FREEDOM WARS Remastered

FREEDOM WARS Remastered

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So, guns.
Any prevailing preferences among the playerbase? I've, largely found them to basically just be "that thing for killing small enemies and sinners." And then there's the miniguns which I'm sure are awful but I do want to try using one with Firing Speed XXL and XL for a laugh.
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Also curious if guns outperform melee weapons in any way (outside of killing small enemies)
to me the minigun is the only one I use, and it's for picking off trash and parts off of abductors. I just mostly spam the greatsword hard attack so I can do the spin in the end to do a lot of damage.
Indigo Jan 14 @ 3:10pm 
Most guns in the game are for utility or for mobs and sinners, or for singling out enemy parts. But some can be very strong for Abductors. The MG and EZ Wolf gatling guns are pretty good DPS if you can focus on weak points. Keep in mind that hitzones vary, and heads generally take the most damage. Put on a mod to increase head component damage, and those guns can pump out DPS.

Guns are also generally the best way to destroy pods, which is very important, not just for rescuing, but the break does a lot of damage and causes the long stun, and if they have multiple pods, during this unique stun, you can grapple onto other pods to instantly break them and cause a large chain of damage.

But melee has no good way to DPS specific parts against Abductors that aren't immobilized. And even though melee does a ton of damage, a lot of it is spread out, so even when the enemy falls, a focused gun attack will break parts faster than melee. And be sure to have pod damage modules as well.

Anyway, a lot of the artillery weapons are good for Abductors, too. They run out of ammo fast but they can do a ton of burst damage. The Dragonfang is a glorified melee weapon that can decimate parts on a whim.

Barbara's EZ Blaster used to be notoriously good because it can absolutely shred with the right mods, but as far as I can tell it's a bit nerfed because you can't stack Clip Size on it anymore. But it's still really good. Just experiment with weapons and don't be fooled by damage numbers, a lot of them are pretty good and getting DPS on various parts (especially with specific mods) is more important than getting higher numbers while hitting the legs with melee.
Lynsi Jan 14 @ 3:12pm 
Barbara's Easy Blaster can dish out some rly good Damage from what i recall, seen a few People use it.
SR-42/LA Sniper also can dish out some decent Numbers. My LvL 10 Sniper can hit for 2k+ per Shot, less if i don't land my Shots properly but still good DMG imo.
Also seen someone use the Flamethrower today which seem'd like it was doing okay DMG but i didn't pay too much Attention as i was busy breaking Parts before People just nuked the Abductor (Tough didn't seem like it was max level otherwise the DMG would be terrible)

But i don't think Guns can properly compete with some off the Stuff Melee Weapons can pull off
SCamp Jan 14 @ 3:48pm 
All weapons and weapon combinations are viable. I remember playing on Vita and I used every weapon. The only weapons I didn't use were because of play style preference, or I got extremely bored of them because they were too good (Barbara).

Melee are pure DPS and kill abductors quickly. Guns have a better time breaking parts off of abductors and are safer by providing DPS during abductor tantrums and running, especially when there are multiple.

The problem with melee is that usually you have be DPSing at the legs (trips fast, kills fast) or tripping with thorns, and breaking parts above above legs tends to be pretty sloppy. You'll likely be killing an abductor before breaking off any parts. So melee isn't good for making a profit.

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Putting a flamethrower on your Accessory is really good as the flamethrower will break lots of parts and does good damage.
Last edited by SCamp; Jan 14 @ 3:48pm
Originally posted by SCamp:
You'll likely be killing an abductor before breaking off any parts. So melee isn't good for making a profit.

is there a difficulty mode in this game I'm not aware of? I always break off all the parts before I kill an abductor. I've only ever had a handful of times where I didn't break of all parts when I killed an abductor but for the most part I break off most/all parts.
SCamp Jan 14 @ 4:16pm 
Originally posted by TheShadowHatter:
Originally posted by SCamp:
You'll likely be killing an abductor before breaking off any parts. So melee isn't good for making a profit.

is there a difficulty mode in this game I'm not aware of? I always break off all the parts before I kill an abductor. I've only ever had a handful of times where I didn't break of all parts when I killed an abductor but for the most part I break off most/all parts.
It mostly depends on the moveset of the melee weapon. I use Hawkshadow/Aftershadow, so chainstunning and blowing up abductors with crit memes is easy difficulty. (And going blind from crit particle effects from mega crits is funny.)
Originally posted by TheShadowHatter:
Originally posted by SCamp:
You'll likely be killing an abductor before breaking off any parts. So melee isn't good for making a profit.

is there a difficulty mode in this game I'm not aware of? I always break off all the parts before I kill an abductor. I've only ever had a handful of times where I didn't break of all parts when I killed an abductor but for the most part I break off most/all parts.
ikr. I just do golf swings with my excalibur and blow off the arms, break the pods, break legs and hips, rip off half the weapons, I just need to try a little harder for particularly difficult breaks like ripping off the arm or tail of a ramosa.

The whole arm specifically. Haven't had much practice against a dionaea yet admittedly, not too used to fighting them. Been holding off somewhat, only killed a few for augs.
Last edited by Part-Time Prick; Jan 14 @ 4:51pm
Originally posted by SCamp:
Originally posted by TheShadowHatter:

is there a difficulty mode in this game I'm not aware of? I always break off all the parts before I kill an abductor. I've only ever had a handful of times where I didn't break of all parts when I killed an abductor but for the most part I break off most/all parts.
It mostly depends on the moveset of the melee weapon. I use Hawkshadow/Aftershadow, so chainstunning and blowing up abductors with crit memes is easy difficulty. (And going blind from crit particle effects from mega crits is funny.)

I guess that explains it. For me personally, I have that knife item that lets you sever parts and so I just climb on them every time and cut off parts to disable them from their attack options and THEN I'll go kill em.

Originally posted by Part-Time Prick:
Originally posted by TheShadowHatter:

is there a difficulty mode in this game I'm not aware of? I always break off all the parts before I kill an abductor. I've only ever had a handful of times where I didn't break of all parts when I killed an abductor but for the most part I break off most/all parts.
ikr. I just do golf swings with my excalibur and blow off the arms, break the pods, break legs and hips, rip off half the weapons, I just need to try a little harder for particularly difficult breaks like ripping off the arm or tail of a ramosa.

The whole arm specifically. Haven't had much practice against a dionaea yet admittedly, not too used to fighting them. Been holding off somewhat, only killed a few for augs.

Yeah it was funny when I first broke off a hand thinking how unusual it was. Idk the name of my greatsword, but I just spam R2 and he does a combo of horizontal swings and finishes with a whirlwind spin and that seems like it does the most damage to multiple parts. It's been my favorite way to go about fighting.
Sounds neat. The Caliburn level 1 charged heavy (red charge) does insane damage, and while it has tremendous endlag you can just... thorn cancel it? So you get to do like 3 of these for a full length down like a pod break. I used to do the full spinning charge but I basically just skip the lengthy charge and low damage spin for a massive raking swing.
Melee is higher DPS, no question. If you don't have a cutting weapon you're not going to break parts like you can with a melee or ranged of that type though. I use the tri-barrel minigun with pod/head damage up so i can just drop some damage when getting close is a bad idea.

TB-32/H melee absolutely ruins things with charged melee attack and you can stunlock a lot of abductors with it. No reason not to use it.

Better to give your accessory a gun to counterbalance yours too - so if you're using one to attack sinners and small abductors, give them a heavy weapon or vice-versa.
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