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As for partner AI, characters have different preferences - Hal, Elfriede, and especially Carlos sometimes go off on their own and fight other abductors than you do. The order "cover me" and "unify targets" should alleviate this somewhat.
Do get the occasional accessory stuck during gameplay as well, heck at some point I clipped myself out of bounds using my thorn.
The AI did that on vita too sometimes just leaving people down.
The AI definitely sucks at getting out. I try to toss a flash grenade if I picked one up in the stage or something. Stuns them out of some annoying moves.
As for avoiding, I haven’t had too many issues with it either. I’d say 90% of my grabs are from over zealous severing. Lol
I know the AI has "personality" which basically dictates their affinity to doing certain things on their own. But my issue isn't that. They still do those things like they did back in the Vita version, but this one is more on a general sense. For example, Marie and Ann would go off on their own, let their Accessories die and get stranded somewhere, then try fighting enemies or Abductors in a different area of the map before getting themselves stuck stiff for some weird reason.
I've had Marie outright run headfirst into a Quadraped killing mission the moment the mission started while the rest of the party stayed still where I stood (since the default state would be they follow you in general when starting a mission). It's too random and sporadic to point out since there is some "normal" NPC AI at play as well. But it's definitely happening on my end.
They certainly did add them all in I guess. Sad that they didn't bother adding the Knuckles and Pistol weapon types to the loot/weapon tables though. A mod already made that happen back on the Vita but we took a step back here.
This was greenlit and released primarily to gauge interest and determine whether a sequel would be viable. I wouldn't hold my breath for new content in any form.
Hopefully this does well enough across all platforms that they finally make Freedom Wars 2.