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For the voices I did something else.
You can rename eng-gb.eaf or eng-us.eaf file to jpn.eaf (for me it was eng-us.eaf).
Then if you set the game to Japanese using the Steam library game properties when you run the game you will get the JP voices but with English UI.
Same effect
It seems like the main voice setting (the one that's changeable in game) is set in a save file created on launch, so if you restart in the other language after, you'll still have the voices from that first language (so if your initial launch is japanese, then launch in english, you'll have english text, japanese voice, and vice versa).
HOWEVER
The accessory voices seem to be tied specifically to the current game language - If you do what I just mentioned, and have english text with japanese voices, the accessories will still be in english (you can test this in the character creation, when you select your character name - the voice test will be in the accessory language).
I'll just wait for fix I guess.
Yes if you started in English you will have all the voices in English besides the accessory even after you changed it to launch in Japanese.
But you can change that in the in game menu after the tutorial.
The game has 2 voice overs JP and EN and you can change between them whenever you want no matter the UI language.
The reason the accessory doesn't change when you change voice overs is because it is not prerecorded it is real time reading the text from the script it is using a voiceText library dll.
if you go in o the game files the is a folder called VT (voiceText) you will see there the dictionary files for eng and jp and all the different voices folders for the TTS.
1. rename the original "start_protected_game.exe" to "start_protected_game.exe.old"
2. rename "start.exe" to "start_protected_game.exe.
if you launch from steam now it will go straight into the game and it won't run EasyAntiCheat.