FREEDOM WARS Remastered

FREEDOM WARS Remastered

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Is that it? Spoilers I guess?
So yesterday I finished reducing my sentence to 0 years and all it did was unlock cosmetics.

I was hoping for some kind of resolution to the story. This "Great Transformation" or whatever the game was trying to hint at. Especially after the plot went off the rails with Carlos and Sylvia. The credits after that mission really was the end, huh?

For a remaster this game feels really unfinished.
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Showing 1-15 of 27 comments
Esteys Jan 16 @ 10:16am 
Well it's a remaster of a unfinish game that's why, ngl i wish they added some contents but that's not the case saddly, maybe we gonna get the high rank dlc we never got, the gameplay is still god tier for me tho.
Carnatux Jan 16 @ 11:40am 
The original had the same cliffhanger so 10 years later and it still didn't resolve. Story wise this doesn't have much changed or added. Still no story resolution, no pistols or fist weapons which are coded in game and used by Npcs already among other things
Last edited by Carnatux; Jan 16 @ 11:42am
Cryemore Jan 16 @ 11:55am 
They were obviously setting the story up for a sequel, but the failure of the Vita as a console ensured it never happened. Either that, or they had planned on releasing additional content over time similar to the way Monster Hunter and God Eater tend to do, but again Sony's near abandonment of the Vita by the time this game released would have killed that plan.

We can only hope the combined sales of Freedom Wars Remastered across all platforms is enough to warrant a sequel. The entire point of this remaster is because the devs want to make a sequel and they have to prove it is financially viable.

Sadly, they may find it difficult to garner enough interest to succeed with the remaster of an old portable title that is relatively unknown due to the niche status of the Vita in the first place.
Elvick Jan 16 @ 3:47pm 
They were clearly setting up a 1.5 release, like Soul Sacrifice Delta, or Toukiden Kiwami but didn't get one. Although SS and Toukiden Age of Demons both resolved their stories, so Delta/Kiwami were just adding to the existing game. Whereas with FW it would've actually continued the game's plot. Irksome at the time, even more so that its' been so long.

I'm not sure why you'd invest the time in going to 0 when you could've googled what you got from it. I didn't even do that on PS Vita, because I knew it was just cosmetics and I had gotten the platinum without going that far.

The director wants to make a sequel now, but it doesn't make sense to invest in a sequel without re-introducing people to the original on platforms that weren't flops (as much as I love the Vita). So hopefully this does well enough to justify making a sequel. I bought it here and on PS5, and will probably get it on Switch too because I really love the game. But, I have no clue how well it will do across the platforms. I wish Bamco had at least given a physical western release to the Switch version.
S.T.U.D. Jan 16 @ 7:12pm 
Meanwhile, God Eater Rage Burst.

Literally continuing the story with the dialogue "Hey, long time no see".
Cryemore Jan 16 @ 8:12pm 
Originally posted by S.T.U.D.:
Meanwhile, God Eater Rage Burst.

Literally continuing the story with the dialogue "Hey, long time no see".

Boss move. I would pay money for additional content for GE2 right this moment, despite how old and creaky it is.
Scyris Jan 16 @ 8:26pm 
I get the feeling they had to rush the game out to get it out before the vita died as they were so deep into making it and they wanted to get something out. So that all their dev time wasn't for nothing. The game clearly feels like it was supposed to have a 0.5 update/dlc that added like another big chunk of story etc. As FW ends rather abruptly with a cliffhanger, there was all the buildup in code 6-8 missions then just nothing.

Like I don't remember but do they even explain what this great transformation Aries M keeps going on about actually IS in the game? I personally assume its a plan to bring life back to the planet or something, as currently the planet is so polluted and such that nothing grows, all the animals have died out etc, and somehow this great transformation is supposed to terraform the planet or at least japan where the game takes place into a habitable place again. Thats just my mind canon on what it is, as I do not remember if at any point the game actually says concretly what the hell it actually is.

I also feel they could have had a better story, like why not have a scene where you tell your friends about Aries M, and how you knew the girl was there ahead of time and such, as it would make your actions and your chars sudden desire to save Beatrice make some actual sense.

I mean the start of the game is stupid too, I mean she just appears and drops this on you with NO CONTEXT or anything and no explanation, and basically expects you to listen to her. They could have had Aries M explain what the great transformation was breifly at the very start of the game in that first sequence, to kinda give the MC a reason to care about it. Then maybe a bit later by code 3 a more deeper explanation of it. As at the start its like... Why is my char listening to some crazy dream they had.
Scyris Jan 16 @ 8:29pm 
Originally posted by Lolfang:
So yesterday I finished reducing my sentence to 0 years and all it did was unlock cosmetics.

I was hoping for some kind of resolution to the story. This "Great Transformation" or whatever the game was trying to hint at. Especially after the plot went off the rails with Carlos and Sylvia. The credits after that mission really was the end, huh?

For a remaster this game feels really unfinished.

Yeah the whole nothing really happens when you remove the sentence thing kinda irks me, I now don't care about it after I get the under 500k achievement as thats the last one involving it. You'd think it'd open a whole new level of operations only sinners that removed their sentence can be trusted with. Course they can bring others that did not get their sentence to 0, as long as you are the one accepting it as its then your resposnability to make sure it gets done. Or just something other than cosmetics and maybe a line of text. Feels like a massive waste of a way to expand the game.
Last edited by Scyris; Jan 16 @ 8:30pm
The game is half-finished. That's why.
i recall hearing with the original version they wanted to do more but i guess ran out of time/money so it ends on a cliffhanger that will probably won't get resolved cept MAYBE if this remaster sells well but knowing namco i wouldn't hold my breath
Last edited by Divinehero; Jan 17 @ 1:41pm
As much as I loved the game itself since the Vita release, setting up a cliffhanger for a sequel you can't be sure you'll ever be allowed to make is the peak of hubris and I absolutely hate when developers do it. I'll never see a resolution to Crimson Gem Saga for the same reason. I hope this does well enough to get a sequel but I'm not going to get any hopes up like I did a decade ago.
Originally posted by Donnicton:
As much as I loved the game itself since the Vita release, setting up a cliffhanger for a sequel you can't be sure you'll ever be allowed to make is the peak of hubris and I absolutely hate when developers do it. I'll never see a resolution to Crimson Gem Saga for the same reason. I hope this does well enough to get a sequel but I'm not going to get any hopes up like I did a decade ago.

Bandai Namco did not bother getting the rights from Sony and remastering it if they weren't already planning a Freedom Wars 2. For the greater good!
Last edited by ingueferroque; Jan 18 @ 2:29am
Originally posted by Cryemore:
They were obviously setting the story up for a sequel, but the failure of the Vita as a console ensured it never happened. Either that, or they had planned on releasing additional content over time similar to the way Monster Hunter and God Eater tend to do, but again Sony's near abandonment of the Vita by the time this game released would have killed that plan.

We can only hope the combined sales of Freedom Wars Remastered across all platforms is enough to warrant a sequel. The entire point of this remaster is because the devs want to make a sequel and they have to prove it is financially viable.

Sadly, they may find it difficult to garner enough interest to succeed with the remaster of an old portable title that is relatively unknown due to the niche status of the Vita in the first place.
Well that and Bandai barely doing much to market this remaster.
I honestly wouldn't mind if the sequel was a complete reboot of this entry with the complete story and massive overhauls to everything.
Cryemore Jan 18 @ 12:57pm 
Originally posted by firepistol95:
Well that and Bandai barely doing much to market this remaster.
I honestly wouldn't mind if the sequel was a complete reboot of this entry with the complete story and massive overhauls to everything.

Agreed and same. If this game lost the jankiness and was built from the ground up as a modern title I think it would do really well. By modern I mean current year graphics and general gameplay design considerations. I love the story, aesthetic and atmosphere the way it is. I even like the characters, shallow as they may be.
Last edited by Cryemore; Jan 18 @ 12:58pm
If they did do a sequal would it still be made by Dimps or bandais in house studios like god eater or code vein?
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