FREEDOM WARS Remastered

FREEDOM WARS Remastered

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polearm help
quick question, if im using polearms, should i just be throwing most of the time? or do the melee combos eventually do a bit more dmg to compare to when i throw it?
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Beiträge 113 von 13
Polearms tend to be more about the charge attack. Kinda like the heavy melee are as well. Light melee prob does higher dps with normal attacks than polearms do. I suggest the Gration spear myself, its charge heavy attack is a drill spear that can hit many parts and does a insane amount of damage, it also charges about twice as fast as the throw does. I used to be a exodus fine, but I find its heavy normal/charge attack to be pretty weak, and its normal string takes to long to animatye for the low damage the later part of it does, its was literally only good for throwing.

At lv 3 exodus has almost 600 power, while gration has less than 500, however, at level 10 the Gration actually has higher damage in the remaster than Exodus does.

I tested it on the ramosa you fight pretty early, think I killed it the fastest with a lv 3 gration than any other spear. Its also the best for throwing as I think gration has a slightly bigger hitbox than most other spears on the throw, so it ends up hitting more parts.
yea i really liked to spinny attacks of the exodus but it just doesnt seem to compare to dmg of the throw on it so thats why i was curious.
the Exodus has the best combos out of all the spears. You do very good damage with it. You can be brain dead and spam charge throws and that will always do more damage because it is a charge.

Honestly i'm disgusted by how much MORE op you are in this game. I'm killing everything in under a minute with light attacks on aftershadow, that's just bs. I'm knocking all the boxes off of blinding lights, staggering it, and knocking it out of it's wake-up explosion then continuing to do damage to it even though it's dead because I am just doing way too much damage. every enemy in the game is perpetually stunlocked as I shave 15% of their health away with each swing, this is lame.

Your Exodus is one of the strongest most balanced weapons in the game though. Can't believe you think it's weak.
Ursprünglich geschrieben von N/A:
the Exodus has the best combos out of all the spears. You do very good damage with it. You can be brain dead and spam charge throws and that will always do more damage because it is a charge.

Honestly i'm disgusted by how much MORE op you are in this game. I'm killing everything in under a minute with light attacks on aftershadow, that's just bs. I'm knocking all the boxes off of blinding lights, staggering it, and knocking it out of it's wake-up explosion then continuing to do damage to it even though it's dead because I am just doing way too much damage. every enemy in the game is perpetually stunlocked as I shave 15% of their health away with each swing, this is lame.

Your Exodus is one of the strongest most balanced weapons in the game though. Can't believe you think it's weak.

Edit: Light melee is the weakest, your spear is stronger and you don't have to spam spear throws.
You may want to try out all weapon models' movesets when you have time. Some weapons allow "infinite combos" while some weapons don't but have special charge attacks or linked combos that deal more damage than a normal string or go different directions with many many hits.

A good example is the Holy Spear. It has an infinite twirl combo if you alternate between the light and heavy attack buttons repeatedly. The horizontal spins have more damage mind you.

The Mimas concrete hammer also has this infinite combo which just breaks bosses on the ground.

The LH spear (forgot the name but it's the starter) has a neutral vertical charge attack that you can do right below an Abductor, and it has so many hits that it can break those pesky launchers and turrets tall ones often have. If you control the direction it turns into a spin slicer move midair like sonic the hedgehog.

Pretty much every weapon model in the game have different specific movesets compared to others, and some moves/combos you really have to find for yourself.

IMO the Mimas is the wrecker of anything you can get close to on the ground and just stand there pounding light-heavy-light-heavy. It's enough to keep Abductors stun-locked on the floor if you get the right timing and the string going. For spears, I haven't tried the others, but the pinpoint drill charged thrust of the drill spear wrecks enemy boss HP.
Ursprünglich geschrieben von N/A:
the Exodus has the best combos out of all the spears. You do very good damage with it. You can be brain dead and spam charge throws and that will always do more damage because it is a charge.

Honestly i'm disgusted by how much MORE op you are in this game. I'm killing everything in under a minute with light attacks on aftershadow, that's just bs. I'm knocking all the boxes off of blinding lights, staggering it, and knocking it out of it's wake-up explosion then continuing to do damage to it even though it's dead because I am just doing way too much damage. every enemy in the game is perpetually stunlocked as I shave 15% of their health away with each swing, this is lame.

Your Exodus is one of the strongest most balanced weapons in the game though. Can't believe you think it's weak.

so agian, super new and just trying to get a grasp on it lol. but for the exodus example, agian, i LOVE the weapon look with the full charge heavy swirling combos, im only saying i notice that its hits, although fast and cool looking, are doing like 15-40 dmg a hit, with the final swipe of the charged attack doing a few separate 100s as it swipes through. but when i just sit back and do the same full charge light throw, it does so many 100-200s as it passes through that regardless if the large enemies are standing or knocked down, i just dont see a point in charge heavy, even though it hits a lot, the dps dmg doesnt seem as high? so my question was more so, am i just not seeing all the numbers correctly? is there a shift as the weapons get higher level and more mods that make that gap im seeing (not even sure if its a gap honestly lol) so am i seeing it correct where say charged heavy ground twirly combo on exodus is 15 hits in the combo at avg 75dmg = 1125, vs charged throw doing 10 hits of 150-250 = 1500 lowest up to 2000+?
Ursprünglich geschrieben von Jort-tato:
Ursprünglich geschrieben von N/A:
the Exodus has the best combos out of all the spears. You do very good damage with it. You can be brain dead and spam charge throws and that will always do more damage because it is a charge.

Honestly i'm disgusted by how much MORE op you are in this game. I'm killing everything in under a minute with light attacks on aftershadow, that's just bs. I'm knocking all the boxes off of blinding lights, staggering it, and knocking it out of it's wake-up explosion then continuing to do damage to it even though it's dead because I am just doing way too much damage. every enemy in the game is perpetually stunlocked as I shave 15% of their health away with each swing, this is lame.

Your Exodus is one of the strongest most balanced weapons in the game though. Can't believe you think it's weak.

so agian, super new and just trying to get a grasp on it lol. but for the exodus example, agian, i LOVE the weapon look with the full charge heavy swirling combos, im only saying i notice that its hits, although fast and cool looking, are doing like 15-40 dmg a hit, with the final swipe of the charged attack doing a few separate 100s as it swipes through. but when i just sit back and do the same full charge light throw, it does so many 100-200s as it passes through that regardless if the large enemies are standing or knocked down, i just dont see a point in charge heavy, even though it hits a lot, the dps dmg doesnt seem as high? so my question was more so, am i just not seeing all the numbers correctly? is there a shift as the weapons get higher level and more mods that make that gap im seeing (not even sure if its a gap honestly lol) so am i seeing it correct where say charged heavy ground twirly combo on exodus is 15 hits in the combo at avg 75dmg = 1125, vs charged throw doing 10 hits of 150-250 = 1500 lowest up to 2000+?

You gotta upgrade it. Mine does like 400 minimum. It hits multiple times and multiple parts too so it's more like thousands per combo. It also has the benefit of being innately impact damage based meaning you don't have to make it Red Rage vers. to stagger. The fact that it hits many different parts several times makes it really good for spreading elements and mindlessly breaking parts.

My charge throw does clusters of 5000 damage which sounds like a lot and is a lot but like I said i'm cumulatively doing thousands of damage per combo just broken up into smaller numbers.

You hitting for 40 damage on light attacks charge or otherwise and 200's on a throw isn't as big a difference as you might think because you are hitting more than 4x every swing as you drag your weapon through the enemy so that 40 is more like 160 which isn't bad considering you are hitting several parts and spreading elements.

Abductor parts all have their own health pool too, so breaking parts not only takes options away from them but it also does significant damage to them. That's what the light charge attack is for, breaking parts. The throw is best for breaking heads, pods and any part that you absolutely want off of it.

If it's the Exodus Simian gave you put Power L and XL, Crit chance L and XL, Crit damage L and XL, Pod damage XL, and Leg or Head damage XL. Leg if you want to combo with it and head if you just want to drag things down and kill them asap. Break the pod then target the head etc.

Just doing light attacks optimally will match your throws damage by the time you complete your charge unless you hit a pod with pod damage on in which case you'll take away at least 15 ` 20% of it's health and might knock it down.
ok awesome tyvm! let me ask you this now. im a huge fan of monster hunter type games, and i build a weapon for each element, just how i like to do it. which is why im a fan of the fast flury of blows :) so i assume exodus is good for elemental build up?
Ursprünglich geschrieben von Jort-tato:
ok awesome tyvm! let me ask you this now. im a huge fan of monster hunter type games, and i build a weapon for each element, just how i like to do it. which is why im a fan of the fast flury of blows :) so i assume exodus is good for elemental build up?
Any weapon can be. I'd argue that Damascus knife and Exodus are the two best for it given how combo heavy they are and that they hit many parts several times. Most people will just light dash attack with Caliburn or Aftershadow until the abductor falls over then light charge attack them into oblivion so elements aren't really necessary but I can paralyze things 5+ times with Exodus and Demascus.

100 of an element on anything will proc constantly though.
for exodus, what is optimal combos if you dont mind me asking?
Ursprünglich geschrieben von Jort-tato:
for exodus, what is optimal combos if you dont mind me asking?
I just do two heavies into light all the way to the finisher and start over. If you want to hit a higher part then pole-vault which is your dash heavy I think then two midair heavies into a midair light to pogo-stick yourself to the ground as a finisher and repeat. If you don't want to use dash heavy you can just leap attack instead.
when you say paralyze, are you referring to shock build up? or do you just mean where they are just constantly falling over
Ursprünglich geschrieben von Jort-tato:
when you say paralyze, are you referring to shock build up? or do you just mean where they are just constantly falling over
Paralyze is the stat of being paralyzed by electro, yes. It's actually pretty fun on spears because it lets you create an opening to throw your spear for a pod/part break.
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Beiträge 113 von 13
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