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Ein Übersetzungsproblem melden
At lv 3 exodus has almost 600 power, while gration has less than 500, however, at level 10 the Gration actually has higher damage in the remaster than Exodus does.
I tested it on the ramosa you fight pretty early, think I killed it the fastest with a lv 3 gration than any other spear. Its also the best for throwing as I think gration has a slightly bigger hitbox than most other spears on the throw, so it ends up hitting more parts.
Honestly i'm disgusted by how much MORE op you are in this game. I'm killing everything in under a minute with light attacks on aftershadow, that's just bs. I'm knocking all the boxes off of blinding lights, staggering it, and knocking it out of it's wake-up explosion then continuing to do damage to it even though it's dead because I am just doing way too much damage. every enemy in the game is perpetually stunlocked as I shave 15% of their health away with each swing, this is lame.
Your Exodus is one of the strongest most balanced weapons in the game though. Can't believe you think it's weak.
Edit: Light melee is the weakest, your spear is stronger and you don't have to spam spear throws.
A good example is the Holy Spear. It has an infinite twirl combo if you alternate between the light and heavy attack buttons repeatedly. The horizontal spins have more damage mind you.
The Mimas concrete hammer also has this infinite combo which just breaks bosses on the ground.
The LH spear (forgot the name but it's the starter) has a neutral vertical charge attack that you can do right below an Abductor, and it has so many hits that it can break those pesky launchers and turrets tall ones often have. If you control the direction it turns into a spin slicer move midair like sonic the hedgehog.
Pretty much every weapon model in the game have different specific movesets compared to others, and some moves/combos you really have to find for yourself.
IMO the Mimas is the wrecker of anything you can get close to on the ground and just stand there pounding light-heavy-light-heavy. It's enough to keep Abductors stun-locked on the floor if you get the right timing and the string going. For spears, I haven't tried the others, but the pinpoint drill charged thrust of the drill spear wrecks enemy boss HP.
so agian, super new and just trying to get a grasp on it lol. but for the exodus example, agian, i LOVE the weapon look with the full charge heavy swirling combos, im only saying i notice that its hits, although fast and cool looking, are doing like 15-40 dmg a hit, with the final swipe of the charged attack doing a few separate 100s as it swipes through. but when i just sit back and do the same full charge light throw, it does so many 100-200s as it passes through that regardless if the large enemies are standing or knocked down, i just dont see a point in charge heavy, even though it hits a lot, the dps dmg doesnt seem as high? so my question was more so, am i just not seeing all the numbers correctly? is there a shift as the weapons get higher level and more mods that make that gap im seeing (not even sure if its a gap honestly lol) so am i seeing it correct where say charged heavy ground twirly combo on exodus is 15 hits in the combo at avg 75dmg = 1125, vs charged throw doing 10 hits of 150-250 = 1500 lowest up to 2000+?
You gotta upgrade it. Mine does like 400 minimum. It hits multiple times and multiple parts too so it's more like thousands per combo. It also has the benefit of being innately impact damage based meaning you don't have to make it Red Rage vers. to stagger. The fact that it hits many different parts several times makes it really good for spreading elements and mindlessly breaking parts.
My charge throw does clusters of 5000 damage which sounds like a lot and is a lot but like I said i'm cumulatively doing thousands of damage per combo just broken up into smaller numbers.
You hitting for 40 damage on light attacks charge or otherwise and 200's on a throw isn't as big a difference as you might think because you are hitting more than 4x every swing as you drag your weapon through the enemy so that 40 is more like 160 which isn't bad considering you are hitting several parts and spreading elements.
Abductor parts all have their own health pool too, so breaking parts not only takes options away from them but it also does significant damage to them. That's what the light charge attack is for, breaking parts. The throw is best for breaking heads, pods and any part that you absolutely want off of it.
If it's the Exodus Simian gave you put Power L and XL, Crit chance L and XL, Crit damage L and XL, Pod damage XL, and Leg or Head damage XL. Leg if you want to combo with it and head if you just want to drag things down and kill them asap. Break the pod then target the head etc.
Just doing light attacks optimally will match your throws damage by the time you complete your charge unless you hit a pod with pod damage on in which case you'll take away at least 15 ` 20% of it's health and might knock it down.
100 of an element on anything will proc constantly though.