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Shadowrun is literally about being the shadow-runners, from the tabletop game to video games to novels so I don't think it'll be happening any time soon.
But I highly doubt someone is going to see the suggestion and invest the necessary hundreds or even thousands of hours into building someone else's concept.
I don't disagree that it would take a lot of work... But it could be done.
Maybe stop giving bad advice about things you don't understand.
You do realize that Dave is amongst the people who create UGC for these games right?
Including the semiofficial remake of Deadman Switch in the HK engine (which is better than the original in pretty much every way).
...
Now, I personally don't think a FUN simulator could be built in the engine, but I'm hesitant on the entire idea in the first place.
I would agree with your assessment that while it may not be an enjoyable experiance for a 'typical' ShadowRun player, but that doesn't mean it couldn't or shouldn't be done.
I also wouldn't expect a fixer/simulation&management game to appeal to the exact same player base as the game itself. But the idea of growing a network of shadowrunners and building teams from role synergies and personalities seems interesting to me.
I really preferred the storytelling of DF and HK, in part due to teamates storylines but now and again I missed the shadowrunners for hire team building from Returns. And I wouldn't mind the occasional multiple concurrent runs on multiple facilities from a big corp to strike a blow at scale for example. Or growing in notoriety as fixer to the point of becoming the second in command to some great dragon. Anyway, food for thought, thanks for the feedback anyway.
Obviously.
Or play as one of the megacorps or dragons themselves.