FREEDOM WARS Remastered

FREEDOM WARS Remastered

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Zirth Feb 17 @ 6:58am
Spreadsheet - Mega Compilation
Hi everyone
I'm doing a spreadsheet of the game. I still have info to add, but I think the current tabs should stay the same, at least for now. I'm doing this alone, so any help would be very useful.

Here's the link for the sreadsheet
https://docs.google.com/spreadsheets/d/11PIr2skTbLoJe6BMLhDRKoQkfsjhUnciyJeU53rBV_Y/edit?usp=sharing

Content
00 - Info (info on content, creator and useful links)
01 - Mission Rewards (list of mission rewards for each mission)
02 - Special Rewards Conditions (list of special rewards and requisites)
03 - Enemy Presentation (simple images showing the enemies to help identify them during missions)
04 - Enemies by Mission (List of enemies found in each mission)
05 - Enemies - Abductor List (List of all abductor type enemies)
06 - Enemies - Small Enemies List (List of all small type enemies)
07 - Enemies - Humamoid List (List of all humanoid type enemies)
08 - Enemy Drops - Images (Image showing the drops from enemies and parts needed to break for specific drops on abductors)
09 - Enemy Drops - List (drops from enemies in a list format, but it will require seeing the drop images for specifics)
10 - Field Resources - Mission filter (List of field resources in a mission filter)
11 - Field Resources - Resource filter (List of field resources by resource filter, showing in each mission they can be found and if they're a reward for completing a mission)
12 - Weapon Drops/List (List of weapon drops in missions)
13 - Module Drops/List] (List of module drops in missions)
14 - Elements Overview (List of elements and their effects)
15 - Add Elements Resources (list of resources used to add elements to weapons and the value they add or substract)
16 - Citizens "drops" (List of citizens rarities acquired in missions)
17 - Guide - Simeon Wishes (Little guide for acquiring the code 8 missions)

Hope this is helpfull.
If someone wants to help, please do, the link is open to edit.

Enjoy the Game
Zirth

PS: I'm doing a playthrough of the game on my little channel if someone wants to see.
https://www.youtube.com/watch?v=ExXUShnBwNU&list=PLoKnHq-fB1BVzDF9vK2Xt80a9DdmTEu1I
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Showing 1-9 of 9 comments
NoSpax Feb 17 @ 11:30am 
ngl, this is better organized then the wiki.
Zirth Feb 17 @ 12:10pm 
Thanks #NoSpax
It took time, that's for sure. And i edited a lot to end up with that layout for the info.
NoSpax Feb 17 @ 1:48pm 
Oh, I can tell you invested a lot of time into this.
Zirth Feb 17 @ 1:55pm 
Well, it's not the first spreadsheet i do for a game
The most important thing for me is to put the info in a way that's the most easy to search. So i edit and edit until i find a layout that i like
Zirth Feb 23 @ 7:26am 
Working on Weapon and Modules per mission plus the Citizen "drops".

Two New Tabs Added (working on them)
18 - Get the Retribution you want (Little Guide on how you can get the retribution you want quickly)
19 - Average Time and EP per mission (Info on the average time and EP per mission. NOTE: Test being done with high level gear and companions, but it should be a good reference)
Last edited by Zirth; Feb 23 @ 7:29am
Zirth Feb 24 @ 4:01pm 
I've finished all the basic missions and got the info for Average Time and EP per mission.
I added the info to weapons and modules drops, but because they're drops, it's very possible that I didn't get all the drops in the missions.
Zirth Feb 26 @ 1:33pm 
Added some additional info on Abductors in the spreadsheet.
NOTE: I'm still confirming some of the info, so if you notice some error or that i'm missing something, please tell me.
It's possible that Paradoxa and Ramosa to have αS-Type I and αS-Type II, i may only haven't fought them as i still haven't done all the special operations.

The info is about some models of abductors, which should help to know which one drops a specific resource:

S-Type (spider):
S-Type - Paradoxa
S-Type I - Special S-Type: Rust-Red
S-Type II - Special S-Type: Dusk-Gray
αS-Type - Paradoxa α

T-Type (tiger):
T-Type - Ramosa
T-Type I - Special T-Type: Scarlet Glow
T-Type II- Special T-Type: Boundless Void
αT-Type - Ramosa α

C-Type (peltatum like):
C-Type - Peltatum
C-Type I - Oltatum from showdown operation XX815
C-Type II is the Oltatum from special operation FT303
αC-Type I - C-Type Radion: Blinding Light α from special operation XX305
αC-Type II - C-Type Radion: Blinding Light α from special operation FT307

D-Type (dragon):
D-Type I - Dionaea
D-Type II - Dionaea from special operation DS304
αD-Type I - Dionaea α from special operation XX301
αD-Type II - Dionaea α from special operation DS304 (to confirm)

Red Rage:
Red Rage Mk 1 - Basic operation 7-4 and showdown operation XX814
Red Rage Mk 2 - Basic operation 8-2
Last edited by Zirth; Feb 26 @ 2:38pm
Zirth Feb 28 @ 1:11am 
Working on two new tabs.
I'm testing how much damage is affected by some modules, augmentations, etc.

20 - Damage testes - Test Values
(tab where I write the damage tests. Each test consist of 10 shots and I do 10 tests per module/augmentation/etc. I use the average of all tests as reference.)

21 - Damage testes - Results Tests
(Tab where I use the info from tab 20 to deduce percentages increases to damage)
Last edited by Zirth; Feb 28 @ 1:12am
Zirth Mar 19 @ 4:56pm 
Added a new Tab

22 - Enemies Elemental Affinities (tab with information off the elemental affinities from large and small abductors)
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