FREEDOM WARS Remastered

FREEDOM WARS Remastered

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loampo Jan 9 @ 6:23pm
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Temporary solution for crash and JP Voice (Patch Update)
I will try to be as complete and concise as possible for any current issues with the game that I have encountered and their possible temporary solution. (sorry for bad english)

The new update fixed the anti-cheat problem with Windows
Just in case, remember to delete the files you have modified and do the file repair via steam.

1. Crash/Complete Freeze
For some reason Easy anti cheat has problems and the only way to play the game is in single player and wait for a patch to play it in multiplayer


If for some reason you do not want anti-cheat I will leave you the procedure =
rename start_protected_game in another way to keep a backup of it, then rename START to start_protected_game so as to start from steam without anti-cheat.

2. Japanese Voice
In addition to not having the ability to change before starting the game in Japanese it is not even able to change it completely.
If you do the tutorial and change the voice the TTS remains in English, as well as the voice ofthe Accessories.

Temporary Solution (Change Game Languange to Japanese and overwrite the Japanese text with your language) = From the properties of the game change language to Japanese, then made a copy of "yourlanguage".eaf (ex. eng-us.eaf) and delete or backup jpn.eaf and rename your copy to jpn.eaf

The solution allow you to have Japanese voices from the very beginning of the game and also solve the issue where Percy and the Accessories voices remain in English if the language is changed only from the game's settings.
But
Anti-cheat doesn't like that you modify the game files so it seems that it is not possible to play in multi/coop doing it this way. (multi works at the beginning but after some time in the mission you get kicked out)

Conclusion
If you want to play completely in Japanese you can do only in singleplayer, however you can switch at will from steam settings if you want to play in multi or return with accessories with Japanese voice without redoing any procedure with game files.
Percy and the Accessories voices, it is possible that they will remain in English because it seems to be intentional. (Just read the warning message in the settings when you change the voice after the tutorial)
We should pressure the developers to have the possibility to change those voices too, because as long as there is an anti-cheat there is no solution to have the multi with this solution.
If they ever add this feature I will update further for those who want to start the game without waiting for the tutorial to change that setting.

Feel free to find and comment other better solutions to these.

Developers, give us the possibility to have everything completely in Japanese.
Last edited by loampo; Jan 17 @ 3:04pm
Originally posted by Rxzlion:
Can confirm this works.

For the voices I did something else.

You can rename eng-gb.eaf or eng-us.eaf file to jpn.eaf (for me it was eng-us.eaf).
Then if you set the game to Japanese using the Steam library game properties when you run the game you will get the JP voices but with English UI.

Same effect
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Rxzlion Jan 9 @ 6:32pm 
Can confirm this works.

For the voices I did something else.

You can rename eng-gb.eaf or eng-us.eaf file to jpn.eaf (for me it was eng-us.eaf).
Then if you set the game to Japanese using the Steam library game properties when you run the game you will get the JP voices but with English UI.

Same effect
10000000% works LOL dude...WTF
loampo Jan 9 @ 6:58pm 
Originally posted by Rxzlion:
Same effect
Updated with your alternative solution
this in particular deserves a +1 everyone needs to know about this. The TTS voice to JP worked for me.
Last edited by Hex: Edge Sesh; Jan 9 @ 7:32pm
I never did this solution before. I better start looking at YouTube videos on how to pull this off, because the reception looks good so far.
Niko Jan 9 @ 7:49pm 
Originally posted by loampo:
Originally posted by Rxzlion:
Same effect
Updated with your alternative solution
Messing around with it, should note a few things:
It seems like the main voice setting (the one that's changeable in game) is set in a save file created on launch, so if you restart in the other language after, you'll still have the voices from that first language (so if your initial launch is japanese, then launch in english, you'll have english text, japanese voice, and vice versa).
HOWEVER
The accessory voices seem to be tied specifically to the current game language - If you do what I just mentioned, and have english text with japanese voices, the accessories will still be in english (you can test this in the character creation, when you select your character name - the voice test will be in the accessory language).
Originally posted by BlackWuhlf:
I never did this solution before. I better start looking at YouTube videos on how to pull this off, because the reception looks good so far.
It's pretty simple. Go to game files, then go to 'Master' and find the eng-us.eaf file. Copy it, throw it somewhere else and rename it to jpn.eaf. Then go into that same folder and replace the jpn.eaf file with that file you just moved. Then go to properties via steam and change language to japanese. Done.
loampo Jan 9 @ 8:01pm 
Originally posted by Niko:
It seems like the main voice setting (the one that's changeable in game) is set in a save file created on launch, so if you restart in the other language after, you'll still have the voices from that first language (so if your initial launch is japanese, then launch in english, you'll have english text, japanese voice, and vice versa).
I also did some tests, but it seems that saving the language overwrites a game file, in fact even if you delete the save files the Japanese voices remains. So a way to have the Japanese language (from the game settings) at the beginning of the game would be to start with a save file that changes the language and then delete it. I didn't write it because maybe there is an easier way and it is hidden in the game files, but since there is still the bug that keeps the TTS voices in English I decided to leave out this detail.
Nepnep Jan 9 @ 8:09pm 
Voices work but my game still crashes ;_;

I'll just wait for fix I guess.
Bump so others see this.
Question about the renaming thing. There's already a "start_protected_game.exe" with the EAC icon on it, renaming START to it makes Windows prompt you to number it, what do you do then? Trying to start the game gives me a "unable to find START.exe" error.
Rxzlion Jan 9 @ 11:24pm 
Originally posted by Niko:
Originally posted by loampo:
Updated with your alternative solution
Messing around with it, should note a few things:
It seems like the main voice setting (the one that's changeable in game) is set in a save file created on launch, so if you restart in the other language after, you'll still have the voices from that first language (so if your initial launch is japanese, then launch in english, you'll have english text, japanese voice, and vice versa).
HOWEVER
The accessory voices seem to be tied specifically to the current game language - If you do what I just mentioned, and have english text with japanese voices, the accessories will still be in english (you can test this in the character creation, when you select your character name - the voice test will be in the accessory language).

Yes if you started in English you will have all the voices in English besides the accessory even after you changed it to launch in Japanese.
But you can change that in the in game menu after the tutorial.

The game has 2 voice overs JP and EN and you can change between them whenever you want no matter the UI language.

The reason the accessory doesn't change when you change voice overs is because it is not prerecorded it is real time reading the text from the script it is using a voiceText library dll.
if you go in o the game files the is a folder called VT (voiceText) you will see there the dictionary files for eng and jp and all the different voices folders for the TTS.
Last edited by Rxzlion; Jan 9 @ 11:29pm
Rxzlion Jan 9 @ 11:28pm 
Originally posted by Toyota AE86:
Question about the renaming thing. There's already a "start_protected_game.exe" with the EAC icon on it, renaming START to it makes Windows prompt you to number it, what do you do then? Trying to start the game gives me a "unable to find START.exe" error.

1. rename the original "start_protected_game.exe" to "start_protected_game.exe.old"
2. rename "start.exe" to "start_protected_game.exe.

if you launch from steam now it will go straight into the game and it won't run EasyAntiCheat.
Last edited by Rxzlion; Jan 9 @ 11:28pm
Airu Jan 9 @ 11:47pm 
the english AI companion pronouncing [integrity] as "inter-gritty" is driving me insane.
RPGLover88 Jan 10 @ 12:52am 
Youre a life saver OP! I knew the freezing problems were because of that useless anti-cheat, but I didnt know how to disable it! Thank you sooooo much! This thread should be pinned/stickied until the problem is fixed by the devs (If they do fix it, that is...)
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