb 21, 2022 @ 1:05pm
AlterEgo45 Mar 17, 2022 @ 8:15pm 
Definitely wasn't what I was hoping for either.

I don't like having scripted events in a mission which incapacitate a character (especially when it's the only character who was doing anything), and it seems like some classes and builds are way, way better than others. Sure, I'm going to throw a knife that has a range of around 10 feet as opposed to using an automatic rifle. I'm going to spend a bunch of my karma on a summoning skill that only works in select places and is extremely weak when you can use it.

I get that balance is hard to achieve in a game like this and I understand it is story-based but I had hoped for more valid strategic options as to your build, more of an open world feel, and tactical combat which is procedurally generated and has no scripted stuff. I wouldn't say the tactical combat is 'boring', but it is on rails. You don't really have too many positioning options as compared to something like XCom because you know where your enemies are going to come from, your summoning locations are static, characters aren't that flexible, and there are obviously optimal positions to take when you fight.

It is what it is. ¯\_(ツ)_/¯
Dethlane Apr 1, 2022 @ 12:11pm 
With keyboard and mouse.
El Jugo Apr 1, 2022 @ 8:58pm 
I would like to respectively disagree. This game is in no way, shape or form boring. Like all things in life, It is not necessarily for everyone. This game is basically a book in digital format with some combat thrown in to move the plot forward. If point and click turn based-rpgs aren't your cup of soykaf, then of course it will be boring.

But we all love what we love, right? What you find boring a whole lot of other people find entertaining.
Death Saga Apr 30, 2022 @ 10:35am 
curiosity got the better of you and you felt the need to troll the forums?

I'll never understand your logic, or people like you, who feel the need to talk down on something that they don't personally enjoy

anyway I'm done with you, move along kid :ily:
Last edited by Death Saga; Apr 30, 2022 @ 10:36am
Syncroniam May 1, 2022 @ 12:17pm 
Originally posted by AlterEgo45:
Definitely wasn't what I was hoping for either.

I don't like having scripted events in a mission which incapacitate a character (especially when it's the only character who was doing anything), and it seems like some classes and builds are way, way better than others. Sure, I'm going to throw a knife that has a range of around 10 feet as opposed to using an automatic rifle. I'm going to spend a bunch of my karma on a summoning skill that only works in select places and is extremely weak when you can use it.

I get that balance is hard to achieve in a game like this and I understand it is story-based but I had hoped for more valid strategic options as to your build, more of an open world feel, and tactical combat which is procedurally generated and has no scripted stuff. I wouldn't say the tactical combat is 'boring', but it is on rails. You don't really have too many positioning options as compared to something like XCom because you know where your enemies are going to come from, your summoning locations are static, characters aren't that flexible, and there are obviously optimal positions to take when you fight.

It is what it is. ¯\_(ツ)_/¯
Well, that's why you play on the easiest difficulty since the gameplay isn't all that.
Cryptic May 15, 2022 @ 11:12pm 
It's definitely a different sort of game away from the mainstream stuff but that's why it's unique and good
Cryptic May 17, 2022 @ 9:10pm 
it's a slower game that requires thinking. not necessarily a bad thing
Originally posted by Abe:
Originally posted by Eminem:

in the age of voiceovers this game requires A LOT OF READING TEXT.

if you don't like that style . . . well ya know
avid reader, the issue is the plot is boring, the characters are boring, and the gameplay is boring

What I find tedious is every mission enemies come, you start killing them and they are kicking your butt. You heal and fight. You think you're almost done, then more come. And again. And again. You have 3-4 people? You cannot hit to broad-side of a barn. They will easily have at least 3-4 times as many, sometimes random other monsters, too, or your summoned spirit suddenly turns against everyone. THAT I find boring. In this one, there are not enough benefits to jacking into the Matrix. You would think that in the hotel, I could hack the keypads or jack-in and access the locks to certain doors. I'm kind of regretting playing a decker. :-( We'll see how it goes.

Over-all, I love the concept and character choices that are available. I like the karma system. I don't care what it's called. I don't mind reading at all. The battle aspect sucks, though. I don't care how brain-dead you are or untrained, if you pick-up a firearm and shoot someone within 50 m, you will hit them. I'm ex-military, so I find it utterly annoying to be shooting at someone at anything other than very long range and constantly not hitting them. As a 5 year old child, I could hit the trees with a pistol. The kickback was a female dog to be sure. Bwahahaha!!! I pay attention to the s-m-l range settings they have chosen for the game, but .... Also, the people you are working with are supposed to be seasoned, but they hadn't even attained level 2 when you get command of the group.

I do hope you find something that's more to your taste. I find the need to think-up a story-line tedious, and they are usually the same junk over and over again anyhow, just slightly changed. Books and movies have become tedious to me, as have games that pretend to have a deep plot. At a certain point in your life, you have experienced the base plots over and over and over again. There are very few new and interesting twists, so you're there for something else - a cute actor, a fun setting, an unusual character that you enjoy playing.

Cheers!
Last edited by Ceana of the Crags; May 27, 2022 @ 3:04am
Dethlane May 30, 2022 @ 1:58am 
Originally posted by Ceana of the Crags:
What I find tedious is every mission enemies come, you start killing them and they are kicking your butt. You heal and fight. You think you're almost done, then more come. And again. And again. You have 3-4 people? You cannot hit to broad-side of a barn. They will easily have at least 3-4 times as many, sometimes random other monsters, too, or your summoned spirit suddenly turns against everyone. THAT I find boring. In this one, there are not enough benefits to jacking into the Matrix. You would think that in the hotel, I could hack the keypads or jack-in and access the locks to certain doors. I'm kind of regretting playing a decker. :-( We'll see how it goes.
Well, that's the theme - group of elite operatives infiltrates smth heavily guarded, which would be unreachable under usual circumstances (open fight) except for full invasion. You aren't meant to Rambo everything, you need to play smart. Although as the game progresses MC and squadmates get strong enough so that they can bum-rush most of situations and even take care of enemies solo.

As for not hitting things, well it's tactical combat, it's based on rng (random generator, not distance). You can hit someone almost out of line of sight with a pistol. Or miss someone pretty close with rifle. And unless you play on hard, % to hit is quite lenient.
Last edited by Dethlane; May 30, 2022 @ 1:59am
Rammur May 31, 2022 @ 6:54pm 
trolololol
Zadok Jun 2, 2022 @ 11:30pm 
What a boring thread. You'd think feeding the trolls was entertaining at least, but...
Flinch Jun 3, 2022 @ 7:31am 
I agree, this game is boring...
compared to Hong Kong
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