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I love the feel of campaign +, being one hit with a critical strike from the opponent is a real blast and makes it that much harder.
Road Redemption is a Roguelike, which means that you only have one life, but it's different every time you play it. It's similar in structure to Spelunky, FTL, Rogue Legacy, etc.
Are you playing with gamepad or mouse and keyboard?
Can't the game have its own character other then be simular to other games past or present? lol
For the health issue I believe there is a pause button and alt + tab to minimize. With a gamepad the game is easy to learn and not that hard to master.
Do you know all features of your bike and rider with a gamepad? (Xbox)
Deflection (A), grab (RB with melee weapon out), kick (B) , jump jets (LB), handbrake (LT), shooting (RB), aiming (Right Stick), CAMERA control (Right Stick), weapon switching (DPad), acceleration (RT), Steering (Left Stick) [just for the list to be complete] and of course left and right attack. (X\Y)
For raining car levels it is slightly easier if you tilt the camera upwards just a little bit to get a better view of the falling cars and with the most recent updates the raining cars are alot more predictable.
On EVERY level test your jump jets... Sometimes they are available on other tracks in normal campaign. This can help alot if you are having trouble.
Use grabs and kicks. They are easy to perform and payoff big if your low on resources and score environment kills.
Don't know what other advice I can give you at this point.
I just don't want another game that is good but so easy because of save feature, like for example Vanquish and Uncharted Series.
My suggestion to solve this problem would be adding another mode based in Road Rash series (a mixed version of Genesis + 3DO + N64), were you have six tracks and five levels, at each race you can stop playing at anytime (saving progress) and at each level the race gets bigger tracks. This way everyone would be happy.
Probably the devs are going to the route I mentioned (Road Rash mode suggestion) as they already confirmed here in the forums that they want to please old school gamers and newcomers.
Also even the most hardcore roguelikes let you save. They just delete the save after you die.
If you want to take a break you quit the game. When you feel confortable you can continue your campaign at anytime, but when you die during the game, you need to restart the campaign (mantaining all xp that was gained, of course).